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Knights are costly units and Spearmen tend to outnumber them and kill them pretty easily. Also camels are the bane to the Franks. Franks would run out of gold pretty fast if they don't have trade and have a large amount of farms to feed their knight spam.
Japanese are a jack of all traits civ for the most part. They have great infantry and navy, but don't really excel outside of that.
Ah, that's why they have the highest win rate on Voobly at 61%, because they're one of the weakest civs in the game. You're talking garbage. They have good siege also, Siege Onager is overrated, an Onager with Siege Engineers will always be better than a Siege Onager without. Not to mention they get BBC.
Aztecs are considered the best 1v1 civ by pros. Mayans are top 3. Huns are a favorite as well. Khmer was recently buffed to be possibly a top 3 civ.
Aztec villagers carry +5. They have some of the best villagers in the game. Aztec monks can have nearly 3x the hp of standard monks. Even if you give the other civ the monk talent for extra health, the fully upgraded Aztec monk still has 2x as much health. They have hands down the best monks in the game. They can also make fully upgraded archers And fully upgraded infantry that gets four more attack than all other civilization's infantry. On HD Aztecs had a 55% win rate with the highest percentage of wins happening between 20-30 minutes, generally castle age. They win >50% in all ages.
Japanese on the other hand have no economic advantage outside of cheap gather point buildings and fishing ships. They have faster attacking infantry but that doesn't save them from a ~49% win rate on HD. Japanese only have a positive win rate if the game is over before 30 minutes. Who is more suited to feudal rushing again?
I won't really touch on Mayans and Huns too much despite both of them performing exceptionally well on HD. Huns had the 3rd highest overall win rate. I don't see why you would think that a civilization that gets a bonus specifically to its Cavalry archers and another for it's Trebuchets would be strongest in the feudal age.
Then Aztec monks must be nerfed too. I said all civs need be more balanced. No stupid 'cheat key' like Franks' 20% stronger HP and 40% faster making knights. It's ridiculous. :P
Aztecs in terms of technology are garbage. They are a great rush civ, but have lacklustre technology. No Halberdiers, missing bracer, no stable, no gunpowder, not even keeps. That said, they do have good siege, just missing bombard cannon.
The bulk of the Aztec army is going to be infantry most of the time. Monks cost 100 gold a pop, so if they lose them it going to them hard on their economy.
Then the economic bonuses are removed.
Then the argument turns into only a handful of civs have access to siege onagers, they need a nerf. Hey I play Vikings and the Turks get gunpowder, NERF TURKS!
You can't just compare bonuses in a vacuum. You have to take the entire civilization into account. Military bonuses, economic bonuses, available technologies... Being particularly strong at one thing does not make the civ overpowered.
Did you read my articles? I didn't argue to 'remove' those bonuses. I said they need adjust them for more balanced status. We call it 'nerf' and 'buff'. :) And in the original AOE2 Conquerors Franks didn't have 40% faster knight making bonus.
Franks knights and Japanese champions need be nerfed to 20% or lower. That's what I suggest. Simple.
Developers will decide it. not me. :P And there are lots of civs which are under 50% win rate. Win rate is no more than a reference. :)