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Furthermore, all of those units are Imperial age units, what if you get attacked in Feudal or Castle age?
And, what if you're versing Mongols with a heap of Manguadi for example, your units won't do anything against them if microed right, whereas a few Skirmishers would scare them off. You need to consider civ matchups, and what the opponent is making. AoE is a big game of RPS, there is no one unit composition that will instantly win you the game.
Trebs vs BBC, I'd use Trebs if I was to attack straight away once reaching Imperial, whereas BBC needs Chemistry so that would have to come later, either for defence, a bit of versatility, or if you're in no rush to start sieging.
And yes, defending myself before I get to imp or at least to castle age is a huge problem for me. :/
Alrighty, if you're looking to get into pvp in the future, let's set you up with some good habits. Do some research into some starter guides. T90 has a video on what to do with your first 15 villagers. You can't make a good army without a good economy can you. Its definitely not a fun way to start the game, but once you've got a build order down, you can start experimenting with armies knowing you'll have a good economy to support it.
Spirit of the law is a good youtuber for learning about civs strengths and weaknesses. They'll be a bit outdated as there have been a few changes with the new game, but the basics of the civ should be the same.
Best advice I can give is to not get hung up on a single civ. I regret playing Britons for 3 years and never improving with other civs. Learn a few that have different strengths in different ages, at the very least.
I've already done this. :D I know the mentioned youtubers and practiced a build order a lot. However, I have no idea what do with my resources and that's why I am looking for help. :D
And I also don't know how to defend my boom (I get overwhelmed quickly). Should I use towers, castles or mobile units, maybe a mix of them? :s
Is walling with houses a good idea or should I build a real wall to protect myself?
I like to boom quite a lot, so I can help with that too. Houses can serve as a good wall early on, the main issue you want to prevent in Feudal is having enemy units in your economy, if you're booming, houses and palisades can stop scouts from getting in easy, and give you time to build a spearmen or two and scare them off, meaning they've commited a lot of resources for nothing, and you'll be ahead in resource. Real walls should be used in castle when enemy units can easily destroy houses and palisades.
Teutons and Byzantines seem to be the most appealing civs for me so far by the way. :D
They both seem to be good at defense, booming and late game. :3
Thank you! =)
I'll check it out. :D
-As a FYI, the art of war challenges are built in-game on the main menu.
Some general tipps for building an army:
- You should go for a strong unit that costs gold (like Paladins or your castle unit for example) + a supporting trash unit (= does not cost gold like Skirmishers or halberdiers) + siege units like rams or onagers. So for teutons you could go for Paladins, halberdiers and Siege Onager.
But as others said, there is no one go-to-strategy that always works. It depends on your rescources, map, enemy,... Forget too specific numbers like the ones you posted.
- Adapt to your enemy. Learn what unit-counters exist. If your enemy is going for a lot of archers for example, you could go for skirmishers instead of halberdiers.
- In Imperial Age I almost always want trebuchets. I prefer them over bombard cannons. (A lot of siege rams melt your enemy's base pretty fast, too. But you need to get closer. With trebs you can force him to come to you.)
- Experiment a bit with different civs and units. Read the techtrees, find out what units you like to control and what strategies you like.
- If you want to go for PvP, do not rely on defenses and a big late game push too much. My experience is, especially in the low and mid range ELO, a good rush in feudal or early castle age can win you the game.
At least in 1:1 games.
In team games a fast castle+boom in the pocket position might work better, but I don't know that. I only have played 1:1 so far.
- You also said, you don't know how to spend your resources and how to defend your boom: If you want to boom, you need to be 100% walled. First with buildings and palisades, later with stone walls. Train your army in more than one building to mass and reenforce it quickly. That way you can also spend your rescources faster. I prefere army over structures like towers, but that's a personal choice.
A big thank you to you for such a detailed answer! =)
More importantly, learn the match up. Scout early to see what's being built. Archer rush/cav archers? Teuton skirmishers lack bracer, but build them anyway, and use them to reinforce aggressive castles on your outer, or the enemy's outer resources. Fighting the French, and they're going fast castle age for knights? Get palisades up in advance, put monks behind them, and get some free knights! Place some castles on those outer resources. Teuton castles are hardcore powerful. You can spam Teutonic Knights inside of them for easy arrows, research the tech that gives castles extra range, and force the enemy to use trebs (countered by bombard cannons) in Imperial Age. If they use battering rams, your Teutonic Knights wreck them.
So halbs + siege + a few monks? :) Interesting! :)
Additionally going for TKs in the castles sounds pretty expensive though. :s
Can the TKs replace the halbs instead? :)