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As an aside I noticed that the reinforcements on turn 2 are brought in closer to the northern objective so I always went to the east instead.
Cheers!
The only other gripe I have had with this DLC is the return of the terrible 'fail this objective' milestones. I thought they had gone with Moscow 41 but when I saw that there was a milestone to fail the linkup with Stalingrad my heart sank a little. I don't believe there should ever be achievements, in-game or on Steam, where you have to purposefully fail certain objectives as it goes against the entire purpose of a strategy wargame.
Nonetheless despite these gripes I had a fantastic time with this DLC. It must have been especially hard to code a defensive-wired enemy AI to do the scripted pushes it does in several of those historical scenarios and each of the final 3 scenarios for the DLC were fantastic; both '3rd Rostov' and 'Yerevan' are now among my new favourites that have been made! Congratulations on what you guys have done so far and I look forward to the next UoC 2 content!
As i can't imagine any player thinking: It's more fun i can never get all the objectives in this one scenario! I'd rather choose than potentially get them both. There is also no historical accuracy or something there - there never was such a choice for the Germans either.
How is putting that there a good thing for your game? I'd think at best people have a neutral opinion about it cause they don't really care, at worst - they dislike the decision to implement that. It's no dealbreaker for the game, overall it's great - but if it can only bring out neutral/negative reaction from your audience, why put that there?
I just accepted the fail on the Caspian Raid objective and then continue to get all the bonus objs in future missions. It helps if you view the objective as "Do X or Y", and you succeed if you do either rather than there being two objects "Do X" and "Do Y" and one of them fails.
This is how I played it. If you read the milestone you get for the Caspian Raid you'll understand the two bonus objectives are basically a historical gimmick to represent that one train some lonely German scouts blew up.
Who said anything like that? People simply explained why they weren't bothered by this implementation. I for one, always, eventually, get all objectives that are actually possible to get. It's not about 'getting back' at better players, why would you even assume such a thing?
It's pretty much in line with what the devs have always aimed for, a historical representation of operations in which you're not meant to get all objectives on time, or at all (in the case of bonus objectives).
Of course, in practice, some people can and have gotten 100% on all previous scenarios. And I would agree it would be a bit weird if they implemented an actual impossible combination of bonus objectives without saying so. But in this case they were extremely clear in the description. Either get the one, or the other.
And then to dispel all doubt, the devs confirmed this on the forum. Which was great, because I had actually been playing around with a combination of Air Supply and Flying Artillery.
I guess they could have made it a single objective that would be satisfied by getting either one objective, but maybe the engine just doesn't support such a thing. What's the problem with just playing it like that? You did everything that could possibly be done, you can call it 100% and nobody will disagree.
My point is this: you can do 1 of two things:
1: Force people to only get 1 objective, like they did now. Fine - it is what it is, you get one (no effort at all - since both objectives we're talking about are movement only - you move your units 2x and you get the bonus) and fail the other. I don't really feel any achievement at all. You get it - and move on.
2: You allow people to get both through whatever means - can be really hard. And people get a sense of achievement (you think: HA, i was supposed to get 1, but did both!) and that really feels great. For those that don't care about such things, they just default to option 1, and that's fine - everyone is different.
Why would you go for option 1 - and please say 80% of your audience with that decision - if you can also please 100% by going for option 2? (those numbers are obv. just pulled out of a hat)