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Bridging is pretty necessary on either Southwestern Front or Southern Front for Barvenkovo - while you can technically get the primary objectives on time without it it is extremely difficult. Due to the sheer number of units you might lose in that mission it's may be best to get level 3 org for Southern Front as well. EDIT: Bridging is also useful for Northwestern Front for Demyansk and on STAVKA Reserves/Volkhov Front for Lyuban Offensive but I found it unnecessary.
Because Western Front is used most often, I would recommend getting maximum range on it (12 hexes) - this will be very useful for the ultra-wide front in the Rzhev offensive. The Kalinin front might need that too and the Northwestern Front finds max range useful in the Demyansk offensive.
Other than that, it depends on what you're going for; if you want to just win scenarios then the above advice should be good enough for both Right Wing Offensive and Left Wing Offensive as they are the only scenarios you might struggle with on Classic for victory. The rest have easy enough primary objectives. For gold medals, the bridging for Southern/Southwestern is pretty crucial and Set Piece Attack for STAVKA Reserves/Volkhov can help with the Tikhvin Offensive. Most other primary objectives you either start with or start close to so gold medals aren't too bad.
But if you want perfection then I'm afraid I can't help you: the Demyansk, Kursk-Orel Offensive and Kerch Landings have some utterly brutal bonus objectives and you're best off watching Night Phoenix or Hexaboo on youtube for advice on those as they are the only guys I know of that play for perfection on Classic and above.
Ultimately the only other advice I can give you is to not put anything into the Leningrad front - it has a mostly supporting role for both of the scenarios it appears in and suppressive fire is good enough for it already. And don't forget the artillery preparation card! Used correctly (usually on the first turn) it can wipe out multiple elite german units in a single turn and completely shift a scenario on its head - it allowed me to take Demyansk on turn 3 on classic on my very first attempt because I was able to wipe out three different german divisions near it on the first turn. The Bulganak Bay objective in Kerch Landing gives you one so going into that scenario with 2 will give you 3 for the final set of missions.
Good luck and have fun!
I played all the previous scenarios up to this DLC for perfection and all gold medals but I'm kind of intimidated by how hard everyone says this one is. I played until the second conference and kind of winced when I saw you don't get any extra points to upgrade HQs and buy specialists and steps, which I'd been counting on.
We'll see. Y'all are scaring me off the perfection goal though!
lol.
I have nothing new to offer strategy wise.
Orders of Lenin all around! Posthumously of course.
Does this make the third level of force pool upgrades worthwhile enough for other missions?
I haven't gotten to Barvenkovo or a couple of the other post 3rd conference battle where the Level 3 HQ upgrade for stragglers is supposed to be more important so I can't comment yet, I have been saving those for last.
What does make things super mega more doable is as others have always said collecting Artillery Prep cards. I got one at the first conference, another at the second conference, and got a third for a bonus objective in Kerch Landing. Theoretically you could also buy one at the 3rd conference I guess but I didn't see one and you get a free Airborne card for another bonus objective at Kerch so you'd have to pass on that.
A bunch of your HQs should have Suppressive Fire only costing 1 command point post 3rd conference. That means you will get 7 or 8 free shots with artillery the turn you use the card (usually turn 1) and can simply obliterate 2-3 German units of your choice right off the bat. The only question to me is which scenarios to use it on. I used one on Demyansk and used another to start off Kursk-Orel but I think that maybe is a mistake as I'd only have one left for Rzhev and Barvenko, and those are supposed to be tough.
Maybe I'll try Kursk-Orel without using the Prep card. Those panzers are scary though! I have garbage units except for some cavalry.
Alternatively you can play roulette with Suppressive Fire hitting the 25% to breach the entrenchment before it hits the 30% to ruin the city. I didn't want to risk it so I'm not sure if you can clear the city at that point.
On the other hand with Set Piece taking the city is trivial. So I think getting Set Piece on the SW front is a no-brainer.
You CAN use the other HQ (West) in the battle to clear both Rzhev and Vyazma (I think it is) with set pieces and that's completely doable with planning ahead, I just messed up and had the veteran+engineer unit I brought over from Vyazma in the wrong spot through complete mismanagement. It's probably worth the prestige points to get set piece on Kalinin HQ so you don't have to worry about that and can start moving into Rzhev much earlier than I did.
I would have been suuuuper unhappy if I nuked the city on turn 10 and had to start over because I moved one unit to the wrong place on turn 9.