Unity of Command II

Unity of Command II

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Imortalin Apr 27, 2020 @ 6:56am
Is this game a puzzle type war game?
Or is it similar to games like warplan etc? I am looking for an entry level war game but don’t want it to feel like a puzzle rather it feel like a war game. Thank you.
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Showing 1-14 of 14 comments
pendantry Apr 27, 2020 @ 7:29am 
It's a war game :D
shde2e Apr 27, 2020 @ 10:21am 
It can be a bit puzzely at times, but for the most part you're not forced down one particular route or another.
Steevodeevo Apr 28, 2020 @ 3:41am 
Less puzzle like than UOC1. It can still be a kinda puzzle, but only in the sense that it has loads of unit features to break entrenchments, block supply, assault, dig in etc and in some combat instances (like dug in Germans in Italy for example) you have to think hard what will work to dig them out and advance. But that is sort of what you would wish for in a tactical combat game.
gerzald May 11, 2020 @ 1:45am 
They have a sudden fail if you run out of time. I allways disable count down clocks in my games. I play beat the clock at work, do not need that when I am relaxing at home. I would have preferd a prestege penelty for takeing too long or something like that. Monty would have hated this game. Patton would have loved it. Please sombody mod out the shot clock.
embecmom May 19, 2020 @ 1:12pm 
in short yes.
prasejednomalo May 20, 2020 @ 2:32pm 
No, not a puzzle game. With so many tactical options, and the way you build your forces, far from a puzzle game.
Tac Error May 20, 2020 @ 4:49pm 
There are some puzzley scenarios like Scheldt, Fortress Holland, Monte Cassino, and Market Garden, but as a whole the game feels less restrictive than the first title.
charles_d_berger  [developer] May 21, 2020 @ 6:54pm 
I suppose it depends what you mean by "puzzle" versus "wargame". If by "puzzle" you mean something that has only one solution, then UoC2 definitely isn't that. There is only one scenario I can think of (Dragoon) that genuinely feels like a puzzle to me, the rest have a great many variables and often 2-3 main approaches (with lots and lots of variations) that can lead to victory.

The use of cards and considerable variation in the starting capabilities of your forces (both EX and attachments of individual units, and HQ capabilities) mean there are lots of options generally, and many tough decisions.

I never thought UoC1 was all that puzzle-like anyway, though many people did. I found most UoC1 scenarios had a surprising number of workable approaches. Mostly, folks who thought UoC1 battles only had one solution were perhaps displaying a lack of lateral thinking ability...

You may become frustrated by tight time limits on some battles, especially at harder difficulty levels. Personally I like this, as real-world commanders were almost always under immense pressure to get results quickly - before the rains set in, or before the Russians get there first, or before enemy reinforcements arrive, or to deliver a victory just before the next election, etc etc.
karolinerna2000 Aug 5, 2020 @ 8:57am 
I though UoC1 was a puzzle game and rejected it. I like UoC2 much more since it is not as linear as I conceived UoC1 was.
TokyoDan Aug 5, 2020 @ 3:07pm 
Originally posted by karolinerna2000:
I thought UoC1 was a puzzle game and rejected it. I like UoC2 much more since it is not as linear as I conceived UoC1 was.
Great! I have UoC1 and liked everything about it except for the puzzly aspect so I stopped playing after one try. And I bought UoC2 because it is supposed to be a better non-puzzly version of UoC1.
Last edited by TokyoDan; Aug 5, 2020 @ 3:07pm
Jp78 Sep 2, 2020 @ 10:05am 
No. It's more like a chess game.
tantrumizer Sep 2, 2020 @ 3:44pm 
I didn't find it to be like a puzzle game. What I found is that with several new scenarios, I could not win until I learned about one of the game features I had not been concerned with until that point (not having played many games like this before). For example, there was one scenario involving covering a lot of territory that I could not win at Normal difficulty until I started using the motor pool capability.

So I would not consider that a puzzle really - more opening my eyes to playing the game in full.
Valerian Sep 4, 2020 @ 7:00pm 
It's not explicitly a puzzle game, but the scenarios have too many "optimal" plans for my taste.
Soullessweare Sep 7, 2020 @ 2:25pm 
I've finished most scenarios in different ways. But if you want that Gold Star, Strategic Objectives and Milestones there is often an optimal strategy. Especially at the higher difficulties.

I'm not neurotic enough to remember exact turn orders, but I know things like "Ï'll need three units with mobile artillery there" or "cut that supply in turn 3".

It has more variation than UoC1 and is definitely less puzzle like, also because of the fog of war.
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Date Posted: Apr 27, 2020 @ 6:56am
Posts: 14