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I was initially surprised by this too. But it is because scroll is used to allow you to shift between extended movement and non (latter let's you both move and shoot; former only move (but more)). Though I found overall that the space bar seemed more reliable for shifting between modes.
Oh right, that kind of explains it. And Space is much better suited to this, I agree. I just don't know if I can get used to remembering to hold down Ctrl for zoom...
At least the people with no scroll wheel can use space to toggle mode, but for zooming there is no other option at the moment.
So the secondary function, zooming, is enabled by hitting control. I personally have found no need to zoom outside of the tutorial where it teaches you and little need to rotate the map. However, I am constantly checking the effects of different orders and the scroll wheel is very handy for that.
This game is not like other games, in a few ways at least. And I'm not just talking about controls.
Mouse wheel for extended movement should have been an optional feature, not forced. It's basic game design that the mouse wheel zooms your view in and out.
No need to break quasi standards in strategy games. At least allow us to customize controls please. This would also support beginner friendliness.
the game is inconvenient in a couple of ways. Dont know why. But it gives me a hard time right now.