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Let's hope the game and the dlc's sell well so it becomes a possibility for the future.
But then this "Play Together" BS started, and game developers started saying "Gee Whilikers, we have Play Together, so don't need to do OM any more". Ya, ya they do need to keep doing OM.
Play Together is the porta potty of Online Multiplayer. People only use it because they absolutely have to and there is nothing else available.
I think you're right and I feel kind of guilty because I always wanted to try UoC1 in multiplayer but never got round to it.
Like David says, it's asymmetrical but I'd be really curious to see how a human puts up a defence when compared to the AI. I suspect that it would be quite different and that the 'bad habits' you learn as a result of the AI's predictability would need to be unlearned.
You have a point Star, but remember that it's not an easy task to get netcode in place (even if they could use SteamWorks). And if only a tiny percentage of players will even use it (like in the first game) then is it really worth their time and effort?
Having said that a MP campaign - with conference features for both sides - would be amazing. Even with the asymmetry.
Interesting idea. I'm not so wedded to the idea that multiplayer has to be conventionally competitive for both sides. I like the idea of the duration of denying/delaying objectives being a measure of success.
You could keep things somewhat competitive by playing mirror matches. Whoever gets the best result - as the offensive player - would 'win' the match.