Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Dayve Nov 30, 2019 @ 4:43am
How am I supposed to complete Bari mission 4 "The Best Laid Plans"?
Edit - I did the mission, it's actually quite easy. The first 10 minutes see your many enemies hit you with high quality armies. All you have to do is use your starting resources to pump out as many units as you can to defeat these initial armies (with help from your castle), and after that their attacks are made with more manageable armies.
Last edited by Dayve; Dec 14, 2019 @ 12:35am
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Showing 1-9 of 9 comments
Karl Perkins Nov 30, 2019 @ 4:53am 
Do they send the units they start the scenario with already created or is that stuff they train and then send? I noticed similar things very early on in other scenarios on hard, all hostiles doing it in sync.
Dayve Nov 30, 2019 @ 10:32am 
Originally posted by Karl Perkins:
Do they send the units they start the scenario with already created or is that stuff they train and then send? I noticed similar things very early on in other scenarios on hard, all hostiles doing it in sync.

Based on the very short time it takes for them to hit me I'd say it's a scripted attack from troops they start with.
Nihiliste Nov 30, 2019 @ 11:23am 
On Hard tons of missions are almost impossible.

Try the Tariq ibn-Ziyad (berber) mission 4 on hard. Or the last mission of any chapter, really.
_vince_ Dec 1, 2019 @ 8:06am 
I just completed the fourth Bari Mission on Hard, after many many restarts and different tactical approaches.
First off, I chose to give up the castle to buy some time. Also I did not buy off the normans (yellow), I rather used the gold myself. I'm sure there are other ways to win this mission, however here's how I did it:

Wall off fast; north (near some stone) & west (left next to castle and south near the gold). get fortified walls asap. also wall off the small entrance towards the south base, but leave one tile open (they probably would break in anyway so at least force them to come in were you want them to).

Advance straight to imperial and upgrade the crossbows to arbalest, then get as many upgrades as possible, maybe get a few more arbalest if possible but concentrate on upgrades. Don't forget chemistry/ballistics! Build everything in the south base. By now the first enemies will be attacking the base. They will break through the walls to the north, north/west and bring down the castle. Then they'll rase all buildings in the north base, but this will buy you time. After that they will head to the south base, going through the gap. Now's the time to fight: micro the arbalest, keep reinforcing, use the few cataphracts to kill rams.

I didn't focus on economy. Build villagars if you have some spare food, but concentrate on getting upgrades and army.
Now start work on getting pikes/halbs as soon as possible to fight the Paladins that are on their way. I made a few monks to heal too.
The enemies will come and come, but they will never be able to break arbalest with halbs as meat shield.

Start pushing back, out of your small base, reinforce your army all the time, use small hills to your advantage. Now start building Town Centers (top right near deer, left next to castle ruin etc.), mine the stone in the middle of the map, kill the normans with a few halbs (this is easy because the only have cavalier).
By now the Byzantine power house should be unstoppable, spam halbs, skirms, make rams, use the arbalest to pick off the few champions/Teutonic Knights. Feast on the blood of the roman empire!
Dayve Dec 1, 2019 @ 10:38am 
I did the fourth - I figured out you have to just spam the hell out of units right at the start and withstand their initial huge armies. After that it's easy as they only send a few units each time.

Been stuck on mission 5 for an entire day, fighting huge armies of Norman paladins and halberdiers with crappy crossbowmen and pikes.
Nemo_Fulani Dec 1, 2019 @ 11:18am 
The fifth mission and fourth mission was hard. The description to wining is very good though i would advice to bye the normans, becasue it makes it even easier with one enemy less. IN the fifth mission you can try to build up some trade and play the stupid long game with slowly building army up and painfully waiting for trade carts to aquire more gold and buying more wood and food to get an xbow army of 60 units. I even took out one of the Norman armies. Was ( borderline) hard with incredible expensive castle age rams.
_vince_ Dec 1, 2019 @ 12:23pm 
Originally posted by Dayve:
Been stuck on mission 5 for an entire day, fighting huge armies of Norman paladins and halberdiers with crappy crossbowmen and pikes.
Arbalest & halbs mate, straight to imperial and get the tecs!
Dayve Dec 1, 2019 @ 1:49pm 
Originally posted by tschent91:
Originally posted by Dayve:
Been stuck on mission 5 for an entire day, fighting huge armies of Norman paladins and halberdiers with crappy crossbowmen and pikes.
Arbalest & halbs mate, straight to imperial and get the tecs!

But you don't get a town center or any villagers. You're stuck in the castle age against an imperial age enemy with infinite resources who pumps out paladins and halbs. All you get is a tiny starting army and a few military buildings with which to recruit a few units from the tiny amounts of tribute income you get throughout the mission.
Player 002 Dec 12, 2019 @ 9:06pm 
Here is what I did on hard mode :

1. Right after the scenario began, I directly made 10 petards and directly send them to blue's castle (before they change diplomacy). When they turned their face to me, I easily destroyed their castle with my petards who had been standing right beside it all the time. :)))

2. While making petards, I sent two villagers to the north (to red base direction), and built two layers of wall right beside the stone site. a little bit to the left, I found a gold site and made two-layered wall there too. This, lately, proves to be very useful to postpone the incoming attack of Red.

I also sent some villagers to make walls for every possible passages near my castle (usually signed with a gold or stone site).

3. While some of my villagers making walls to delay the incoming raids, I sent 4 villagers to Blue's camp to build another town center. The tactic here is simple : forget my old defense, and build a new and better army somewhere else. Meanwhile, dont forget to sent 7-8 villagers to gold mine at the south of your town center, because at Blue's camp you will hardly find gold. so take as much as you can before you totally leave this former camp.

4. I gradually built my new economy and army at my new town, focusing on creating Arbalester and 1 monk. Arbalester is the best option available regarding all the situations occurred : they are cheap, they have good range and damage, their firing rate is good and the enemies don't produce onagers. While building your new town, just dont mind at all for the raid on your former town. Usually the raid on my former town will be finished when I already had a set of handy 20 arbalesters and 1 monk, and then they turned to attack Blue's camp. But with little patience I could face all the incoming attack to Blue's town (which was my town also).

5. After finishing all the first set of raid of Red, Orange and Green, I slowly developed my army upto 50 arbalester, 4 siege rams, and 3 monks. Then I gradually teared down all of the enemy's base without any problems and win the scenario.

6. Ah, one important thing to note : DONT WASTE your 1000 gold on Yellow! They are useless to be an ally; Blue is a lot better. I did not give the 1000 gold on yellow and they eventually attack me also (of course), but their pack of cavalry can be easily knocked down by my arbalester troops.


Quick recap : 10 direct petards to blue castle - walls up any possible passages - send some villagers to blue camp to build your new town - send 7-9 villagers to mine the gold at the south side of your former town - slowly build arbalesters and monks at your new town - profit
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Date Posted: Nov 30, 2019 @ 4:43am
Posts: 9