Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Starflutter Dec 13, 2022 @ 12:06am
Weapons need to be able to shoot past your own ship parts
This is a wonderful game where designing our own ship shouldnt hurt you. I built missles and because the game has 0 3d function for a space game, instead of just not working you actually end up shooting yourself and blowing yourself up. Game doesnt tell you that. So you cant build anything in front of your weapons else you just shoot and kill yourself. Really limits how you can build if you can only build the guns and shield gens on the outside of your ships
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Showing 1-13 of 13 comments
malakhglitch Dec 13, 2022 @ 3:03am 
Not all weapons and shields have the same limitations.

Small shields can project through several meters (squares). Large shields need to be mounted outside and get blocked by anything other than structure blocks.

Missiles can be launched "over" ship structure blocks.

Deck Cannons, Mining Lasers, Tractor Beams, and Sensors are "roof mounted" or what is known as tall components. That means Deck Cannons are the only weapons that can fire over other ship parts in the current iteration of the game.

Take note that the game is in Early Access and not every ship system has been introduced or finalized.

The whole point of the game is to design, build, manage, and fight your ship despite the limitations. Either that or use the player-made mods.
Last edited by malakhglitch; Dec 13, 2022 @ 3:05am
hellatze Dec 13, 2022 @ 4:05am 
Originally posted by Enigmatic Chaos:
This is a wonderful game where designing our own ship shouldnt hurt you. I built missles and because the game has 0 3d function for a space game, instead of just not working you actually end up shooting yourself and blowing yourself up. Game doesnt tell you that. So you cant build anything in front of your weapons else you just shoot and kill yourself. Really limits how you can build if you can only build the guns and shield gens on the outside of your ships
use galactic armory mod. plenty of turret weapons
JarH3ad Dec 13, 2022 @ 4:42am 
If all weapons were roof mounted then all the ships would just be slabs of Armour ramming one another to out live the other, having majority of teh weapons be surface mount makes you actually plan out where to place your weapon systems and makes the game more enjoyable in the long term
KishiPhio Dec 13, 2022 @ 5:06am 
Is anyone going to tell him that firing on yourself OR friendlies does no damage ?
Cause, you litterally cannot kill yourself.
Thing is that you're gonna have to study the game's AIs ships so you know what you're doing (Easiest way), instead of complaining your missiles hit your ship, do something about it.

From what I've got, an elongated structure works best with missiles as there is little chance for missiles to hit yourself (Like an I shaped). Every weapon would require a different structure designed for it.
KishiPhio Dec 13, 2022 @ 5:07am 
Originally posted by JarH3ad:
If all weapons were roof mounted then all the ships would just be slabs of Armour ramming one another to out live the other, having majority of teh weapons be surface mount makes you actually plan out where to place your weapon systems and makes the game more enjoyable in the long term

I completely agree, that's why I'm really reticent about using turrets. It's just not fun nor challenging if you can place anything anywhere (In the case of weapons anyway).
Alavaria Dec 13, 2022 @ 6:54am 
It would be funny to have a ship with the deck cannons on the rear deck, shooting across the length of your ship, but then you'd be unable to hit the back of an enemy ship if both ships were large since the range of those is 190 and a ship can be up to 120 long (probably pretty good if your guns are more like in the middle)
JarH3ad Dec 13, 2022 @ 8:24am 
Originally posted by Enigmatic Chaos:
This is a wonderful game where designing our own ship shouldnt hurt you. I built missles and because the game has 0 3d function for a space game, instead of just not working you actually end up shooting yourself and blowing yourself up. Game doesnt tell you that. So you cant build anything in front of your weapons else you just shoot and kill yourself. Really limits how you can build if you can only build the guns and shield gens on the outside of your ships

Also I think the weapons sitting on the outside of the ship with a no build zone makes it obvious enough there surface mounted
Starflutter Dec 13, 2022 @ 8:23pm 
Originally posted by JarH3ad:
If all weapons were roof mounted then all the ships would just be slabs of Armour ramming one another to out live the other, having majority of teh weapons be surface mount makes you actually plan out where to place your weapon systems and makes the game more enjoyable in the long term
You really dont seem to understand what it is I am trying to say so let me be a little bit more direct. This game in its current state requiring you to put all your guns, aside from two, in the very very very front of your ship or wherever you put them. So all I am right now is a wall of ugly shield gens with a ship that ends up looking like a giant square block because being efficient in this game is paramount. AKA, my designed ship that was hitting itself shouldnt have been. I put missiles on both wings but end up hitting my ship anytime I fire it because I just cant put guns anywhere but on the very outside of the ship. Whats the point of armor, exactly? I dont think its survived anymore than anything else did, the instant I jumped to a the next tier of enemies they deleted me through my shields and armor almost instantly. The only thing it makes me plan is a very basic design to be as effecient as possible but limiting where I can even attach guns. Who cares if you have to break through the armor, thats the -whole point of armor.
Starflutter Dec 13, 2022 @ 8:26pm 
Originally posted by Alavaria:
It would be funny to have a ship with the deck cannons on the rear deck, shooting across the length of your ship, but then you'd be unable to hit the back of an enemy ship if both ships were large since the range of those is 190 and a ship can be up to 120 long (probably pretty good if your guns are more like in the middle)
Look at any current world ships out in the ocean. Cannons all over them, everywhere, front, back, wherever. Its called broadsiding, which this game DOES NOT LET YOU DO
JarH3ad Dec 13, 2022 @ 9:13pm 
Originally posted by Enigmatic Chaos:
Originally posted by JarH3ad:
If all weapons were roof mounted then all the ships would just be slabs of Armour ramming one another to out live the other, having majority of teh weapons be surface mount makes you actually plan out where to place your weapon systems and makes the game more enjoyable in the long term
You really dont seem to understand what it is I am trying to say so let me be a little bit more direct. This game in its current state requiring you to put all your guns, aside from two, in the very very very front of your ship or wherever you put them. So all I am right now is a wall of ugly shield gens with a ship that ends up looking like a giant square block because being efficient in this game is paramount. AKA, my designed ship that was hitting itself shouldnt have been. I put missiles on both wings but end up hitting my ship anytime I fire it because I just cant put guns anywhere but on the very outside of the ship. Whats the point of armor, exactly? I dont think its survived anymore than anything else did, the instant I jumped to a the next tier of enemies they deleted me through my shields and armor almost instantly. The only thing it makes me plan is a very basic design to be as effecient as possible but limiting where I can even attach guns. Who cares if you have to break through the armor, thats the -whole point of armor.

