Per Aspera

Per Aspera

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JocMeister Dec 7, 2020 @ 3:57am
End game woes.
Well, 36 hours so far. Enjoyed most of it so far despite a few quirks and problems. Up to 1100 buildings now and performance is starting to drop quite severely on x16

Reached the end game now and decided to put the game on hold for now. My main 2 issues currently with the end game.

- N2. Research to unlock the techs are massive. Basically a few hours of x16 just to unlock the N2 processing and asteroid missions. (I think they are 50k RP EACH).

The actual process of filling the atmosphere with n2 is painfully slow. Have been at it for something like 4 hours now and I predict I´m a little more than half way there.

But now the real killer: The Magnetic Shield mission....Come on devs.
First you need 12 launches to build the Space Elevator....feels a bit "meh" but okay...

Then you need additional launches for the actual Magnetic Shield (forgot the name). And you need, wait for it....30 launches. Yes, 30. Not 3. 30. I thought fine, I´ll just watch a movie in the background and alt-tab now and then....I have been at it now for 2+ hours and I only had 8/30 launches done so far. So in order to complete this mission I probably need 6-8 hours more of alt-tabbing.

There is NOTHING else to do for me in the game right now. All I can do is wait. That is pretty bad design IMO. I can´t even leave the game running during the night or something since you have to relaunch the mission every 15-30 mins. I don´t know what the devs where thinking with this mission. Feels like it was just thrown in there to make the game longer?
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Showing 1-11 of 11 comments
L1ghtn1ng Dec 7, 2020 @ 4:32pm 
100% Agreed with you. This needs to change drastically so that people including myself can actually finish the game's storyline
Althis Dec 7, 2020 @ 4:34pm 
Originally posted by JocMeister:
But now the real killer: The Magnetic Shield mission....Come on devs.
First you need 12 launches to build the Space Elevator....feels a bit "meh" but okay...

Then you need additional launches for the actual Magnetic Shield (forgot the name). And you need, wait for it....30 launches. Yes, 30. Not 3. 30. I thought fine, I´ll just watch a movie in the background and alt-tab now and then....I have been at it now for 2+ hours and I only had 8/30 launches done so far. So in order to complete this mission I probably need 6-8 hours more of alt-tabbing.

There is NOTHING else to do for me in the game right now. All I can do is wait. That is pretty bad design IMO. I can´t even leave the game running during the night or something since you have to relaunch the mission every 15-30 mins. I don´t know what the devs where thinking with this mission. Feels like it was just thrown in there to make the game longer?

I wish you could set the elevators to keep doing the mission over and over. That would be nice

The campaign story will make you do more with the space elevator. Be prepared.
CuAnnan Dec 7, 2020 @ 5:45pm 
You can stop all of your launch sites from doing what they're doing and spam space elevator with them all.
THen use all of your space elevators to do it.

Don't get me wrong. It's a stupid mission. And it undermines the game in a huge way. And the UX of assigning multiple launch sites and space elevators to the same task is massively counter intuitive.

But it can be faster.
Joking_Phantom Dec 7, 2020 @ 5:51pm 
You can get past the N2 requirements quickly by repeatedly loading your game, which resets the asteroids' cooldown.

For the magnetic dipole shield... well there's no way around it. It's a massive resource cost, with each space elevator costing 1200 carbon and other parts, and each dipole shield launch requires 100 iron and other parts, for a grand total of 3000 iron. You can do it quicker by expanding your base strategically to get more resources

There's also another exploit you can use for this - each additional landing site placed will spawn additional resources nearby. Launching several of these will get you plenty of accessible resources,so you can finish the game faster.
Tyler Dec 7, 2020 @ 6:02pm 
~20 hours i was able to finish it on hard. something like 130ish years in game. I only ended up using 2 space elevators. My only pain point really the whole game was water. I could barely maintain a poulation of like 3000 colonists.

You could definetly make it go faster by expanding and setting up multiple space elevators. I found it hard enough to supply 2 with the 150 iron per shield launch for a total of 4500 on hard difficulty i beat it on.
Last edited by Tyler; Dec 7, 2020 @ 6:03pm
Rauros Dec 7, 2020 @ 7:00pm 
I ended up building 3 space elevators (12 missions each I believe). Really helped with the big projects.

For me the problem was electronics. Even on priority, I kept running out. I had about 300 workers but apparently that wasn't enough.
Rauros Dec 7, 2020 @ 7:01pm 
Originally posted by Joking_Phantom:
YThere's also another exploit you can use for this - each additional landing site placed will spawn additional resources nearby. Launching several of these will get you plenty of accessible resources,so you can finish the game faster.
Would most people say this was an exploit? That would imply they are going to "fix' it, which would take a lot of fun out of the game. That's what hard mode is for (I believe on hard you don't get resources spawned).
Joking_Phantom Dec 7, 2020 @ 7:04pm 
They definitely spawn on hard mode. I personally don't have an issue with it, especially since this is a single player game, where players who don't like to feel like they are "cheating" can just refrain from using that technique.
JocMeister Dec 7, 2020 @ 10:09pm 
The bottleneck in my base isn´t the space elevator but rather the 100 Iron. Or rather MOVING the 100 to the space elevator. Thats the bottleneck and I can´t really do much about that. The big Iron fields are a long way from the space elevator and pathing/priority is very bad at times.

On several occasions iron got stuck completely and the drones stopped loading it. I then had to cancel the mission and restart it in order to get it "unstuck".

The mission is just a long grind. Nothing to do in the meantime but alt-tab and that is IMO very bad design. Having 30 launches makes no sense besides adding empty content . They could just as well just have slapped a 6 hour timer on the mission.
WanderingUrsa Dec 8, 2020 @ 12:42am 
Originally posted by Joking_Phantom:
You can get past the N2 requirements quickly by repeatedly loading your game, which resets the asteroids' cooldown.

Not just the asteroids. Deimos too. I've crashed Deimos several times into mars now, in the same game.
Rav3n Dec 8, 2020 @ 5:39am 
When I saw the spaceport limit going up I was expecting late game projects to take loads of rocket starts to complete. In the end I just built 3 elevators quickly using 12 spaceports each and I think it was fine. The reason why everything is/feels so abyssmally slow is the fact that workers 'bug out' or just don't deliver the resources (there's a huge thread about worker prioritization already).
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Date Posted: Dec 7, 2020 @ 3:57am
Posts: 11