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First advance to Imperial Age, during that get all the Blacksmith upgrades and create alot of military (Camel Riders are really good). Also put some Halbediers and Monks on your south gate facing green. As soon as you reach Imperial Age, get the remaining Blacksmith upgrades, 5-6 trebs, research Imperial Camel and all the University techs. Keep making Camel Riders.
Put a 2nd Town Center beside the gold and have around 10 gold workers. You will need it. My economy was something around 10 on wood, 10 on gold and 10 on food. I also built a Castle on my little Island just to research techs so that the main Castle can keep making military units (mainly trebs).
As soon as you're down researching Imperial Camel yellow should start his attack (I played on hard mode, he might attack later on medium or standard). Regardless, you send all of your military except the Monks and Halbediers towards yellow. Use the trebs to destroy the monastery quicky, protect your trebs. As soon as it's done, retreat back to your base and recover.
It's important to remember that you don't need to defeat your enemy, just destroy the monastery.
When green attacks your base during your assault, convert the War Elephants with your Monks and defend with them + your Halbediers.
When your army recovered, send it + all Halbediers and Monks to green, take out the annoying tower close to your base and then the Monastery with the trebs. Retreat when done.
Lastly, send your army towards red, destroy the Monastery and you won.
Don't panic if a gate gets destroyed, your Castle can actually help defending against the armies. Make sure you always have around 5-6 trebs per assault to destroy the Monasteries quickly. If you run out of gold to make enough Imperial Camels, support your army with Halbediers and Elite-Skirmishers. Don't forget to always make units, don't bank your resources. Use the market if neccessary.
And good luck!
The mission seems scarier than it actually is, but it's overall not as much of a rush as people make it out to be.
1 Build Wonder near easter city
2 Destroy 1/3 monastery of Ghori [ northest]
3. Be defender on warcity
4. Get more resources and people , and technology needs defenders
Time You wonder must be before time next monastery
Kill Green
Kill Red
Kill Yellow
All three enemies have near infinite resources (that is, enough resources for the duration of this battle) and killing even one already removes a massive deficit you would have against three of them, as even beating them to a pulp still leaves them with enough resources to rebuild and push. Even killing only green is a massive improvement to your odds.
Never bothered with the Monk quest, but you probably could get it done as killing green makes the last Relic Cart much easier to access.
I do believe this is the hardest scenario on Hard right now.
I didn't have much memory of this mission having played it like 6 months ago until I took a closer look. I remember doing some savescums/restarts to try and heist green's relic cart, but outside of that, you've got SO many resources including enough for like 7 castles, and can so quickly boom with 4 TCs that I don't really agree with that. Prithviraj 5 stuck in my memory more since you're spread out over so much more space, the raids are fairly intense from all directions, and enemies are tough to fully knock-out, compared to just needing to snipe 3 monasteries here. I might give it a replay, but it definitely doesn't feel near that.
In my experience, Prithviraj 4 was impossible until I figured out to kill them in a row. Sniping monasteries on hard difficulty is not a viable objective because they just spam too much. Like, I think Yellow even has a wave of 5+ Trebs at one point, in addition to a metric tonne of cav archers that micro all the way back to their base and Castles. There is just no opening to red without taking out at least green.
Prithviraj 5 wasn't hard to begin with due to how much eco I have, for me. I just chocked out green then yellow then grey then cyan, in a row. I actually beat it on hard before beating Prithviraj 4 on hard, because it was that much easier to deal with the enemy because you can rely on your Castles to survive enemy raids and don't have to go out and fight them due to a timer.