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As for protecting your supply lines, understanding ZOC rules will help limit the units needed to do this effectively.
To the second, yeah, the AI is kindof hard coded to love putting you out of supply and it does need to be managed, but clever use of your own zones of control can make this a lot easier, since you only need one blocking unit every two or three hexes.
To the third, yeah, this is just the kind of abstraction that happens in the game. Unit command assignments are hard coded by scenario and there is no way to alter this manually, though some units will drift from one command to another over the course of a campaign, though there is also no way to really know this in advance.
I'll just comment on this little bit here and say if you don't follow what's happening in that scenario then you didn't understand how "Zone of Control" rules work in UoC2 or indeed most hex based wargames. Maybe you did the old tutorial from years ago where it wasn't explained that well yet, but seriously the UoC2 tutorials are extremely good and the ZoC one is great.
The ZoC rules are simple and I can pretty much cover it in two sentences: Every non-weak unit projects a ZoC into its six surrouding hexes except across across rivers and except into enemy territory. If an enemy unit moves into an enemy ZoC it's immediately pinned and loses all its movement for the rest of the turn, even if the pinning unit is destroyed.
What you are doing is you drive into enemy territory and are pinned in a ZoC and then stuck. Whet they are doing is they start the turn next to you already and thus aren't stuck in a ZoC and can freely rotate their units in and out of that hex which is neighboring yours to deliver blows with multiple units. The AI obeys the exact same rules as you, there are no differences*
Another thing I saw was that the AI reconstituted units and sent them back into play after I had destroyed them. I was the Russians and I destroyed the GD panzer unit. It was not on the list of reinforcements, but after I destroyed it, there it was. I destroyed it a second time and two turns later, there it was again.
This game still seems to give an advantage to the side with the most units in my opinion.
It seems AI took your ZoC tile by some ways so It can rotate forces for attacking in a same tile.
As for unit, yes it's a flaw especially in Berlin DLC. You will discover full strength Panzer divisions themselves with their "Masse" and their overjuiced "kampfgruppe" under a same name in a same battle with more than 7 steps. It was an attempt to increase difficulty artificially by devs.