Unity of Command II

Unity of Command II

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Chama Nov 17, 2019 @ 12:36pm
Playing against the AI is glorified Sealclubbing
Dear developers

Please add multiplayer support for individual scenarios like in UoC 1.


The AI always lets itself get surrounded. It never attacks (unless you hold an objective, then it will throw away half its army against your fortified infantry in a city). In general it never seems to react to what the player is doing.

I understand that the difficulty in the game comes from time limit, and not the Axis forces. But it's really more fun to play against a clever opponent than a turn limit. Makinga a competent ai is difficult so MP is a good substitute.

Otherwise beautiful game. Good work!

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Showing 1-15 of 23 comments
GoldenTalon Nov 17, 2019 @ 12:49pm 
Originally posted by Chama:
Dear developers

Please add multiplayer support for individual scenarios like in UoC 1.


The AI always lets itself get surrounded. It never attacks (unless you hold an objective, then it will throw away half its army against your fortified infantry in a city). In general it never seems to react to what the player is doing.

I understand that the difficulty in the game comes from time limit, and not the Axis forces. But it's really more fun to play against a clever opponent than a turn limit. Makinga a competent ai is difficult so MP is a good substitute.

Otherwise beautiful game. Good work!

That's my concern. Is the AI good? How does it compare to Order of Battle?
ammianus Nov 17, 2019 @ 1:07pm 
On which difficulty you are playing?
Chama Nov 17, 2019 @ 1:24pm 
Normal, but difficulty level on affects the turn limits.
ammianus Nov 17, 2019 @ 2:00pm 
Originally posted by Chama:
Normal, but difficulty level on affects the turn limits.


I do not think so. My forces are mauled on classic. On normal it is fair challenge.

I think that difficulty affects AI strenght, and I have seen AI doing more clever stuff on normal. On classic is probably proper fight.
charles_d_berger  [developer] Nov 17, 2019 @ 2:13pm 
Normal is seal clubbing.

Classic is walrus clubbing. Be careful.

Hard is orca clubbing. Good luck
shde2e Nov 17, 2019 @ 3:00pm 
I mean, the AI isn't really supposed to give you a proper field battle? It's supposed to slow you down as much as possible and jump on any weak units you have within reach. Which it seems to do quite well on classic.
uhamster9 Nov 17, 2019 @ 3:28pm 
AI definitely attacks, if they have favorable odds. Campaign wise the AI attacks don't pick up until Battle of the Bulge where they have heavy armor available. But even in the Battle of the Bulge you can stop AI from attacking the city by fortifying the city in the very first turn.
Last edited by uhamster9; Nov 17, 2019 @ 3:29pm
Chama Nov 17, 2019 @ 3:36pm 
Originally posted by uhamster9:
AI definitely attacks, if they have favorable odds. Campaign wise the AI attacks don't pick up until Battle of the Bulge where they have heavy armor available. But even in the Battle of the Bulge you can stop AI from attacking the city by fortifying the city in the very first turn.


When you start a scenario with an objective already captured, the AI will bang its army bloody against it. But yes, the AI sometimes do small attacks but never coordinates it. Its not dynamic and interesting like it would be facing a real human.
Chama Nov 17, 2019 @ 3:40pm 
Originally posted by shde2e:
I mean, the AI isn't really supposed to give you a proper field battle? It's supposed to slow you down as much as possible and jump on any weak units you have within reach. Which it seems to do quite well on classic.

Basically, every scenario i destroy the German army at its starting position. Then the rest 6-7 turns are spent on driving to objectives. On the Overlord Scenario i killed 21 units and captured 32, and i only lost 3(!) infantry chips. I'm not bragging, just pointing out how unrealistically easy it is.

When your units are strong enough, they will never take damage when they attack.
uhamster9 Nov 17, 2019 @ 3:49pm 
Originally posted by Chama:
Normal, but difficulty level on affects the turn limits.

Originally posted by Chama:
On the Overlord Scenario i killed 21 units and captured 32, and i only lost 3(!) infantry chips. I'm not bragging, just pointing out how unrealistically easy it is.

Difficulty level affects attacker loss table. In normal/classic you receive lower losses than hard. Check page 15 of the manual.
https://steamcdn-a.akamaihd.net/steam/apps/809230/manuals/UoC2_Manual_Revision_3.pdf
Brother Pedro Nov 17, 2019 @ 4:01pm 
In almost all scenario the German is severely outnumbered. While the Wehrmacht really love to counter attack I doubt having the AI do that would make much of a difference. The player will get a few units mauled maybe, then the AI will still die because now all its units are no longer fortified.
In my 20 or so hours of playing I don't think the AI is horrible, if you don't reinforce your line with sufficient units it will pounce on you and make you pay.
holy-death Nov 17, 2019 @ 8:49pm 
Originally posted by ammianus:
Originally posted by Chama:
Normal, but difficulty level on affects the turn limits.
I do not think so. My forces are mauled on classic. On normal it is fair challenge.
Normal is pretty easy, compared to Classic.

I don't know if enemy units start stronger or if combat odds have hidden bonuses for the player on Normal, but I am dead certain that combat alone is much more lethal, so you can't really avoid taking losses.

Between having less time and taking more damage, the Germans are more likely to strike where you are weak, so you will see them being a bit more active than on Normal, usually with significant consequences to you.

I'd advise trying out Classic before you judge game to be too easy, OP, because Classic is the level the game is meant to be played at.
Dogmeat Nov 17, 2019 @ 11:58pm 
playing on Classic and i gota say UOC2 AI is one of the best ive seen for a long time, carries itself well in defence, varies tactics between games to keep you guessing and if you leave yourself open your gonna get counter attacked.

Id suggest trying classic difficulty is your seal arm is gettin sore

Not saying that this game wouldn't also be great with multiplayer VS and co op
Last edited by Dogmeat; Nov 18, 2019 @ 12:00am
Wenzel Nov 18, 2019 @ 1:52am 
I found the AI relatively good for a game of this complexity.

The difficulty level should lower time limits and increase the battle odds in the opponent's favour (the game uses a different loss table, as uhamster9 has mentioned). I suppose that the AI attacks more often if the loss-odds are a bit more in its favour, so you might want to try incresing the difficulty.

It's true that there are patterns. No AI can do without it. But the patterns are such that the AI ruthlessly exploits any mistake by the player: it will send its panzers through your lines to capture or cut supply) if you faill to build a line. In this case, it's pretty much game over for you. It will also throw its panzers against any infantry that you've left in open terrain without AT assets. I think it is also more likely to attack if your units can be cornered (no retreat path).
Last edited by Wenzel; Nov 18, 2019 @ 1:53am
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Date Posted: Nov 17, 2019 @ 12:36pm
Posts: 23