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Pretty important detail, we get the Type 93 torpedo ranged at 22nmi, so one of the key advantages the IJN historically had is there and balanced properly.
Some details are still a bit wonky, for example war with the US broke out when a supply convoy came too close to Guam, and AI decided it was time to raid the island
If so , thats a bummer and removes a big chunk of the allied war effort, to interdict convoys heading for the Home islands.
Not raw resources, but supplies do not materialize out of thin air, you actually have to ship them, and take the ports where they are generated.
All in all, the logistic situation in the campaign is a lot more dire than in the USN campaign, where I didn't have to worry at all even on hard mode and would just push to the finish line in one decisive move.
With the IJN campaign, you have a lot more ground to cover, and attrition rate of your forces is very high, as you have to take a lot of very well defended ports early on.
As long there is no war bonds for Japan, like USA does buying and building ships, then i am okay with.
I figured it will be awhile for them to polish the game and looking forward to it someday.
The game does not simulate "raw materials" at all, this is abstracted by warbonds for both sides, and they come from holding strategic points on the map.
You still need to hold pretty much the same areas of the map though, since those generate the warbonds and supplies you need.
If the naming of "warbonds" for both sides, or the fact that crude oil and steel immediately materialize as aviation fuel and shells at their point of origin is really that much of an issue, then this probably is not the game for you.
After all, the only shipbuilding for the USN side happens on US West Coast too, even the atomic bomb is available by early 1943 if you are striking fast.
I likewise agree the warbond abstraction works for the purpose of the game. Consider this game still simulate supply of ammo and fuel, cutting japan off from the Phillipines will still be a significant impact if the mainland fleet cannot recieve sufficient fueling as it did irl. Warbond does not let you make fuel, only build ships which cant run without fuels anyway.
What I would like to see changed is to have fleet, especially ones with capital ships more fuel intensive and have fuel production in places like mainland production greeatly reduced so that it will actually matter in the campaign. (Though at the current point I am feeling the effect of a stretched supply line as well, but mostly at an annoyance level rather than real issue)
Historically, I should have had 2 NC class before the war started, but it wasn't until the summer of 1942 that NC class appeared in the game, and I had nothing to contend with KONGOs for six months.
If the IJN campaign and the USN campaign start the same way, I think the KONGOs plus carrier must be a nightmare, we can do a lot of things in 6 months...
In my first US game my carrier fleet got caught by two Kongous, I thought im a gonner when a pensacola stood up and decided to destory both Kongou-Class by magzine explosion in the span of around 5 salvos.......
But yeah practically speaking in game they are the best ship IGN have in a era of aircraft carrier.
Look like another random game here :(
The US has most of their forces concentrated at Pearl Harbor when you start the game, you can basically do whatever you want and never be attacked, so long as you don't go after anyone. but once you attack any fleet or port the Nation will declare war on you. So you can quite literally fight one country at a time in the Pacific, because it seems the Brits don't get involved until you attack their interests.
Basically the Japanese start off with massive amounts of ships at their disposal, whereas the US has to start builidng a lot of their fleets after the fact. I played on Easy just so I could see how the game functioned, and I have to say that even after attacking Pearl Harbor with an even bigger force than the one I did historically, the Americans didn't make my raid very easy, infact they had their carriers right there just sitting out front, only problem was that it did not feel like tge surprise attack it was supposed to be, as there really arent any ships at ancor, instead most of them are out there ready to fight back, so I'm thinking they still need to work that out.