Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

View Stats:
Don Julio Jul 7, 2020 @ 7:26am
Trade cart routes - can you set them when you've multiple markets?
Apologies if this has been asked &answered elseweir.

Can you not set a specific trade route anymore as in older versions? I've built a market near a defeated enemy's market and set this new market's flag on that enemy market. But after loading gold, instead of going to my new (nearer) market, the trade carts set out to my old market halfway across the map (and get destroyed of of course...).

In earlier versions the carts went between the 2 markets you specifically chose. Did I miss something to do that in definitive edition?
< >
Showing 1-9 of 9 comments
TheDiaper Jul 7, 2020 @ 8:13am 
They go for your own furthest market now I believe. Good thing is you dont really need to delete your "original" market anymore, you can just keep producing trade carts from that market.

EDIT:
There might be other factors affecting the choice of route according to SOTL, but i havent watched it as Im not interested in his content. You can check it out if youre interested.

https://www.youtube.com/watch?v=QoMtPP0Xer0
Last edited by TheDiaper; Jul 7, 2020 @ 8:16am
Don Julio Jul 7, 2020 @ 8:30am 
Originally posted by HongeyKong (Busty Girl):
They go for your own furthest market now I believe. Good thing is you dont really need to delete your "original" market anymore, you can just keep producing trade carts from that market.

EDIT:
There might be other factors affecting the choice of route according to SOTL, but i havent watched it as Im not interested in his content. You can check it out if youre interested.

https://www.youtube.com/watch?v=QoMtPP0Xer0
Hi & thanks for the info and link!
Definitely going to check this out. If you can't specify your own trade routes, that's a big minus for me. :/

Here's hoping that this automatic behaviour is kinda moddable...
Don Julio Jul 7, 2020 @ 8:38am 
Okay, so in DE trade carts and trade cogs have an in-build preference for trade routes that are 100 tiles long, and they automatically choose trade routes between market(s) with a distance that is most close to 100 tiles. How stupid is that? If anyone knows a workaround or mod to kill that automatism please do tell me. :)
FTWO Jul 7, 2020 @ 10:17am 
Further away you are from the Markets you're trading from, the more Gold you get from them. I'll have 20 or so Trade Carts going back and forth (depending on the population max of the settings whether I make more or less) and I send them in groups of 5 so they are at different distances so to have a quicker Gold flow instead of just one large group. As for making a route safer, hard to do, unless you set a few guards in choke points or a tower here n there, or perhaps a Castle, but all of it is still risky.
Don Julio Jul 8, 2020 @ 3:14am 
Originally posted by FTWO:
Further away you are from the Markets you're trading from, the more Gold you get from them. I'll have 20 or so Trade Carts going back and forth (depending on the population max of the settings whether I make more or less) and I send them in groups of 5 so they are at different distances so to have a quicker Gold flow instead of just one large group. As for making a route safer, hard to do, unless you set a few guards in choke points or a tower here n there, or perhaps a Castle, but all of it is still risky.
Thanks, only... well, I know that already. And yes, trading in DE is (as of now) just random and risky, and you can't use it very strategically.

What I would like is to set up specific trade routes in a strategic way. Pick a 'Market of Origin' and a 'Destination Market' and have the carts/cogs move between those two.

Or, if that's impossible, at least have the old behaviour (trade carts/cogs always choose nearest market) back, because that way things are _way_ better and more strategic to plan.
TheDiaper Jul 8, 2020 @ 3:34am 
Originally posted by Don Julio:
Thanks, only... well, I know that already. And yes, trading in DE is (as of now) just random and risky, and you can't use it very strategically.

What I would like is to set up specific trade routes in a strategic way. Pick a 'Market of Origin' and a 'Destination Market' and have the carts/cogs move between those two.

Or, if that's impossible, at least have the old behaviour (trade carts/cogs always choose nearest market) back, because that way things are _way_ better and more strategic to plan.
You also had to delete your "unwanted" markets in older versions, so I dont see a huge difference here.
-Dare Devil/x/ Jul 8, 2020 @ 7:36am 
Originally posted by HongeyKong (Busty Girl):
Originally posted by Don Julio:
Thanks, only... well, I know that already. And yes, trading in DE is (as of now) just random and risky, and you can't use it very strategically.

What I would like is to set up specific trade routes in a strategic way. Pick a 'Market of Origin' and a 'Destination Market' and have the carts/cogs move between those two.

Or, if that's impossible, at least have the old behaviour (trade carts/cogs always choose nearest market) back, because that way things are _way_ better and more strategic to plan.
You also had to delete your "unwanted" markets in older versions, so I dont see a huge difference here.

-I still delete markets now. I qctually have 0 difference in how I use markets unless using cheese.
TheDiaper Jul 8, 2020 @ 7:41am 
Originally posted by -Dare Devil/x/:
Originally posted by HongeyKong (Busty Girl):
You also had to delete your "unwanted" markets in older versions, so I dont see a huge difference here.

-I still delete markets now. I qctually have 0 difference in how I use markets unless using cheese.
Does the exploit still work btw
Don Julio Jul 9, 2020 @ 5:44am 
Originally posted by HongeyKong (Busty Girl):
You also had to delete your "unwanted" markets in older versions, so I dont see a huge difference here.
Well, not quite I think. The old algorithm was (as far as I remember...) trade units always went to the nearest market to the one they were created in and then went to and fro those markets. It didn't matter if you had one or more markets far away, and there was no need to destroy them. Well, at least that's how I remember it worked (with userpatch).
< >
Showing 1-9 of 9 comments
Per page: 1530 50

Date Posted: Jul 7, 2020 @ 7:26am
Posts: 9