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Would make it faster for missions where you need to check the pistons, rods and rings.
Maybe devs are already there and that is the reason we don´t hear from them anymore.
Blenheim was a real pain in the ass and as tedious as twenty Tiger suspension reworks in a row in Tank Mechanic Simulator. Mostly because of the damn valves, for that you have really to hit a single pixel if you don´t want to hear words like "Nope" and "No" a million times.
If we are working on an English airfield in WWII they could at least have hired an British English native speaker for the few words. British English is so much more pleasant to the ears then American English (IMHO).
Way too much parts need to be disassembled to be able to remove single cylinders from the engine. If you have to disassemble the whole engine to get down to the innards of the crankcase your head starts to hurt after you are halfway through (mostly my neck).
There is no reason to remove the rocker section, the exhausts or the spark plugs to be able to remove the cylinders.
If it would be possible to turn the propeller like on all of the line-engine powered planes you could at least swap the pistons without having to remove everything.
Wellington is less worse in regards of engine repairs, but has a few bugs that needs to be fixed. For example the exhaust ring is not in line with the cylinders and there is some piece of art on one of the bomb bay doors of the right bomb bay.
Have you ever held a jug from an air cooled engine. Heavy monsters, but I agree, the inability to remove a jug with the head intact is just not realistic.