Victory At Sea Pacific

Victory At Sea Pacific

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TheCr33pur Oct 5, 2018 @ 8:40am
Japanese Campaign
I know it is early to ask, is anyone here playing the Japanese Campaign? Like to see some videos on youtube and see how things are setup on the opposite side. Looking forward to buy it, but i want to see what it is like first.
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Showing 1-15 of 28 comments
Mallear Oct 5, 2018 @ 8:51am 
Trying it right now, it starts you with everyone at peace, just right before december 1941 with kido butai assembled and ready to strike pearl.... cant get a simple strike done however because bombers simply refuse to strike pearl or its near fleets. If someone managed to somewhat historically strike Pearl please tell me how
Last edited by Mallear; Oct 5, 2018 @ 8:51am
You start the IJN campaign with a lot of assets, it definitely is a huge step up in scale compared to the USN campaign.

Pretty important detail, we get the Type 93 torpedo ranged at 22nmi, so one of the key advantages the IJN historically had is there and balanced properly.

Some details are still a bit wonky, for example war with the US broke out when a supply convoy came too close to Guam, and AI decided it was time to raid the island :steammocking:
fragile Oct 5, 2018 @ 10:45am 
So I am assuming the Japanese do not have to worry about collecting resources from the Dutch East Indies, among other places, in order to have enough oil and raw materials to fuel their war machine?

If so , thats a bummer and removes a big chunk of the allied war effort, to interdict convoys heading for the Home islands.
Kamikadze Oct 5, 2018 @ 11:57am 
Pearl Harbor AA has a god mode, everything that comes into its range is lost without a chance, even dropping bombs is not realistic.
Eeroth Oct 5, 2018 @ 1:13pm 
I was pretty much sure that I will lose whole carrier fleet in raid to Pearl Harbor. As soon as I started the raid there came out 2-3 carriers, tons of destroyers and cruisers. Later 5 battleships. I was able to retreat without losing more than destroyers. Still sinking 2 enemy carriers and tons of destroyers and cruisers. Have to say it was kind a epic battle. Only sad part was that I lost all my planes on raid to Pearl except torpedo bombers which where shot down by enemy carrier.
Originally posted by fragile:
So I am assuming the Japanese do not have to worry about collecting resources from the Dutch East Indies, among other places, in order to have enough oil and raw materials to fuel their war machine?

Not raw resources, but supplies do not materialize out of thin air, you actually have to ship them, and take the ports where they are generated.

All in all, the logistic situation in the campaign is a lot more dire than in the USN campaign, where I didn't have to worry at all even on hard mode and would just push to the finish line in one decisive move.

With the IJN campaign, you have a lot more ground to cover, and attrition rate of your forces is very high, as you have to take a lot of very well defended ports early on.
TheCr33pur Oct 5, 2018 @ 4:10pm 
As long there are raw resources that needed to be shipping to the mainland of Japan, she will need that to continue her war efforts to build ships and planes, etc. Of course supplies, fuels, etc will also needed to be transported to bases.

As long there is no war bonds for Japan, like USA does buying and building ships, then i am okay with.

I figured it will be awhile for them to polish the game and looking forward to it someday.
Originally posted by Nightstalker:
As long there is no war bonds for Japan, like USA does buying and building ships, then i am okay with.

The game does not simulate "raw materials" at all, this is abstracted by warbonds for both sides, and they come from holding strategic points on the map.

You still need to hold pretty much the same areas of the map though, since those generate the warbonds and supplies you need.

If the naming of "warbonds" for both sides, or the fact that crude oil and steel immediately materialize as aviation fuel and shells at their point of origin is really that much of an issue, then this probably is not the game for you.

After all, the only shipbuilding for the USN side happens on US West Coast too, even the atomic bomb is available by early 1943 if you are striking fast.
Mycophobia Oct 5, 2018 @ 6:38pm 
Originally posted by Nightstalker:
As long there are raw resources that needed to be shipping to the mainland of Japan, she will need that to continue her war efforts to build ships and planes, etc. Of course supplies, fuels, etc will also needed to be transported to bases.

