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Removing paladin removes them from the TG pool by default relegating them to meme strategies and very specific maps... theyr far from popular all ready in any real stakes matches and would end up circling the drain if they also loose the paladin...
Tho flavor wise this makes sense gameplay wise it's going to dumpster the cumans all together...
Why people wants hard to remove Paladins of good civs like Cumans, Thanks to TLK we have two more paladin civs (Originally Bulgarians had paladins). Also some paladin civs have distinctives (Franks have the paladins with the highest HP and the fastest creation, Cumans have the fastest one, Lithuanians have the strongest of all if they get all 4 relics, Huns have fast training paladins, Persians have increased attack vs archers, Magyars with free attack upgrades, Spanish with goldless blacksmith techs, and then you have the weakest with Celts and Byzantines).
Exactly why I want less Paladin civilisations. Even if Cumans lost Paladins there would still be 9 civs out of 35. That's a quarter of all civs that have access to them. As a comparison there are only 4 battle elephant civs and only 3 steppe lancer civs! So why the hell can't the Cumans have great steppe lancers when quite frankly it seems like the unit was made specifically for them?
Paladins can be fun and I like using them when they feel appropriate (like Franks, Teutons, Lithuanians and Magyars) but I feel like they take the spotlight away from most other cavalry units. I've seen people in both the Steam forums and in YouTube comments arguing that a civ cannot be considered a good cavalry civ if its missing the Paladin, which I think is pretty lame and undersells how much variety there actually is in the game both on terms of cavalry unique units and/or cavalry related civ bonuses. Honestly it feels like knights are the only unit anyone cares about in this game sometimes...
Fair point, and you're right about them needing heavy camels to be able to respond to heavy cavalry.
I think Steppe Lancers are still suffering a bit from being overnerfed. It was definitely needed at the time but even after getting their attack improved again they're still only slightly stronger than hussars. I do think they're also too weak to archers since they have much lower health than knights AND have less melee and pierce armour so its doubly punishing. I think they either need to have their health buffed slightly OR give them a bit more armour (like 1 melee and 2 pierce for the elite, instead of 0 and 1). Again they meant to be weaker than knights, but not this weak. They cost 60% the gold of a knight but are only about a 1/3rd as strong.
It's ridiculous when they give a bonus to civilization, and they take away a technology that makes no sense that civilization doesn't have and on which that civilization depends to fully enjoy its bonus.
Another problem is the Byzantines. Their bonus for the HP of the buildings is not 40%, it is 20%, it is not more than 20% at any time. And even though they earned the 20% saving resources, they lose not only the 20% more HP from technologies. Lose +2/+2 armor and +6 building armor.
The only ones who don't lose are the French, who save resources, their cavalry gets more HP than if they gained the technology and lost the bonus (I don't know exactly how much), and that they would actually be OP if they had both.
If there's any more bonuses like that, I forgot at the moment.
Look at the Raja civs, they all have elephants and respective bonuses, which I think is a great way to implement a unique unit to a few civs. Meanwhile these 4 new DE civs get no Steppe specific bonuses, giving no inclination to use them.
I think the Cumans bonus could be increased by 5% in each age. So they effectively get feudal age husbandry and are 5% better than everyone else in castle age, and in imperial age where all civs are at they're most powerful its a 10% advantage. It's not like a speed boost actually helps in direct combat so what's the big deal?
Byzantines don't need them since they have their Cataphracts and, while the Paladin is strictly speaking the stronger unit in terms of raw stats, the Cataphract has its resistance to anti-cavalry attacks and an attack bonus against infantry on top of being able to do trample damage, so Cataphracts just always seem like the better choice.
And I dont think I have ever once seen a game with Celtic Paladins. I actually think Celts would be better of if they lost Paladins and instead got the missing blacksmith armour and/or bloodlines for their cavaliers.
I do. Celts and Bizantines have the worst Paladins in the game.
In my opinion, the only Paladin civs should be Huns, Franks, Teutons, Spanish and Persians.
Franks, Spanish and Teutons because they were actually part of the HRE, and Huns and Persians because it fits their Heavy Cavalry theme.
Lithuanians already have their Leitis, Byzantines could be compensated with a big cost reduction on the Cataphract upgrades, Celts do not even use Paladins, or the whole Stables to begin with.
Cumans, however, do need their Paladin right now. The SL is not that big of a deal now, and they have no Heavy Camel. I would still like them to be buffed in order to lose Paladin, though.
I actually like Lithuanians having Paladins as an option but I'm also glad the Leitis has been getting buffed so its seen as good alternative in general and not just a gimmick unit only to be used against TKs or something.
Magyars are an interesting case as they not only represent their namesake in the Magyars but they are basically also the Hungarian civilisation and are used as such in a lot of the campaigns. With that context in mind 'Hungarian' Paladins make much more sense.
It makes sense for Persians to have Paladins in the sense that they should have great heavy cavalry, though the Paladin itself obviously isn't appropriate in name or appearance. This is just one of those cases where I'd use a conversion mod or pray that one day we'll get an "AoE2 Ultimate Edition" where all the generic units get region appropriate names and appearances so Aztecs don't walk around with European Arbalests.
Coming back the the Cumans though, I really like my suggestions but you and others are right in saying that Cumans would be weaker if these changes were made, and I think the solution is to buff SLs in general. They're just far too gold inefficient to be viable in most fights. I mentioned in a different reply how SLs are 2/3rds the gold cost of a knight but are about 1/3rd as strong. The strength gap between SLs and Hussars also isn't enough to justify the gold cost. You're far better off using Hussars and saving the gold for other units.
https://www.reddit.com/r/aoe2/comments/gc4t67/reminder_every_single_paladin_siege_onager_and/
Frankly between the Cumans and the Bulgarians I actually think the Cumans needed to lose Paladins more than Bulgarians but I'm still happy the Bulgarians don't have it any more.
Also I don't get what the point of the siege onager and bombard tower comparisons is supposed to be?