Plane Mechanic Simulator

Plane Mechanic Simulator

HELLRACER Mar 8, 2021 @ 3:47am
NO MORE RADIAL ENGINES
i am at the second plane with radial engines and everytime something breaks we gotta pull the whole engine apart for 1 piece for example the camshaft ring you gotta pull every cilinder apart for 1 fricking component i mean comon i irl would pull it out without having to take the whole block apart for 1 component
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Showing 1-15 of 16 comments
Capt. Carrot Mar 8, 2021 @ 4:20am 
That means no American Bombers & very few american fighters will be added to the game. That's not going to help the game sell in the USA is it now
HELLRACER Mar 8, 2021 @ 4:31am 
most are english planes anyway
Murder Inc.­­™ Mar 8, 2021 @ 12:38pm 
hehehe I grew up working on radials...we are a demented group for sure ;)
HELLRACER Mar 8, 2021 @ 12:58pm 
i would like a mustang p51 english design american build :steamhappy:
xenofoxx Mar 10, 2021 @ 10:05am 
Yeah, it would be a nice feature if the devs could allow the player to remove the cylinder assembly on the Mercury engine, similar to the heads Merlin engine.

Would make it faster for missions where you need to check the pistons, rods and rings.
Mark Abrams Mar 26, 2021 @ 6:52am 
Yeah the Wellington is giving me braincancer ....every ♥♥♥♥♥♥♥♥ mission you have to fully disassemble every single part. ASSEMBLY-GROUPS are direly needed here.
blazingchevhell Mar 30, 2021 @ 11:35am 
Welcome to the wonderful world of Round Engines. I really want to see a Wasp Major, but I gonna say that and the Duplex Cyclone aint happening. R-2800 is the most I could hope for.
whassoi Apr 14, 2021 @ 12:00pm 
Originally posted by blazingchevhell:
Welcome to the wonderful world of Round Engines. I really want to see a Wasp Major, but I gonna say that and the Duplex Cyclone aint happening. R-2800 is the most I could hope for.
Is the R-2800 not also called a twin wasp? and propelled amongst others of course the 'Jug'? If so that would make it worse as this is double radial engine with 18 cylinders, is it not?
devil_505 Apr 16, 2021 @ 3:10pm 
There must be a very special place in hell for the developers, that decided to put two radial engine planes in the game, each with two of those monsters! And both one after another and not spread over the two campaigns.

Maybe devs are already there and that is the reason we don´t hear from them anymore.

Blenheim was a real pain in the ass and as tedious as twenty Tiger suspension reworks in a row in Tank Mechanic Simulator. Mostly because of the damn valves, for that you have really to hit a single pixel if you don´t want to hear words like "Nope" and "No" a million times.

If we are working on an English airfield in WWII they could at least have hired an British English native speaker for the few words. British English is so much more pleasant to the ears then American English (IMHO).

Way too much parts need to be disassembled to be able to remove single cylinders from the engine. If you have to disassemble the whole engine to get down to the innards of the crankcase your head starts to hurt after you are halfway through (mostly my neck).

There is no reason to remove the rocker section, the exhausts or the spark plugs to be able to remove the cylinders.

If it would be possible to turn the propeller like on all of the line-engine powered planes you could at least swap the pistons without having to remove everything.

Wellington is less worse in regards of engine repairs, but has a few bugs that needs to be fixed. For example the exhaust ring is not in line with the cylinders and there is some piece of art on one of the bomb bay doors of the right bomb bay.



Last edited by devil_505; Apr 16, 2021 @ 3:17pm
Blackmane Apr 17, 2021 @ 4:23pm 
I would have thought radial engines came apart as assemblies too. The tiger moth is an example of a better way to strip these engines. I would suggest making the cylinders far easier to remove than the tiger moth if the engine is to be disassembled every mission. I stopped playing at the second plane too. I just couldn't take any more of the grind to strip an engine, remove all the cylinders to replace one part in the heart of the engine, for mission after mission. I find this game mechanic to be tedious and boring compared to similar processes in games like car mechanic simulator, or tank mechanic simulator. It's a game. It is not supposed to be a boring tedious endless drag to complete the simplest tasks. That's just bad game design. My two cents worth....
blazingchevhell Aug 4, 2021 @ 1:39pm 
Originally posted by devil_505:
There must be a very special place in hell for the developers, that decided to put two radial engine planes in the game, each with two of those monsters! And both one after another and not spread over the two campaigns.

Maybe devs are already there and that is the reason we don´t hear from them anymore.

Blenheim was a real pain in the ass and as tedious as twenty Tiger suspension reworks in a row in Tank Mechanic Simulator. Mostly because of the damn valves, for that you have really to hit a single pixel if you don´t want to hear words like "Nope" and "No" a million times.

If we are working on an English airfield in WWII they could at least have hired an British English native speaker for the few words. British English is so much more pleasant to the ears then American English (IMHO).

Way too much parts need to be disassembled to be able to remove single cylinders from the engine. If you have to disassemble the whole engine to get down to the innards of the crankcase your head starts to hurt after you are halfway through (mostly my neck).

There is no reason to remove the rocker section, the exhausts or the spark plugs to be able to remove the cylinders.

If it would be possible to turn the propeller like on all of the line-engine powered planes you could at least swap the pistons without having to remove everything.

Wellington is less worse in regards of engine repairs, but has a few bugs that needs to be fixed. For example the exhaust ring is not in line with the cylinders and there is some piece of art on one of the bomb bay doors of the right bomb bay.

Have you ever held a jug from an air cooled engine. Heavy monsters, but I agree, the inability to remove a jug with the head intact is just not realistic.
Goose Aug 15, 2021 @ 1:36pm 
no more radial engines? so you wanna eliminate pretty much every single bomber and even some fighters from this game??
HELLRACER Aug 15, 2021 @ 1:41pm 
Originally posted by Goose:
no more radial engines? so you wanna eliminate pretty much every single bomber and even some fighters from this game??
yes
blazingchevhell Aug 22, 2021 @ 3:08pm 
Originally posted by HELLRACER:
Originally posted by Goose:
no more radial engines? so you wanna eliminate pretty much every single bomber and even some fighters from this game??
yes
Wimp. J/K! Look the game is still basically a playable alpha, working on real radials is not all that hard, it just takes a long time. But the way the devs have coded the dependencies, it shows they have not seen a radial get disassembled. Some air cooled engines allow the head to be removed prior to the jug, and some are removed as an assembly. But these engines here are not realistic and getting the devs to read a service manual is probably a no go. So no I do not agree with you or others that share you opinion of not includign radial engines. Outside of the RR and Packard built Merlins and the Germans BMW's the vas majority of aircraft engines used in Big Mistake Number Two were radial designs.
Last edited by blazingchevhell; Aug 22, 2021 @ 3:09pm
HELLRACER Aug 23, 2021 @ 9:30am 
i didnt say we would want a feww but after 300times taking apart basicly the same engines you get annoyed by it as you need to take the full head apart as i think on these radials the valves come out as an assembly im no plane engine expert by anymeans
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