Unity of Command II

Unity of Command II

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OrangeGuy Nov 22, 2019 @ 12:49pm
Can you remove the time limit?
The game is extremely frustrating because of it. It also makes the game feel like a puzzle game more than an actual strategy game.
Last edited by OrangeGuy; Nov 22, 2019 @ 1:03pm
Originally posted by Daniel_efc:
It turns out it is actually fairly easy to mod in the game.yml.

The values that are altered by changing the game difficulty are found in config/game.yml under the header #Difficulty. Among these are the turns that are added by changing the difficulty.

extra_turns_on_scenario_length:
easy: 5
normal: 3
extra_turns_on_objectives:
easy: 2
normal: 1

Right now you get an extra 5 turns on total scenario turn limit on easy, and 2 on each objective. Simply change these values to whatever you desire (not sure that triple digits will work, so I would recommend that you don't go above 80).

There is a pinned guide on how to create mods in the guides forum.

Cheers
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Showing 1-15 of 25 comments
ammianus Nov 22, 2019 @ 12:55pm 
the Allies were also playing a race with time

As Soviets were also advancing in the East...also weather, and supply issues
OrangeGuy Nov 22, 2019 @ 1:04pm 
Originally posted by ammianus:
the Allies were also playing a race with time

As Soviets were also advancing in the East...also weather, and supply issues
well, can you remove the time limit, yes or no?
Gioe Nov 22, 2019 @ 1:19pm 
Normally I dislike games with time limit, but not this one. Without it most scenarios would have no challenge. How can the axis win in sicily or italy, or tunisia? It's all a matter of time.
And the Allies were indeed fighting against time, time before the germans could regroup their units, time before they could create another fortified defensive line, time before the soviets would take most of Europe... as a general if you fail badly, there's a high risk you'll be pushed aside, sent to another minor front, forced to resign or, in some countries, even worse.
Maybe someone can create a mod and remove the time limit, it's fine, but it''ll also take many of the challenges and realism of this game
ammianus Nov 22, 2019 @ 2:04pm 
yep, if someone would like to play it easy, and completely ahistorical, then they can remove turn limit
KaliYama Nov 22, 2019 @ 2:21pm 
i don't think so. that said the time limits on easy mode are really, really easy, so if you are having trouble achieving the objectives w/in the time limits it may be an issue with something else in the game you are not grokking - since the game does a terrible job of teaching you how it works and the manual is incomplete, it would not be surprising if you misunderstood a mechanic.
Kell Nov 22, 2019 @ 2:51pm 
lost sicilia because the enemy HQ blocked the city-.- in the last round
uhamster9 Nov 22, 2019 @ 3:52pm 
The only time limits I disliked were those with campaign continuation problems like Mt. Cassino. I've already captured it three times and the game now rushes me to capture it again :steambored:
Last edited by uhamster9; Nov 22, 2019 @ 3:55pm
Gioe Nov 22, 2019 @ 4:01pm 
Originally posted by uhamster9:
The only time limits I disliked were those with campaign continuation problems like Mt. Cassino. I've already captured it three times and the game now rushes me to capture it again :steambored:

I agree, same thing on the Normandy scenarios, you have to take the same place three times in a row! Mt. Cassino should be a bonus objective since the first time...
charles_d_berger  [developer] Nov 22, 2019 @ 6:08pm 
Playing UoC without time limits would be like playing Pac-Man without ghosts.
Wotan Nov 23, 2019 @ 5:35am 
Originally posted by charles_d_berger:
Playing UoC without time limits would be like playing Pac-Man without ghosts.
This!
SundiataWTF Nov 23, 2019 @ 8:03am 
Developers, is there no answer to this question?
Daniel_efc  [developer] Nov 23, 2019 @ 8:23am 
I will look into it on monday. The campaign files are locked for players themselves. But there may be some workarounds that I am unaware of.
shde2e Nov 23, 2019 @ 8:50am 
You can change the time limits of individual scenario's in their scenario files. It's just a small text file, so it's very easy to change.
But I haven't figured out how to make those changes stick in a running campaign. They only seem to go into effect when I start a new campaign.

You may also be able to do more with the mod tools.
Kell Nov 24, 2019 @ 1:01am 
the game needs time limits - 100% agree

but there is only an option to increase the limit with even more nerf, guess some people want to play normal/classic but with more time. maybe we can get a specific option?

other and/or possibility is to get more disadvantages failing the time limit 1-3 turns? total failure 4+?
something like that...
Sveroboi Nov 24, 2019 @ 4:51am 
I think compared to other wargames U.o.C. is not so much about crushing the enemy, but use the troops and the assets to create a perfectly working machine that delivers "on time". If you would change that and remove the time limit, you would pull away the rug under its feet. I mean what could be done is that you remove the objective limits. But you can play like this anyways, just that you don't receive stars.
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Date Posted: Nov 22, 2019 @ 12:49pm
Posts: 25