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Simple drive the enemy to insanity while the vamps gets buffed and the shade making the finishing kill.
Made a video on how to play it while facing a squad of elite dwarves: https://www.youtube.com/watch?v=RaECG0Te7Mo&t=124s
DK makes a decent tank. Not the best, ult costs too much to regen safely. But since you don't have a Black Widow, it does the job.
Shade gives mana regen and has self regen if you upgrade it for that.
But I would put the lich on the last slot, +18 damage is solid on your vampire, especially with better crits, crit item and Fate.
How many deaths (roughly) per area did you have with this type of team when you succeeded in 'more pain' difficulty?
The only time I really did a health damage based party past the first floor was when I ran into a trio of golems.
A little late to the party, sorry.
Do you keep using "Fate" every turn ? Did you get enough accuracy on the vampire via purple parts ?
The DK does 0 damage, but he tanks, and he's here just for that (until you have a better tank)
The vampire should just kill absolutely everything ,especially with the lich buff + fate. Now he could miss, yes, but check his accuracy, and try to improve it with purple parts if you can.
Now shade is squishy that's why I built it for mana+health regen in order to have some staying power. But even in case of death that's not really critical, just summon a skelly with the lich, the shade is just here for mana regen anyway and doesn't require purple parts (even if it's nice to have some tanking parts for the shade in order to keep it in the fight instead of dying)
If you kept missing that's probably a streak of bad luck
Shade is something works with damage-stress hybrid team or evasion based team. His pencentage-damaging cloud works great with shuffling team as well, especially against boss or other heavy tanks. Shade himself has a good block/ward and good evasion, combine with his blind and other evasion buffs, he's not really squishy unless bad luck into several crit hits that bypass his block/ward. But this won't happen in the beta version.
Lich summon and heal is quite imba to me, in older version. Haven't tried in the beta yet, though.
I tried this out and it is indeed a very simple and effective strategy. you can make up for physical damage by swapping out dread leveled knights and wraiths with attack based ones, and use your own skills to assist. clever use of alchemy helps as well.
I might suggest leveling a physical attack base mummy and rotating that in for the backliner banshee or the wraith when you get access. has a number of synergies with this strategy, and also can remove debuffs, is very tanky, and has a physical attack which manipulates enemy positions.
80% of the fights can be won with just the original party comp though.