Unity of Command II

Unity of Command II

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Enroute units (arrival after start)
I have a problem with the handling of the enroute units, which arrived at a predefined round after the start of the scenario. It´s written in the manual that these units can only be deployed at predefined places which must be friendly-owned territory. Everything is good so far. But i have a great problem with the "landing point".
In my opinion the predefined hexes for positioning should be known prior to the positioning, or beter said at the start of the scenario. Otherwise its good luck to own the necessary territory.
Is there a way to get the information at scenario start ? If not, why is it designed in this way?

At the end i don´t wanna miss to say thank you for this great game to the developers. I´m only at the beginning (new tutorial) but i do like the mechanics very much.

Greetings
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Top Bar have a "enroute_unit" button, click the button to see all enroute_unit, click on each unit you can see it's landing location in your current scenario
You are right. Thank you very much. The given information on clicking is ok.
In your local UoC2 folder, open scenario folder, in each folder will have a "enroute_units.yml" file, check this file is also ok
Also good to review the enemy's en route units to see if there's any territory you can take to block them from being able to appear. It's an absolute necessity in Market Garden, and just a fun bonus in any other scenario.
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Дата на публикуване: 12 май 2021 в 9:34
Публикации: 4