Age of Empires II: Definitive Edition
Skirmishers have 0% accuracy against a moving archer
Doesn't matter what civ you play or what age you're in, the world's cheapest counter unit simply cannot hit anything. Clearly abused in this version of the game when compared to the classic peer-to-peer online games of AOE2. What's even worse, Thumb Ring which is suppose to give you 100% accuracy - however it does not appear to actually work with any level of Skirmishers - from the basic unit to fully upgraded. Is this yet another issue associated with the Microsoft Azure servers or just poor programming?
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กำลังแสดง 16-19 จาก 19 ความเห็น
You don't need to go to any external site to confirm this, just go to Tech Tree, in the information about the unit.

Heavy Cav Archer:
Mounted Archer. Strong vs. slow units at long range. Weak vs Elite Skirmish and units at close range. Upgrades: atack, range, armor (Blacksmith); accuracy, armor (Archery Range); atack, accuracy (University)......

This "accuracy (Archery Range)" clearly refers to the Thumb Ring.

Perhaps some of you haven't noticed, but when the castle is all garnished and shooting too many arrows, and the enemy has many units together, the castle throws some of the arrows at the first target and if he dies, throw what's left in the next unit, if the units are more separate the remaining arrows are wasted.

Sometimes, if there's a second target behind the first, the remaining arrows pass the castle's maximum range to hit that second target, like, "I shot the first target inside the range and hit the second target that was out of range by luck.

โพสต์ดั้งเดิมโดย DMg Halt:
I'm curious if you have an archer without thumbring or ballistics and you shot an arrow at a group of 60 moving paladins, the archer would obviously miss its target, but could the archer still hit one of the other paladins that moved into the arrows line of fire?

Good question, I have the same doubt but with the Orgun Gun. Like, if he doesn't do what you described, he's kind of a 100% useless unit.
โพสต์ดั้งเดิมโดย ;2516897767684763927:
Good question, I have the same doubt but with the Orgun Gun. Like, if he doesn't do what you described, he's kind of a 100% useless unit.
Stray projectiles hitting an enemy that isn't the target only do half damage.
แก้ไขล่าสุดโดย Regular Soldier Tso; 20 มิ.ย. 2020 @ 5: 18am
-Pretty sure thumb ring doesn't affect skirmishers because they already have 100% accuracy. The increased fire speed also doesn't apply to skirms. So skirms already hit units that stand still 100% of the time.

-But they need ballistics to hit a moving target (assuming enemy doesnt micro).
It seems most of you have not the patience to actually read but still keep on this ridiculous conversation up despite all this crap having been documented for ages so here's a colorful SOTL video on the subject

https://www.youtube.com/watch?v=1AXTuKJ1dLg

โพสต์ดั้งเดิมโดย -Dare Devil/x/:
-Pretty sure thumb ring doesn't affect skirmishers because they already have 100% accuracy. The increased fire speed also doesn't apply to skirms. So skirms already hit units that stand still 100% of the time.

-But they need ballistics to hit a moving target (assuming enemy doesnt micro).
Current skirms have 90% accuracy without thumbring. But that's never been the point of this thread because everyone misunderstands what it means. Accuracy means being able to hit a spot consistently. Units fire at spots that targets are occupying. Ballistics make units fire at the spots targets will be occupying based on target and missile travel speed.

What this also means is that, with Micro, even ballistics will miss depending on range and projectile speed because as it has been mentioned, ballistics does not create homing missiles.

It simply takes into account the projectile and target velocity, and if the target velocity changes while the missile is travelling then the spot the shooter predicted will no longer be occupied by the target by the time it arrives. Skirm projectiles are accurate but slow, making them imprecise at range as it is more viable to dodge them with micro than most projectile units.

แก้ไขล่าสุดโดย DuckieMcduck; 20 มิ.ย. 2020 @ 9: 14am
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