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That's my concern. Is the AI good? How does it compare to Order of Battle?
I do not think so. My forces are mauled on classic. On normal it is fair challenge.
I think that difficulty affects AI strenght, and I have seen AI doing more clever stuff on normal. On classic is probably proper fight.
Classic is walrus clubbing. Be careful.
Hard is orca clubbing. Good luck
When you start a scenario with an objective already captured, the AI will bang its army bloody against it. But yes, the AI sometimes do small attacks but never coordinates it. Its not dynamic and interesting like it would be facing a real human.
Basically, every scenario i destroy the German army at its starting position. Then the rest 6-7 turns are spent on driving to objectives. On the Overlord Scenario i killed 21 units and captured 32, and i only lost 3(!) infantry chips. I'm not bragging, just pointing out how unrealistically easy it is.
When your units are strong enough, they will never take damage when they attack.
Difficulty level affects attacker loss table. In normal/classic you receive lower losses than hard. Check page 15 of the manual.
https://steamcdn-a.akamaihd.net/steam/apps/809230/manuals/UoC2_Manual_Revision_3.pdf
I don't know if enemy units start stronger or if combat odds have hidden bonuses for the player on Normal, but I am dead certain that combat alone is much more lethal, so you can't really avoid taking losses.
Between having less time and taking more damage, the Germans are more likely to strike where you are weak, so you will see them being a bit more active than on Normal, usually with significant consequences to you.
I'd advise trying out Classic before you judge game to be too easy, OP, because Classic is the level the game is meant to be played at.
Id suggest trying classic difficulty is your seal arm is gettin sore
Not saying that this game wouldn't also be great with multiplayer VS and co op
The difficulty level should lower time limits and increase the battle odds in the opponent's favour (the game uses a different loss table, as uhamster9 has mentioned). I suppose that the AI attacks more often if the loss-odds are a bit more in its favour, so you might want to try incresing the difficulty.
It's true that there are patterns. No AI can do without it. But the patterns are such that the AI ruthlessly exploits any mistake by the player: it will send its panzers through your lines to capture or cut supply) if you faill to build a line. In this case, it's pretty much game over for you. It will also throw its panzers against any infantry that you've left in open terrain without AT assets. I think it is also more likely to attack if your units can be cornered (no retreat path).