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Otherwise it's a balance of reinforcement steps, while trying to save as much as possible for HQ upgrades - engineering and ops are must-haves, logistics up to level 2, and command radius up to 10. Anything else is optional in my opinion. Intel 3 is nice to have, but I usually can't find the prestige, at least not until the final conference.
You think you are best to save up prestige to use up on rebuilding your often 1-stack units at the beginning of rounds (a weird carry-over from previous missions, without any alert) but ought to have splashed out a bit more at the conference.
If you are frequently having to rebuild 1-step units, you are definitely spending too much prestige there and need to refine your tactics to take fewer losses.
I've been playing on Hard. I have a few must-haves for HQ.. Feint and Set-piece are very useful from mission 1, a not-awful HQ range is nice, and motor-pool phased in selectively (Brits in Italy on conference 2, US in France and Italy on conference 2, everybody on conference 3).
After those HQ upgrades I always like to have a card of paratroopers: typically I use them to secure secondary objectives when I would otherwise fail, though sometimes I'll use them as supply-cutters. Maybe not in the first conference (first 3 missions are easy enough to get 100% on) but it's nice from the second onward.
From there it's mostly building a pool of nice specialists and keeping my steps high. I try to have the maximum amount of specialists possible in each mission, and also try to recycle the "good" ones back to the HQ once the mission is near competion so they don't disappear. The pool of specialists is often such that I have a few spare, which is nice as it means I can tailor them for the mission. Infantry with priests can be quite effective on missions where you have to go fast without many tanks.