Unity of Command II

Unity of Command II

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Parabellona 22 FEB 2020 a las 23:52
The supply system isn't clear to read
In UOC supply was very simplfiied, where numbers gave you a good idea of your supply reach and it kept the game simple and elegant. While I applaud the attempt to make UOC 2's supply system unique and probably more complex, it has done so at the cost of legibility.

I know roughly what all the symbols are meant to mean. Red squares means no supply, a white line is totally supplied, white with a bit of red is a roll check to see if you get supplies and barrels mean always supplied.

But the truck system, and the numbers on those trucks haven't been explained - are they the same as the numbers in the first game? If so, why not make it clearer? IF not, what the hell are they? Why can't I mouse-over ♥♥♥♥ to get tooltips? Why is everything so hard to just glance at and understand? The tutorial explains the supply system as if it were the same as the first game, when it is clearly not. Certain places don't seem to get supplies, even though they logically should - being on a road with an intact bridge across from which is a full on supply hub. Sometimes areas several spaces away from a rail line will be supplied, sometime spaces right next to them aren't supplied.

I just wish that the supply chart was easier to read and easier to predict. I want to know that I can get supplies to a place, and if I absolutely can not, I need to know that too. I wish there had been a more in depth tutorial that actually explained more of the factors that go into what gets supplied and what doesn't, because without this insider knowledge I'm left scratching my head at what appears are inconsistencies in the rules for supply in UOC.

I'm not asking for UOC to be easier, or for the game to be dumbed down. I just want it to be easy to read at a glance. Or at the very least, explained.
Publicado el: 22 FEB 2020 a las 23:52
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