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You just need to activate Sarus trigger. The way to activate this trigger is to bring all the initial units as this post directs. After that, move the bring ur units to the point where they are barely out of castle's attack range then Sarus will say something(trigger activated). You can bring your units back to "no man island"
In about 8 minutes Sarus will rush you.
You can easily deal with him with a TC and ofcourse your units.
the main idea of my strategy is that to decrease the number of your enemy as soon as possible, because facing 5 enemies with such a minor base is an impossible thing to do. so after taking down Sarus, you might want to take down Red asap since Red has the worst defense of the 5.
After the red has fallen there are actually no threat left if you dont build any castle inside any cities.
I build them at the last moment.
So there should be no blue waves.
I got my butt kicked on the 1st try, but on the 2nd try I made it. Basically stay on the east bank of the rhone river with your starting villagers, because the enemy will never be able to capture this base as he doesnt load up his units in transport ships. So if your 2nd base gets overrun, you will always be able to fall back to this one. Build your 1st town center there, cut the surrounding trees, get 8 farms going, build a couple of houses, maybe a blacksmith to research blast furnace for your starting infantry army and then put them in the 2 transport ships and let them "discover" the burning gaia buildings on the opposite riverbank. Then send a few extra villagers over, have them repair the buildings and build palisade walls between the forests and then build your 2nd TC on the other bank in a forest clearing. Immediately send half a dozen villagers to mine stone and research guilds in the market and then buy the stone necessary to build 3 castles - one in the north, one in the west and one in the south-west. While you are doing that, take your infantry and knock out the 2 Sarus watchtowers nearby.
Build 2 archery ranges and train archers to garrison in your castles for extra firepower. Alternately you can build towers and put them in there, to spread out your killzones.
Build a stable and train hussars to rush enemy trebuchets that try taking out your castles from afar. Once you have a mobile cav force near each castle to rush enemy siege weapons, your defenses should hold, but because they are only palisade walls, you cannot rely on them for long against enemy infantry waves, so you will need to build a barracks or two, research perfusion and start pooling champions near each castle / wooden palisade gate who you then put in defense mode and send out near the palisade walls outside the castle to tie up enemy infantry while the castle and archers do their job and your palisade walls remain intact. Place some monks inside the palisade wall to heal the defenders outside.
Next, offense: train a large heavy cavalry archer force. This will be your mobile fortress that you can slowly move away from your main base while constantly beset by enemies. Use them along with champions and some healing monks to crawl your way closer to one of the 2 cities (yellow in the north or red to the west) and then assault them with trebuchets and take them and then move in some villagers and build your next base here and set up the castle within the flag area. Make sure to plug in the wall breaches with palisade walls/gates of your own.
Go after Sarus in the middle of the map, kill him to eliminate his faction, then take on the remaining 2 cities. Ignore the blue romans in the mountain fortress to the south west.