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How could that even be aggressive? 11
Champion / Cataphract / Boyar / Hand Cannoneer / Arbalest / Plumed Archer / Longbowman / Kamayuk / Slinger / Samurai / Woad Raider / Teutonic Knight / Throwing Axeman / etc etc etc
2. Hand Cannoneers have a great attack bonus against Infantry, and their bad accuracy is fine against larger groups anyway. (18/35 civs have them)
3. Heavy Scorpions, since they can do damage against multiple units per attack. Just give them a barrier or some basic units to hide behind. (22/35 civs have them)
4. There are some Unique Units that fare well against Champions, typically melee units with anti-infantry bonuses or great melee armor. (Boyars, Jaguar Warriors, Teutonic Knights, etc)
5. Heavy Cavalry Archers, since they can attack and pull back faster than infantry can catch them. (27/35 civs have them)
6. Use your own Champion spam, but do it better! (Possible for the Aztecs, Burmese, Goths, Japanese, Slavs, Teutons, and Vikings, but only against civs without exceptional Champions)
Any given civ should have at least two of these available, if not more.
DO NOT use trash units (Skirmishers, Spearmen, Light Cavalry)! They simply melt under pressure from Champions, and Champions don't require enough Gold to make waiting them out viable.
If your opponent switches his approach and masses champions somewhere in a sneaky base without you noticing it, they can absolutely overrun your whole ecconomy. It happened to me more than I'd like to admit. It is a good comeback strategy.
So the best counter is actually scouting.
Once you know they are coming, it is easy to welcome them with some hand canoneers (or any of the other units already mentioned).