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However, we'll have a look on it, thanks!
And in all seriousness - we've been asked for a separate key to use a medkit, to unload ammo - generally adding a new key is a big deal, because we want the controls to be easy memorized. There is some other issues here (we'll need a key to compare stuff you have in your hand with stuff on ground). In general the moment where you want to use a medkit from the ground isn't often enough to warrant a new key.
But, perhaps set it that if you hold a button down long enough, while ontop a medkit, you'll use the medkit instead of attempting to pick it up.
I haven't ran into this situation in JH yet but if the prompt is like DRL where you open a door by pressing a direction when prompted, my suggestion would be to tie the "consume item" option to another press of the Act button within this prompt, unless that already does something else that's important?
Another way to tie it into the Act button could be to only allow this in special situations. IE the player's inventory is full and they can actually use the item. Rather than the usual "No room in Inventory" message when pressing Get Item, you could display "No room in Inventory. Use item from ground?" and only in this case would the Act button consume the item.
If the Act button is still a no-go you could do the above method, but tie it into another press of the Get Item button only while the "Use item from ground?" message is displayed, though I feel this is far less ideal because it would be much easier to consume an item by mistake.
Ground: space, space.
Inventory: i, arrow, arrow, arrow, arrow, arrow, return
I say again, the natural and easy solution is to have the thing on the ground show up in the inventory. Have it colored differently, always on the bottom, with a little "on ground" in italics. Whatever. You won't have to teach people how to use it like you would space space; players will notice it during the normal course of their runs and then will think to use it in the common case of "let me open my inventory so I can drop something so I can pick up and use the medkit I am standing on"
I didn't catch your suggestion earlier but I agree that this would be a great solution to the problem. It neatly sidesteps all the issues that tying this feature to a keypress would cause.