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Ahhh, I can't comment on that sorry :)
https://www.linkedin.com/posts/toadmaninteractive_activity-7234649416433811460-E7FT
EG7 claimed in their Q2 2024 financial report that approximately 100 staff from Toadman would be "impacted" (lose their jobs):
"Toadman’s Net Revenue came in at SEK 11.6 (10.8) million, representing 7.5 percent organic growth year-over-year, Adjusted EBITDA came in at SEK -8.7 (-3.2) million for the period. With the market slowdown and recalibration that the industry has seen over the past quarters Toadman has struggled to ramp up its WFH business. As a result, management have decided to undertake further business optimization efforts to bring Toadman to immediate profitability. The total annual cost savings for Toadman is approximately SEK 63 million and will impact approximately 100 headcounts previously engage with Toadman. On the product side Toadman released EvilVEvil on July 16, and received a lackluster reception and sales figures came in at the lower end of expectations."
https://storage.mfn.se/4efa0e84-dfa9-41e6-85d7-fdb5e156fb5f/interim-report-q1-2024.pdf
They specifically cited Evil V Evil as one the disappointments in relation to the lay-offs, so don't be surprised if this game suddenly goes quiet.
1. what kind of progression systems are in place in the game, if any.
2. what kind of classes/powers do the players have access to.
3. how many currencies are in the game that obfuscate the economy and the money players put in the game?
4. what kind of character customisation options are available.