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It´s so obvious someone´s been fixing a line here and there in his spare time, while everyones (so all 2 1/2 hobby-progamers i guess) true focus is putting out another expansion to make money, while completly breaking the game once again for the coming years.
The players and the game : Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/Terraforming Mars/TerraformingMars_Data/Managed'
Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/Terraforming Mars/MonoBleedingEdge/etc'
Initialize engine version: 2019.4.15f1 (fbf367ac14e9)
[Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/Terraforming Mars/TerraformingMars_Data/UnitySubsystems
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f14)
Vendor:
VRAM: 8031 MB
Driver: 30.0.15.1165
Begin MonoManager ReloadAssembly
- Completed reload, in 0.132 seconds
D3D11 device created for Microsoft Media Foundation video decoding.
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
UnloadTime: 0.685200 ms
[2022-02-21T01:44:33.7397159Z][Info][AsmoLogger] AsmoLogger initialized {"LogLevel":"Info","IsDebugBuild":false}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2022-02-21T01:44:33.7521160Z][Info][CoreApplication] Initialization {"SDK Version":"5.2.0"}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2022-02-21T01:44:33.8602423Z][Info][FacepunchAgent] Steam client initialized.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2022-02-21T01:44:33.8632179Z][Info][LocalizationManager] Supported Languages: en_US, fr_FR, de_DE, it_IT, es_ES, sv_SE
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2022-02-21T01:44:33.9336517Z][Info][LocalizationManager] Using saved language preference: fr_FR
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2022-02-21T01:44:33.9911877Z][Info][State machine] OnlineConnection enters LoggedOut (LuckyHammers.StateMachine.SimpleState) state.
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2022-02-21T01:44:33.9996201Z][Info][OAuthGate] Looking for a private access token...
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2022-02-21T01:44:34.0254114Z][Info][OAuthGate.sender] Requesting an access token by refresh token {"url":"https://api.asmodee.net/main/v2/oauth/token","grant_type":"refresh_token","client_id":"TFM-PC"}
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2022-02-21T01:44:34.0601316Z][Info][CoreApplicationDelegate] Set IsApplicationActive booted:False
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UnityIAP Version: 2.2.7
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initializing Unity purchasing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
purchase DLC notif received on platform : Steam
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UNLOCKED DLC WITH PRODUCT ID : Prelude
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
STEAM - Retrieving products
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Initialized Unity purchasing
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
loaded DLC notif for platform : Steam
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
UNLOCKED DLC WITH PRODUCT ID : Prelude
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Setting up 6 worker threads for Enlighten.
Thread -> id: 6a5c -> priority: 1
Thread -> id: 3004 -> priority: 1
Thread -> id: 7e34 -> priority: 1
Thread -> id: 56e4 -> priority: 1
Thread -> id: 7540 -> priority: 1
Thread -> id: 52b8 -> priority: 1
DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
(Filename: Line: 589)
LuckyHammers.Variables.AnimationSpeedVariable must be instantiated using the ScriptableObject.CreateInstance method instead of new AnimationSpeedVariable.
(Filename: Line: 683)
Unloading 6 Unused Serialized files (Serialized files now loaded: 0)
Unloading 136 unused Assets to reduce memory usage. Loaded Objects now: 94768.
Total: 113.993100 ms (FindLiveObjects: 3.464500 ms CreateObjectMapping: 9.230600 ms MarkObjects: 101.080300 ms DeleteObjects: 0.217300 ms)
IncreaseTerraformingRatingEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new IncreaseTerraformingRatingEffect.
(Filename: Line: 683)
IncreaseTerraformingRatingEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new IncreaseTerraformingRatingEffect.
(Filename: Line: 683)
IncreaseTerraformingRatingEffect must be instantiated using the ScriptableObject.CreateInstance method instead of new IncreaseTerraformingRatingEffect.
(Filename: Line: 683)
Player 1 placed a tile City on the grid slot 28 (pos: (-3.0, 3.0, 0.0))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player 2 placed a tile City on the grid slot 34 (pos: (3.0, -3.0, 0.0))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Player 3 placed a tile Greenery on the grid slot 11 (pos: (4.0, -1.0, -3.0))
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
Entered the Production Phase
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 35)
then output log :
Initialize engine version: 2018.4.12f1 (59ddc4c59b4f)
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 11.0 [level 11.1]
Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f14)
Vendor:
VRAM: 8031 MB
Driver: 27.21.14.5167
<RI> Initializing input.
<RI> Input initialized.
<RI> Initialized touch support.
