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Really to answer your question you'd have to define what you mean by "puzzle game" and "wargame". I mean it is a game about war, it has a certain level of abstraction (It's not War in the East), but no more so than other games that are clearly wargames. The series of short scenarios gives it a different feel than grand campaign wargames for sure.
Disclaimer: I've only had time to play 4-5 scenarios.
When I think "wargame", I think of a game where I have units (and the ability to produce more) and try to win an engagement. If there is a turn limit to that, it is no longer a wargame. It becomes a puzzle that you must solve within that turn limit.
If there is a turn limit on all of the scenarios you have played so far, then that alone really answers my question. Why would a real wargame put a limit on your number of turns? In the videos I have watched, the player would have won every single time but for the turn limit. That feels artificial to me.
There was no turn limit to the actual war, after all.
Well, is it *really* a wargame if you are limited in fighting the war? It just becomes a puzzle, right?
"Well, that didn't work. Let me try moving my army over HERE this playthrough."
There are some scenarios, particularly smaller/shorter ones, where there is a sort of "ideal path" to maximise your chance of success, especially in getting some or all of the bonus objectives.
But even in those scenarios, your particular force combination and upgrade path can open up unusual strategies. Recon and force, and bonus airborne/amphibious units in particular can "shake up" scenarios and allow you to complete them in interesting new ways.
That helps. So, you are not stuck with the same 10 units (or whatever) and just have to try-and-try-again until something works?
Some of this you can change if you fail a scenario and restart that scenario (like spec combos), but others are not changeable mid-campaign, so there will be situations where you may have to restart several times if you just can't work out a given scenario. This is especially so when you're learning the game, and/or playing at a difficulty level that is at the outside limit of your comfort zone!
I'm a fan, obviously, and don't mind the "keep trying until I figure out a strategy that works" dynamic. But if that really bugs you, there are aspects you may find frustrating.
I literally just beat that scenario and my HQ doesn't have the river crossing ability.
Zohan, a bit of culture would not hurt
What is there to be confused about? It's a good game.
Are you actually interested? Because you're acting like a troll, spamming the forum with "I hate this ♥♥♥♥ game" when in fact you just need to LTP.