Unity of Command II

Unity of Command II

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mk53v3n May 5, 2021 @ 11:41pm
Specialists for units that leave after current scenario
Hi guys,

I am currently wondering if I understood this game mechanic correctly. Would be great if you could please either confirm this or correct me:

When a unit leaves my army after the current scenario, I think it takes all its assigned specialist steps with it. Is this correct?

If so, I assume that it does not make sense (unless it is absolutely necessary) to deploy any specialists to units that are leaving the army after the current scenario (because those specialists would be lost then)?

And in addition, I would assume it would also make sense to use the additional turn at the end of each scenario to reorg the specialists from those units and transfer them back into the HQ reserve pool, so that they are still available in the following scenario?
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Showing 1-6 of 6 comments
Agent May 6, 2021 @ 2:56am 
Yep, you should definitely transfer specialist steps back to your HQ on units that will not be present in future scenarios. The only real complication is that I believe the estimated number of battles left for a unit is based on the historical path so if you go down an alternate path it might not be completely accurate.
mk53v3n May 6, 2021 @ 3:58am 
Thanks for the fast reply!

Although I must admit that I really don't like this and had hoped for a different answer.

To be honest, I find it quite annoying that I am forced to do this mandatory army micro management at the end of every scenario (i.e. check which units are leaving after the scenario and transferring their steps back to HQ) unless I want to loose the specialists for which I paid with my hard earned prestige.

From my perspective - as a new player who only plays this game for less than a week now - this is really an annoying manual effort that should be automated by the game (i.e. the game should automatically remove all specialists from units that are leaving and put them back into HQ reserve at the end of a scenario so that nothing is unintentionally lost).

Is there any good reason why this is not an automated convenience function? Maybe I - as a new player - am missing something here and it is a plausible design decision that I simply cannot see at the moment?
Just take DLC Barbarossa as example.

Check file "units.yml" and "enroute_units.yml" at
\Unity of Command 2/_packages/dlc2/data/campaigns/barbarossa.usc/scenarios

all unit id can be found at
\Unity of Command 2\_packages\dlc2\data\campaigns\barbarossa.usc
"units.yml"

Even if you reorganized all specialist, it is still not a good idea
because at each scenario begin, there always be some "out of range" units, which still cant deploy any specialist or step.
DaviddesJ May 6, 2021 @ 5:39pm 
Yes, it's annoying, it's one of the few flaws in a good game imho.
Dayvit78 May 19, 2021 @ 11:25pm 
I thought they said they were going to overhaul this, but it seems all they did was add the number of scenarios left for each unit.

What would be better is:
At conference screen - see all units attached to each army, and how many scenarios they are. Ability to move around steps and specialists in the conference screen - even between armies. I think the whole point of the conference screen is that you're planning the campaign - so this is where it makes sense to do it.

At scenario selection screen, also see which units are with each army, but maybe not able to move them around at this point.
At start of battle - some manual selection. Maybe ability to move a few units a few spaces based on your preferences. I already always move around my HQ and supply depots. Don't know why I can't do units too.

But agreed - it's a great game and this is just a minor annoyance (though it definitely should be improved since it's kinda basic).
DaviddesJ May 20, 2021 @ 12:43am 
If there's a UOC3, I think this is where a lot of the improvements should go, into the strategic level. The tactical system works great as it is.
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Date Posted: May 5, 2021 @ 11:41pm
Posts: 6