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The problem is that it seems that the Handicap of this first mission has been modified, it seems that everything we do is slower, more ineffective than the enemy or than in other campaigns.
The only (and gigantic) problem is to prevent the allies from dying, the rest is simple. The obvious solution is to build a castle (and new walls) at the base of each ally, but the speed with which everything happens makes it very difficult.
There are many, many problems. The stones are not easy to reach, you need to spend time mining while going to Castle Age, then you have to take your villagers to the allied base avoiding the patrols and then you have to repeat all this to the second ally.
When you reach the first ally, both are already practically dead, and then you have to protect your castle at the base of the first ally (And the Chinese are more than capable of destroying your castle and that of your ally) while finding and mining more stone, and to reach this stone you need to free one of the villages and then avoid patrols to take your villagers to the second ally's base and build the castle.
It just happens too fast for all this to be done.It's possible, of course, but it's a work of millimetric precision, it would take so long, so many attempts, that all the fun would have ended when it was done.
Yes. But standard difficulty is for fun, hard difficulty... is for hard difficulty's sake :/
Don't defend with just castles. Castles (and walls) are the basis for defense of course, but you can play to your civ's strengths and use the incredibly tanky Rattan archers who counter almost everything that the Chinese send at your allies. In both bases, I made a group of 10 rattan archers + 1 or 2 monks, set them to stand ground stance and patrol behind the walls. Your ally will counter what you can't (mainly just the rams).
Don't underestimate slinging. Your allies can build decent armies, but they simply do not get enough resources. Send them your spare food (you will likely have much since you'll go for archers/rams yourself anyway) and gold.
Your own base will not get attacked, so you don't need to waste resources on protecting it.
The second mission on the other hand was one of the hardest in the game. It was a real test of endurance. I don't know if you can rush it somehow, but that would probably be the best strat.
I "rushed" it in the best way possible I think. You can soley concentrate on upgrading your units as they're marching east, then build 2 defensive towers along the way at choke points (one on the maps border on a cliff, one near the camp and funnel enemy units towards it carefully, hence why I recommend gathering 250 stone for 2 towers. As soon as you have that camp destroyed you should concentrate on getting more rattan archers (only rattan archers) and maybe also use one monk for the relic and some knight conversions to hold off rams/trebs in the main fortress.
The only issue with rushing it, is, that your ally will not produce a constant stream of escaping units, but will only send them out in groups of ten and they can get stuck and killed if their path is occupied with enemies. So you need to crush the camp ASAP and then throw everything else at a mad defense of the main plaza or you'll never win.
Yes, but in this mission standard is hard, and hard is the extreme. You can't tell the difference between hard and moderate. It's complicated note difference even between the hard and the standard.
I repeat everything I said above, when we arrived at Castle Age, the allies are already practically dead, the patrols are nothing small, we have to release one of the villages to have access to the stone to a second castle, and after that we will have to do micro of 2 different armies so as not to be caught by the mangonels, while we release the villages with a third. It's a matter of millimetric accuracy, an error, 30 seconds delay, and we lose.
I must admit, I've never been trying to send resources to the allies. Mainly because it seems that the collection of resources is more ineffective than in other missions and because I think they are just useless allies themselves to make the mission even more difficult. Is it that hard to garnish some archers in the castle instead of watching them die again with each new wave? If we were to be attacked, this mission would be easy.
First I destroyed his southwestern little base that kept attacking orange, then destroyed the base below red, then destroyed the castle in the middle, then the eastern base and finally the northwestern base which took me about an hour, I had to also make unit spam to counter his unit spam with rattans and light cav. I had 3 relics, that meant 1 gold per second also a lot of gold miners, had thousands in gold.
Anyway in case you didn't notice Rattans>Chukonus. They take them out everytime even at a ration of 2 chukos per 1 rats.