Age of Empires II: Definitive Edition

Age of Empires II: Definitive Edition

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Will there be new mechanics on AOE2 difinitive edition?
ok so far what i know is: 3d new civ and new campaigns, but will there be new units, will coriginal civs have major changes, now question is will there be new features/mechanics
Last edited by J4F_Jumpydady; Aug 31, 2019 @ 8:53pm
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Saint_Michaels_ Aug 31, 2019 @ 9:37pm 
There is a lot of changes, but due to NDA's, I can't really report on some of it at this time. Hopefully, since there is going to be a gameplay stream tomorrow (and Monday?), there will be more information revealed then.

Here is what I can say. There is a new "common" unit called the Steppe Lancer, which is a Melee Cavalry unit with 1 Tile range just like the Inca Unique Unit. I don't know what civilizations have this unit though. It's likely that it's a "Regional" unit just like Eagle Warriors and Battle Elephants.

Farms and Fish Traps can now Auto Reseed themselves though a toggle, just like in AoE1:DE. Waypoints are implemented into the game (Just like in games like Starcraft and Red Alert 2) and Villagers can use them to do several tasks in order (ie. Build a House then go chop wood). Queues are much more dynamic in AoE2:DE. Technologies can now be queued, multiple unit types can be queued and you can even mix building units and researching techs (ie. build 3 Pikemen in the Barracks, research Squires, then build several Swordsmen).

There is an expanded tutorial that teaches you the basics on playing typical skirmish games online, such as Build Orders and properly advancing to the Feudal Age as quickly and efficiently as possible. The Spectator Mode is suppose to be much better and the Netcode for Multiplayer is changed to a server based model. LAN is still in DE, according to Forgotten Empires, but nothing much has been said about it.
CoopaTroopa Aug 31, 2019 @ 11:24pm 
Thanks I didn't know about waypoints
FloosWorld Aug 31, 2019 @ 11:42pm 
Originally posted by Saint_Michaels_:
There is a lot of changes, but due to NDA's, I can't really report on some of it at this time. Hopefully, since there is going to be a gameplay stream tomorrow (and Monday?), there will be more information revealed then.

Here is what I can say. There is a new "common" unit called the Steppe Lancer, which is a Melee Cavalry unit with 1 Tile range just like the Inca Unique Unit. I don't know what civilizations have this unit though. It's likely that it's a "Regional" unit just like Eagle Warriors and Battle Elephants.

Farms and Fish Traps can now Auto Reseed themselves though a toggle, just like in AoE1:DE. Waypoints are implemented into the game (Just like in games like Starcraft and Red Alert 2) and Villagers can use them to do several tasks in order (ie. Build a House then go chop wood). Queues are much more dynamic in AoE2:DE. Technologies can now be queued, multiple unit types can be queued and you can even mix building units and researching techs (ie. build 3 Pikemen in the Barracks, research Squires, then build several Swordsmen).

There is an expanded tutorial that teaches you the basics on playing typical skirmish games online, such as Build Orders and properly advancing to the Feudal Age as quickly and efficiently as possible. The Spectator Mode is suppose to be much better and the Netcode for Multiplayer is changed to a server based model. LAN is still in DE, according to Forgotten Empires, but nothing much has been said about it.

That's basically what's already made public during the E3 Interview with Adam Isgreen.
J4F_Jumpydady Sep 1, 2019 @ 5:08pm 
Originally posted by Saint_Michaels_:
There is a lot of changes, but due to NDA's, I can't really report on some of it at this time. Hopefully, since there is going to be a gameplay stream tomorrow (and Monday?), there will be more information revealed then.

Here is what I can say. There is a new "common" unit called the Steppe Lancer, which is a Melee Cavalry unit with 1 Tile range just like the Inca Unique Unit. I don't know what civilizations have this unit though. It's likely that it's a "Regional" unit just like Eagle Warriors and Battle Elephants.

Farms and Fish Traps can now Auto Reseed themselves though a toggle, just like in AoE1:DE. Waypoints are implemented into the game (Just like in games like Starcraft and Red Alert 2) and Villagers can use them to do several tasks in order (ie. Build a House then go chop wood). Queues are much more dynamic in AoE2:DE. Technologies can now be queued, multiple unit types can be queued and you can even mix building units and researching techs (ie. build 3 Pikemen in the Barracks, research Squires, then build several Swordsmen).

There is an expanded tutorial that teaches you the basics on playing typical skirmish games online, such as Build Orders and properly advancing to the Feudal Age as quickly and efficiently as possible. The Spectator Mode is suppose to be much better and the Netcode for Multiplayer is changed to a server based model. LAN is still in DE, according to Forgotten Empires, but nothing much has been said about it.
thank you for this
XTwo Sep 1, 2019 @ 5:13pm 
I hope you can preset the unit stances to not be default aggressive on newly created units.
Also hope they'll let you take giant screenshots of the whole maps again too.
Rusty Gamer Sep 3, 2019 @ 6:13am 
Originally posted by XTwo:
I hope you can preset the unit stances to not be default aggressive on newly created units

Exactly. Military units suiciding themselves by default breaks this game for me. It is too fiddly trying to control them all as they come out of their buildings.
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Date Posted: Aug 31, 2019 @ 8:53pm
Posts: 6