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/Uber' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
WARNING: Shader Unsupported: 'Hidden/PostProcessing/FinalPass' - Pass '' has no vertex shader
UnloadTime: 1.188300 ms
[2021-03-06T11:25:42.0440570Z][Warning][StoreManager] There are no steam id override listed
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
AsmodeeNet.Utils.AsmoLogger:_Log(Severity, String, String, Hashtable)
AsmodeeNet.Utils.AsmoLogger:Log(Severity, String, String, Hashtable)
AsmodeeNet.Utils.<>c:<.cctor>b__11_0(Severity, String, String, Nullable`1)
AsmodeeNet.Utils.TestFailedConditionHandler:Invoke(Severity, String, String, Nullable`1)
AsmodeeNet.Utils.AsmoTester:Test(Boolean, Severity, String, String, Nullable`1)
AsmodeeNet.Store.StoreManager:GetSteamOverideDictionary()
AsmodeeNet.Store.StoreManager:Launch()
LuckyHammers.AsmodeeModule.TerraformingMarsApplicationDelegate:Start()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
[2021-03-06T11:25:42.0455446Z][Error][AnalyticsManager] The required context AsmodeeNet.Analytics.ScreenDisplayAnalyticsContext does not exist
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogError(Object)
AsmodeeNet.Utils.AsmoLogger:_Log(Severity, String, String, Hashtable)
AsmodeeNet.Utils.AsmoLogger:Log(Severity, String, String, Hashtable)
AsmodeeNet.Analytics.AnalyticsManager:GetContext()
AsmodeeNet.Analytics.AnalyticsEvents:LogDebugEvent(Boolean, String, String, String, IDictionary`2)
AsmodeeNet.Utils.<>c:<.cctor>b__11_0(Severity, String, String, Nullable`1)
AsmodeeNet.Utils.TestFailedConditionHandler:Invoke(Severity, String, String, Nullable`1)
AsmodeeNet.Utils.AsmoTester:Test(Boolean, Severity, String, String, Nullable`1)
AsmodeeNet.Store.StoreManager:GetSteamOverideDictionary()
AsmodeeNet.Store.StoreManager:Launch()
LuckyHammers.AsmodeeModule.TerraformingMarsApplicationDelegate:Start()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
UnityIAP Version: 1.23.5
UnityEngine.Logger:Log(Object)
UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
AsmodeeNet.Store.StoreManager:Launch()
LuckyHammers.AsmodeeModule.TerraformingMarsApplicationDelegate:Start()
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug.bindings.h Line: 45)
Setting up 6 worker threads for Enlighten.
Thread -> id: 3e8c -> priority: 1
Thread -> id: 42bc -> priority: 1
Thread -> id: 1620 -> priority: 1
Thread -> id: a44 -> priority: 1
Thread -> id: b94 -> priority: 1
Thread -> id: 4dec -> priority: 1
DontDestroyOnLoad only work for root GameObjects or components on root GameObjects.
LuckyHammers.MonoSingleton`1:Awake()
UnityEngine.Object:Instantiate(T)
LuckyHammers.InputModule.InputModule:Initialize()
LuckyHammers.App.<InitializeAllModules>d__7:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 543]
(Filename: Line: 543)
LuckyHammers.Variables.FloatVariable must be instantiated using the ScriptableObject.CreateInstance method instead of new FloatVariable.
System.Reflection.MonoCMethod:InternalInvoke(Object, Object[])
System.Reflection.MonoCMethod:Invoke(BindingFlags, Binder, Object[], CultureInfo)
System.Reflection.ConstructorInfo:Invoke(Object[])
Newtonsoft.Json.Utilities.<>c__DisplayClass5_0`1:<CreateDefaultConstructor>b__1()
System.Func`1:Invoke()
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateNewObject(JsonReader, JsonObjectContract, JsonProperty, JsonProperty, String, Boolean&)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObject(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:SetPropertyValue(JsonProperty, JsonConverter, JsonContainerContract, JsonProperty, JsonReader, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:PopulateObject(Object, JsonReader, JsonObjectContract, JsonProperty, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObject(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:SetPropertyValue(JsonProperty, JsonConverter, JsonContainerContract, JsonProperty, JsonReader, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:PopulateObject(Object, JsonReader, JsonObjectContract, JsonProperty, String)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateObject(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:CreateValueInternal(JsonReader, Type, JsonContract, JsonProperty, JsonContainerContract, JsonProperty, Object)
Newtonsoft.Json.Serialization.JsonSerializerInternalReader:Deserialize(JsonReader, Type, Boolean)
Newtonsoft.Json.JsonSerializer:DeserializeInternal(JsonReader, Type)
Newtonsoft.Json.JsonConvert:DeserializeObject(String, Type, JsonSerializerSettings)
LuckyHammers.SaveModule.BaseSave:Deserialize(String, JsonSerializerSettings)
LuckyHammers.SaveModule.SaveManager:LoadSaveFileAtPath(String)
LuckyHammers.SaveModule.SaveManager:Load(String)
ApplicationManager:LoadConfiguration()
ApplicationManager:OnAppInitializationDone()
LuckyHammers.App.<Initialization_Coroutine>d__5:MoveNext()
UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
[ line 653]
(Filename: Line: 653)
Thanks a lot to be fair.