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Yes he's quite bad. Have you considered non-ranked games? I mean it seems like your not enjoying the ranked system so why not just play regular multiplayer?
Non ranked games?? Really? Been there done that after my original post. End up playing at an even wider skill difference then ranked. Also if I need ALL THESE GAMES to get an accurate ELO, why waste my time on non ranked games. I am supposedly playing this for fun, not a full time job, so I might get a 10 games in a week at best. AOE2 stinks for getting games in, seeing its like an hour or more per game. Does not really lend itself playing a bunch of games quickly. Can get in half a dozen SC2 games in the time of 1 AOE2 game.
That guy was at a sub 700 skill? Really? Everyone has been happy to tell me how my rank is right there at the worst in the world ...... so this guy with 600 games and 333 wins in 1 on 1 is one of the worst players in human history??
Also "worst players in human history" is a bit unfair. Note that you have to keep playing to get that low. A lot of the people who are worse than you probably end up quitting after losing every game, or they only play against ai. I used to play ai games with a friend of mine, and the average player we played with was easily worse than you (against the hard ai not even medium or easy, we weren't good enough to win the inevitable 2v4 against extreme).
I think this is where some of your confusion comes from. You expect there should be players worse than you. But, they all either quit or play against ai, or just rarely play. So the most common you get a worse player is someone like the person you played against, where they have hundreds of games yet somehow still are 700 elo.
Meanwhile, there's players in that range who have hundreds of games (like the person you mentioned from the video). Because the person you played against is playing 60x as much as the average noob, you're just much more likely to hit them.
So my guess is that when you hit 1000 elo, you probably won't be playing against noobs. You'll be playing against hardstuck 1000 elo players who play 10 games per day but don't climb.
I think the issue only really occurs for your first 10 games. When you are a noob, and play the game for the first time, you're probably like some 600-700 elo pleb and you're stuck fighting 1000 elo players for 5-10 games.
I don't think that's the correct way, but the alternatives aren't great. Imagine for example new players before they're ranked start off playing against like 700 elo players. You'll get someone who has played the game a decent amount, decided to take that advice to beat the extreme ai before going into matchmaking, and they'll crush all the 700s they come across. So then 700s could be improving, could be realistically 900 elo skill level now, but they keep getting crushed by new players who came in after lots of unranked/ai experience.
I personally think the new players coming in at below average rank makes more sense. But, its also more work which is probably why they didn't do it. Like if you just set a starting elo, naturally 50% will end up below that and 50% above. So they'd have to put in a bit more thought to their matchmaking system. And more thought required leads to more mistakes, which means they could screw it up worse than you believe it already is.
For a "standard elo system", the "average player" (1000 elo DE) will face:
(1) Noobs who just joined the game
(2) Real 1000 elo players
(3) Good players (who are either just more talented fresh players or smurfs)
The 1000 elo will indeed have one-sided games more often, but most of their games would still be somewhat fair. For the "inaccurate elo" players, after stomping or being stomped for X games, they will be matched against their own kind.
With the whatever "work the way up system" you propose, the worst players will get stomped by ♥♥♥♥ ton of new players as they are literally the worst players. And it would be even worse if the system uses "games played / won" as an indicator becoz "late joiners" would never face "experience players"
Yeah sorry ..... "Just how that works" is not a good answer. That is the answer to phenomenon out of our control. Any system of matchmaking could be made or improved upon.
But you could 100% inject new players at below the average elo. Lets just look at the simplest stupidest example. Every new player gets injected at 300 below average mmr. Obviously flawed, average mmr will decay over time and everyone will get butthurt they keep going lower, eventually new players get injected at negative mmr and feel terrible, but it would be an mmr system where new players start below average.
A more practical example, just look at sc2. Your first game is usually against a silver player (slightly below average), its 5 games to get placed, if you win 5 you're plat and if you lose 5 you're bronze. It just finds your rank a lot faster than this game does. The actual mmr is hidden and I never bothered reading about how it actually works but it gives a better feeling of playing against noobs when you start imo. I think at least, I got placed into gold so maybe I wouldn't know.
I think this technically wouldn't be elo anymore, but who cares? I'll leave aside whether its a good solution (I really don't know), but it is 100% possible
FIDE uses the following ranges:[20]
K = 40, for a player new to the rating list until the completion of events with a total of 30 games and for all players until their 18th birthday, as long as their rating remains under 2300.
K = 20, for players with a rating always under 2400.
K = 10, for players with any published rating of at least 2400 and at least 30 games played in previous events. Thereafter it remains permanently at 10.
FIDE used the following ranges before July 2014:[21]
K = 30 (was 25), for a player new to the rating list until the completion of events with a total of 30 games.[22]
K = 15, for players with a rating always under 2400.
K = 10, for players with any published rating of at least 2400 and at least 30 games played in previous events. Thereafter it remains permanently at 10.
https://en.wikipedia.org/wiki/Elo_rating_system
DE is doing the exact same thing, just that they have a smaller K factor
SIGH ...... UGH SIGH SIGH SIGH
So with this system it is better for noobs to get stomped in a middle rank they never earned and after getting beat down long and hard enough, they will find their proper rank and play like skilled players (which is still my point the ranks are not matching skill but I digress)
This is supposedly way better than a system like SC2 where you work your way up levels starting from the bottom. Sure really good players on a new account will dominate as they start, but would near instantly move up the ranks, leaving lower level players behind to get better playing similarly skilled players. There is a guy on youtube who was moving out of all the SC2 metal levels with limited apm... he was out of the lower levels in a matter of games, in a few hours he
Hey HongeyKong..... lets change this to baseball. Lets take brand new players, lets say 10 year olds. Drop them in College level baseball (that is about medium in rank compared to pro/minor leagues and little league). Hey after they get smacked around for like 20, 30, 50 games.... we will eventually sort it out and they will sink to little league. Does that seem to make sense? Make it just about anything sport wise, and it makes zero sense.
You can try to act all exacerbated and like I am some dummy who does not understand all you want..... the thing is I could be your high rank and I would be making all the same arguements.