Victory At Sea Pacific

Victory At Sea Pacific

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SpecTRe_X 2018 年 12 月 5 日 下午 1:38
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SpecTRe's Improved Realism mod v3.5
A developing complete overhaul mod (yeah, they still exist)

General Changes:
Realistic day/night cycle relative to traverse speed
Historically accurate ammunition stores
Accurate recon aircraft variants
Friendly Fire
Rebalanced resource generation & storage
Increased objectives rewards
Increased Depth Charge stores
Decreased Depth Charge drop time
Improved DD handling
Decreased SS submerged handling
Decrease to ship accuracy
Increased starting bonds for both factions
Additional medium & heavy bomber variants
Era correct primary combat fleets to US (thanks to Squad for finding the info)
Removed starting PT boat fleets from all nations
Added Nevada and New Mexico class US BBs (rough copies for now)
Reworked gunnery including damage stats
Longer battle durations
Fewer magical deaths!
All new aircraft models
And much more...

Known Issues/Limitations:
Dive Bomber accuracy bug - May be resolved

See Change Log for full list of changes & credits

Included:
Sorting template for weaponry
Enhanced Modding ReadMe
Change Log

Improved Realism Forum

Improved Realism ModDB page

Donate[www.paypal.com]
最后由 SpecTRe_X 编辑于; 2023 年 12 月 9 日 下午 2:51
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正在显示第 1 - 15 条,共 750 条留言
James Evil Twin  [开发者] 2018 年 12 月 6 日 上午 2:31 
Looks good :)
Gameicide 2018 年 12 月 6 日 上午 9:56 
The mod I've been waiting for to start a new campaign!

Have a few questions.
I've loaded the mod in the mods screen and have the mod name highlighted in green.
q1. How can I tell the mod is actually working in game? Is there a screen or an item I can look for when starting a campaign?
q2. You mention optional starts, how does one invoke these options?


Found out both. seems you just rename the files in the mod for the options.
最后由 Gameicide 编辑于; 2018 年 12 月 6 日 下午 7:43
Squadl 2018 年 12 月 7 日 上午 3:03 
Agent X: You created a brilliant Mod. Thanks a lot!. :)
Gameicide 2018 年 12 月 7 日 上午 4:19 
I think as a side effect of the time changes it now only takes 3 days to build a carrier in San Deigo or any port for that matter. You may want to look at extending those build times.
SpecTRe_X 2018 年 12 月 7 日 上午 10:29 
引用自 James Evil Twin
Looks good :)

Thanks! :)

引用自 dazoline
The mod I've been waiting for to start a new campaign!

Have a few questions.
I've loaded the mod in the mods screen and have the mod name highlighted in green.
q1. How can I tell the mod is actually working in game? Is there a screen or an item I can look for when starting a campaign?
q2. You mention optional starts, how does one invoke these options?


Found out both. seems you just rename the files in the mod for the options.

For the standard starts look at ammo capacity. The Tennessee and Pennsylvania class BB should have 300 rounds of 14" ammo per turret. On the Japanese side look for a Kitakami, which should now have a store of 8 torpedoes per launcher.

With the optional starting subs look at the fleet near Pearl Harbor. You should have 4 Gato class subs. These are not present in the vanilla game.

引用自 Squad
Agent X: You created a brilliant Mod. Thanks a lot!. :)

Glad you like it!

引用自 dazoline
I think as a side effect of the time changes it now only takes 3 days to build a carrier in San Deigo or any port for that matter. You may want to look at extending those build times.

Thanks for the heads up. I'll take a look at this and should have the new version up tonight.
最后由 SpecTRe_X 编辑于; 2018 年 12 月 7 日 上午 10:35
SpecTRe_X 2018 年 12 月 7 日 上午 10:55 
The build issue was an oversight left over from testing. 2.02 fixes this and is available above.
Player8 2018 年 12 月 7 日 下午 3:45 
Nice mod - are some of the british and us bases missing fog of war coverage, when starting a japanese campaign on hard? If so then i think it is a bug that is caused by mods but if you don't have that then it might be my game. thanks
SpecTRe_X 2018 年 12 月 7 日 下午 4:47 
引用自 Player8
Nice mod - are some of the british and us bases missing fog of war coverage, when starting a japanese campaign on hard? If so then i think it is a bug that is caused by mods but if you don't have that then it might be my game. thanks
You're right, it's the mod. I'll look into it, thanks for the heads up.
Squadl 2018 年 12 月 8 日 上午 2:50 
Is it possible to limit the ships that can be built/bought? I am planning to make a list of the real number of american ships which were in the pacific. There were enough BB's with 20 nm range to fill many Task Forces, assisted by other older BB's or CA's and CV's/CVE's.

