Disgaea 5 Complete

Disgaea 5 Complete

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it's a gabe Apr 19, 2020 @ 4:07am
Any hints on Christo that I should be aware of?
I play Christo mostly as a debuffing archer, focusing on debuffs when necessary and letting him use offensive skills when there's no need to debuff any enemies. I use him as a healer only when absolutely necessary. However, I noticed most of his exclusive evilities boost INT and RES, and there's even one to boost normal attacks when he has a staff equipped.

This has me a little confused. Am I using him the wrong way? Should I rework him to focus entirely on support? I'm pretty "early" in the game, btw (currently chapter 9, I think). He's just Lv45.
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Showing 1-5 of 5 comments
KarmaTheAlligator Apr 19, 2020 @ 4:29am 
There's no right or wrong way to use a character. If what you're doing is working for you, then it's fine.

In post-game, most people use him for the accuracy boost his Tactician unique evility gives, as that's a cheap way to guarantee 100% accuracy (just park him next to the attacker).
Z3n Apr 19, 2020 @ 4:54am 
It's a good idea to give him a staff and some elemental spells.

His unique evility giving 100% accuracy and his overload make him useful regardless of level. Superlative Ally is great if you level him up. Move him around during the turn as needed.
Pickleton Apr 19, 2020 @ 7:13am 
The one that boosts normal attacks is from the male clergy class, not an exclusive one. If you had him subclassed as a cleric (female), he'd learn the bow equivalent, which changes the stats bows use to RES. The RES Arrows evility is one of, if not my favorite, evility for archers, because high tier orbs are so easy to get early on. It's perfect for a support archer, because having an orb equipped will increase SP, effect of healing (RES), improved tankiness to spells (RES), and additionally increase normal attack damage.
it's a gabe Apr 19, 2020 @ 7:39am 
Originally posted by KarmaTheAlligator:
There's no right or wrong way to use a character. If what you're doing is working for you, then it's fine.

In post-game, most people use him for the accuracy boost his Tactician unique evility gives, as that's a cheap way to guarantee 100% accuracy (just park him next to the attacker).
He's been pretty fun to play with. Definitely not useless, but the evilities had me confused for a moment.
Originally posted by Pickleton:
The one that boosts normal attacks is from the male clergy class, not an exclusive one. If you had him subclassed as a cleric (female), he'd learn the bow equivalent, which changes the stats bows use to RES. The RES Arrows evility is one of, if not my favorite, evility for archers, because high tier orbs are so easy to get early on. It's perfect for a support archer, because having an orb equipped will increase SP, effect of healing (RES), improved tankiness to spells (RES), and additionally increase normal attack damage.
Oooh yeah, that makes sense now. I'm gonna train him on the male variant to get that evility. It seems interesting. I imagine this might make him less effective with bow skills if I buiuld him around RES, though? He hasn't been bad as a bow user and he and my maid are my main rangers (I also have a male mage and sometimes I use Metallia, though). I don't use my thief's gun too much since stealing stuff from enemies turns out to be so useful not only for the gear, but also to weaken them, and my professor is used mostly for the buffs, so it's even more rare for me to use her offensively.
CarThief Apr 20, 2020 @ 5:44am 
Well, as they said, if it works for you, then hey, why not. Though it does help to look at the weapon rankings of a character early-game and give them something they're good at wielding (like giving a unit with A-rank sword skill a sword). Or to look at their evilities and pick a weapon based on that, if their unique evility benefits from a certain weapon.

Though by the time you beat the game and do post-game stuff, anything's a valid strategy, with how you can make anyone learn just about any evility and make them go from physical attacker to mage or tank or whatever.

Personally i use him as one of the team's mages, and his Overload is pretty much god-tier, a great help in a certain post-game bonus boss fight as it gives you a free turn to setup your units without them getting nuked into oblivion.
(If you're curious (spoilers ahead): It was when facing Carnage Baal, using his Overload there gave all the ally units 100% evasion so Baal couldn't nuke people to death in one hit in the first enemy turn. Which was just enough time to take out 1-2 Baal units and occupy their spots to stay out of the other Baal unit's ranges.)

He's also fantastic for dealing with Item Gods in the Item World when you're mid/post-game, because Item Gods tend to have severely bloated stats, meaning they dodge like a MF, until Christo comes in and makes that a 100% hit rate.

But that's nothing to worry about for now, all i'd suggest is keep him levelled and up-to-date as it's a mighty good evility and overload.
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Date Posted: Apr 19, 2020 @ 4:07am
Posts: 5