As long there is no war bonds for Japan, like USA does buying and building ships, then i am okay with.

I figured it will be awhile for them to polish the game and looking forward to it someday.

I likewise agree the warbond abstraction works for the purpose of the game. Consider this game still simulate supply of ammo and fuel, cutting japan off from the Phillipines will still be a significant impact if the mainland fleet cannot recieve sufficient fueling as it did irl. Warbond does not let you make fuel, only build ships which cant run without fuels anyway.

What I would like to see changed is to have fleet, especially ones with capital ships more fuel intensive and have fuel production in places like mainland production greeatly reduced so that it will actually matter in the campaign. (Though at the current point I am feeling the effect of a stretched supply line as well, but mostly at an annoyance level rather than real issue)
Nox Oct 5, 2018 @ 6:51pm 
Originally posted by Nightstalker:
I know it is early to ask, is anyone here playing the Japanese Campaign? Like to see some videos on youtube and see how things are setup on the opposite side. Looking forward to buy it, but i want to see what it is like first.
I am still 22 hours in the my usa campagin Q__Q
122287606 Oct 5, 2018 @ 8:14pm 
I have to say that KONGO class is really powerful!

Historically, I should have had 2 NC class before the war started, but it wasn't until the summer of 1942 that NC class appeared in the game, and I had nothing to contend with KONGOs for six months.

If the IJN campaign and the USN campaign start the same way, I think the KONGOs plus carrier must be a nightmare, we can do a lot of things in 6 months...
Mycophobia Oct 5, 2018 @ 8:41pm 
Originally posted by 122287606:
I have to say that KONGO class is really powerful!

Historically, I should have had 2 NC class before the war started, but it wasn't until the summer of 1942 that NC class appeared in the game, and I had nothing to contend with KONGOs for six months.

If the IJN campaign and the USN campaign start the same way, I think the KONGOs plus carrier must be a nightmare, we can do a lot of things in 6 months...

In my first US game my carrier fleet got caught by two Kongous, I thought im a gonner when a pensacola stood up and decided to destory both Kongou-Class by magzine explosion in the span of around 5 salvos.......

But yeah practically speaking in game they are the best ship IGN have in a era of aircraft carrier.
TheCr33pur Oct 5, 2018 @ 10:31pm 
Well that is too bad, wish they were creative enough to set this up for Japanese that need raw resources to continue her war efforts. The Japanese didnt use or buy warbonds to fight like the Americans did.

Look like another random game here :(
SpecTRe_X Oct 5, 2018 @ 11:54pm 
I'd consider checking in on this title later once modding is a thing. Modifying war bonds to materials should be fairly easy if the tool kit s decent. As it stands currently, and despite the appearance, the game is more "early access" in state than a finished product that simply has a few bugs.
Work_Magics Oct 6, 2018 @ 12:31am 
I've already played a bit of the US Campaign, and then also opened up a Japanese one today.

The US has most of their forces concentrated at Pearl Harbor when you start the game, you can basically do whatever you want and never be attacked, so long as you don't go after anyone. but once you attack any fleet or port the Nation will declare war on you. So you can quite literally fight one country at a time in the Pacific, because it seems the Brits don't get involved until you attack their interests.

Basically the Japanese start off with massive amounts of ships at their disposal, whereas the US has to start builidng a lot of their fleets after the fact. I played on Easy just so I could see how the game functioned, and I have to say that even after attacking Pearl Harbor with an even bigger force than the one I did historically, the Americans didn't make my raid very easy, infact they had their carriers right there just sitting out front, only problem was that it did not feel like tge surprise attack it was supposed to be, as there really arent any ships at ancor, instead most of them are out there ready to fight back, so I'm thinking they still need to work that out.
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Date Posted: Oct 5, 2018 @ 8:40am
Posts: 28