ok and again if everything was roof mounted then you'd just have bricks, having weapons on the surface make you have to think about placement of everything more, game has always work like this and works fine, sure if you wanna play meta you'll run into lots of walls, but would be no different if it was everything being roof mounted and you'd just have bricks instead
If you absolutely want more roof mounted guns there's always mods to make your ship look cool as i doubt we will see any more roof mounted weapons
Aurelia Dec 13, 2022 @ 11:48pm 
Originally posted by Enigmatic Chaos:
Originally posted by JarH3ad:
If all weapons were roof mounted then all the ships would just be slabs of Armour ramming one another to out live the other, having majority of teh weapons be surface mount makes you actually plan out where to place your weapon systems and makes the game more enjoyable in the long term
You really dont seem to understand what it is I am trying to say so let me be a little bit more direct. This game in its current state requiring you to put all your guns, aside from two, in the very very very front of your ship or wherever you put them. So all I am right now is a wall of ugly shield gens with a ship that ends up looking like a giant square block because being efficient in this game is paramount. AKA, my designed ship that was hitting itself shouldnt have been. I put missiles on both wings but end up hitting my ship anytime I fire it because I just cant put guns anywhere but on the very outside of the ship. Whats the point of armor, exactly? I dont think its survived anymore than anything else did, the instant I jumped to a the next tier of enemies they deleted me through my shields and armor almost instantly. The only thing it makes me plan is a very basic design to be as effecient as possible but limiting where I can even attach guns. Who cares if you have to break through the armor, thats the -whole point of armor.

This sounds more like a lack of understanding of what is actually possible and works. Placing a wall of weapons on the front of your ship like that is actually not very effective, and in many cases is just asking to lose a fight, because they are easy to target. They are going to always be the first thing to die. You can place various turrets around the outside of your ship, surrounded with "cubies", using diagonal (or in some cases even straight) armor plates to give them cover, while still allowing their ark to be effecient. For Missiles launchers, do not place them in the front. You can place them on the sides, or even on the back of your ship, deeper inside your ship, with a "railway" for the missiles exit when it fires, before it starts tracking. 4~ blocks on the rail is sufficient, and provides heavy armor on the sides, making it very difficult for enemies to actually hit your launchers, while still allowing your missiles to not hit your ship.

Wall of guns in front is an elementary design that "works", but, as you've experienced, it doesn't actually. Expand your creativity, and spend more time figuring out where you should be placing armor and weapons, and you'll find that it's not actually that difficult.

I fully agree with what jarhead has said. This isn't the first modular spaceship creation game out there in top down, but it is one of the few that doesn't promote "Borg cube best cube", which is a very good thing. Having the bulk of weapons on the outside actually increases the need for tactical approach in both design and battle itself. Being able to position and target certain components over others, aswell as try to avoid having your own components exposed and destroyed is part of this game's charm, more so than just ramming eachothers face into eachother where the one with bigger armor just simply wins.
⇧⇨⇩⇩⇩ (Banned) Dec 13, 2022 @ 11:59pm 
Originally posted by Enigmatic Chaos:
Originally posted by JarH3ad:
If all weapons were roof mounted then all the ships would just be slabs of Armour ramming one another to out live the other, having majority of teh weapons be surface mount makes you actually plan out where to place your weapon systems and makes the game more enjoyable in the long term
You really dont seem to understand what it is I am trying to say so let me be a little bit more direct. This game in its current state requiring you to put all your guns, aside from two, in the very very very front of your ship or wherever you put them. So all I am right now is a wall of ugly shield gens with a ship that ends up looking like a giant square block because being efficient in this game is paramount. AKA, my designed ship that was hitting itself shouldnt have been. I put missiles on both wings but end up hitting my ship anytime I fire it because I just cant put guns anywhere but on the very outside of the ship. Whats the point of armor, exactly? I dont think its survived anymore than anything else did, the instant I jumped to a the next tier of enemies they deleted me through my shields and armor almost instantly. The only thing it makes me plan is a very basic design to be as effecient as possible but limiting where I can even attach guns. Who cares if you have to break through the armor, thats the -whole point of armor.

"Wäääh I dont understand why this 2D game uses 2D logic for most of its weapons."

XD
Sedrido Dec 14, 2022 @ 12:46am 
i still wish we had an energy blaster turret or something of that nature though (maybe even just a turreted version of the small laser blaster that becomes obsolete almost immediately to carry it later into the game)
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Date Posted: Dec 13, 2022 @ 12:06am
Posts: 13