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报告翻译问题
Have a few questions.
I've loaded the mod in the mods screen and have the mod name highlighted in green.
q1. How can I tell the mod is actually working in game? Is there a screen or an item I can look for when starting a campaign?
q2. You mention optional starts, how does one invoke these options?
Found out both. seems you just rename the files in the mod for the options.
Thanks! :)
For the standard starts look at ammo capacity. The Tennessee and Pennsylvania class BB should have 300 rounds of 14" ammo per turret. On the Japanese side look for a Kitakami, which should now have a store of 8 torpedoes per launcher.
With the optional starting subs look at the fleet near Pearl Harbor. You should have 4 Gato class subs. These are not present in the vanilla game.
Glad you like it!
Thanks for the heads up. I'll take a look at this and should have the new version up tonight.
The game mechanic shows the real vessel names, when you built a vessel in realistic numbers.
If you built too much of one class, the names will be double or if you built to much of one kind they have sometimes names of ships that were planned but never finished in the production... like the Yorktown-class carriers. In Real Life there were only 3 ships built.
Your Mod is awesome. but I like more the version before, with the lower "building time", because you can order some ships to the pacific that allready existed at this time. Would be nice if you can reduce the building time for these kind of ship classes.
I have to study for my medical professional school the next week. I made links to all ship classes with their production date, if you like I will make a list of vessels for shorter building times and their numbers after next week.
Just a suggestion if you like. It's your own great MOD... and I am too old and gimb to be clever enough for modding :)
This MOD is far better than the vanilla version of this great game.
The only way to currently limit when ships can be built that I know of is to tie it to your objective progress, which is inherently flawed. I was planning on looking at the unlock order already and perhaps changing build times, but I'm not sure when I'll have time to hammer it out.
I can aid this by giving the US the ships that already existed as starting ships/fleets, which is something I was thinking of doing for Japan anyway. Maybe start them out near Antarctica to slow down their arrival, as a work around for them being too early to the Pacific.
I'd be happy to look over the list, some suggestions would definitely help me formulate a leveled perspective when reworking build times and unlock orders. Take your time too, I'm putting in a bid for a job and will be primarily busy with that for ~2 weeks.
And don't doubt yourself, the data modding is done by CSV spreadsheets. :)
Good to know, I was looking last night and wasn't able to see anything that seemed to be causing that.
Thank You for your work
And here you'll find the explanation how to get it work and other mods:
https://steamcommunity.com/app/298480/discussions/0/617329920705487575/
It's on the list for the next release. Work has picked up though, so it's going to be a while before it's out.