The game mechanic shows the real vessel names, when you built a vessel in realistic numbers.
If you built too much of one class, the names will be double or if you built to much of one kind they have sometimes names of ships that were planned but never finished in the production... like the Yorktown-class carriers. In Real Life there were only 3 ships built.

Your Mod is awesome. but I like more the version before, with the lower "building time", because you can order some ships to the pacific that allready existed at this time. Would be nice if you can reduce the building time for these kind of ship classes.

I have to study for my medical professional school the next week. I made links to all ship classes with their production date, if you like I will make a list of vessels for shorter building times and their numbers after next week.

Just a suggestion if you like. It's your own great MOD... and I am too old and gimb to be clever enough for modding :)
This MOD is far better than the vanilla version of this great game.
Player8 2018 年 12 月 8 日 上午 6:14 
引用自 Agent X
引用自 Player8
Nice mod - are some of the british and us bases missing fog of war coverage, when starting a japanese campaign on hard? If so then i think it is a bug that is caused by mods but if you don't have that then it might be my game. thanks
You're right, it's the mod. I'll look into it, thanks for the heads up.
I noticed it when using a clean new mod as well with no changes. I reported as a bug as I don't think it is related to any of the changes in mod parameters.
SpecTRe_X 2018 年 12 月 8 日 上午 7:00 
引用自 Squad
Is it possible to limit the ships that can be built/bought? I am planning to make a list of the real number of american ships which were in the pacific. There were enough BB's with 20 nm range to fill many Task Forces, assisted by other older BB's or CA's and CV's/CVE's.

......

I have to study for my medical professional school the next week. I made links to all ship classes with their production date, if you like I will make a list of vessels for shorter building times and their numbers after next week.

Just a suggestion if you like. It's your own great MOD... and I am too old and gimb to be clever enough for modding :)
This MOD is far better than the vanilla version of this great game.

The only way to currently limit when ships can be built that I know of is to tie it to your objective progress, which is inherently flawed. I was planning on looking at the unlock order already and perhaps changing build times, but I'm not sure when I'll have time to hammer it out.

I can aid this by giving the US the ships that already existed as starting ships/fleets, which is something I was thinking of doing for Japan anyway. Maybe start them out near Antarctica to slow down their arrival, as a work around for them being too early to the Pacific.

I'd be happy to look over the list, some suggestions would definitely help me formulate a leveled perspective when reworking build times and unlock orders. Take your time too, I'm putting in a bid for a job and will be primarily busy with that for ~2 weeks.

And don't doubt yourself, the data modding is done by CSV spreadsheets. :)

引用自 Player8
引用自 Agent X
You're right, it's the mod. I'll look into it, thanks for the heads up.
I noticed it when using a clean new mod as well with no changes. I reported as a bug as I don't think it is related to any of the changes in mod parameters.

Good to know, I was looking last night and wasn't able to see anything that seemed to be causing that.
Tasslehofph 2018 年 12 月 10 日 上午 12:09 
Where or how do you download this please?

Thank You for your work
Squadl 2018 年 12 月 10 日 下午 1:20 
You'll find the download link of this great mod at the bottom of the first post.

And here you'll find the explanation how to get it work and other mods:
https://steamcommunity.com/app/298480/discussions/0/617329920705487575/
最后由 Squadl 编辑于; 2018 年 12 月 10 日 下午 1:27
просто чел 2018 年 12 月 10 日 下午 5:09 
nice but if it is realism work a bit on guns reload speed they are all the same as for Yamata and clemson
SpecTRe_X 2018 年 12 月 11 日 下午 1:04 
引用自 1981
nice but if it is realism work a bit on guns reload speed they are all the same as for Yamata and clemson

It's on the list for the next release. Work has picked up though, so it's going to be a while before it's out.
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