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Small shields can project through several meters (squares). Large shields need to be mounted outside and get blocked by anything other than structure blocks.
Missiles can be launched "over" ship structure blocks.
Deck Cannons, Mining Lasers, Tractor Beams, and Sensors are "roof mounted" or what is known as tall components. That means Deck Cannons are the only weapons that can fire over other ship parts in the current iteration of the game.
Take note that the game is in Early Access and not every ship system has been introduced or finalized.
The whole point of the game is to design, build, manage, and fight your ship despite the limitations. Either that or use the player-made mods.
Cause, you litterally cannot kill yourself.
Thing is that you're gonna have to study the game's AIs ships so you know what you're doing (Easiest way), instead of complaining your missiles hit your ship, do something about it.
From what I've got, an elongated structure works best with missiles as there is little chance for missiles to hit yourself (Like an I shaped). Every weapon would require a different structure designed for it.
I completely agree, that's why I'm really reticent about using turrets. It's just not fun nor challenging if you can place anything anywhere (In the case of weapons anyway).
Also I think the weapons sitting on the outside of the ship with a no build zone makes it obvious enough there surface mounted
ok and again if everything was roof mounted then you'd just have bricks, having weapons on the surface make you have to think about placement of everything more, game has always work like this and works fine, sure if you wanna play meta you'll run into lots of walls, but would be no different if it was everything being roof mounted and you'd just have bricks instead
If you absolutely want more roof mounted guns there's always mods to make your ship look cool as i doubt we will see any more roof mounted weapons
This sounds more like a lack of understanding of what is actually possible and works. Placing a wall of weapons on the front of your ship like that is actually not very effective, and in many cases is just asking to lose a fight, because they are easy to target. They are going to always be the first thing to die. You can place various turrets around the outside of your ship, surrounded with "cubies", using diagonal (or in some cases even straight) armor plates to give them cover, while still allowing their ark to be effecient. For Missiles launchers, do not place them in the front. You can place them on the sides, or even on the back of your ship, deeper inside your ship, with a "railway" for the missiles exit when it fires, before it starts tracking. 4~ blocks on the rail is sufficient, and provides heavy armor on the sides, making it very difficult for enemies to actually hit your launchers, while still allowing your missiles to not hit your ship.
Wall of guns in front is an elementary design that "works", but, as you've experienced, it doesn't actually. Expand your creativity, and spend more time figuring out where you should be placing armor and weapons, and you'll find that it's not actually that difficult.
I fully agree with what jarhead has said. This isn't the first modular spaceship creation game out there in top down, but it is one of the few that doesn't promote "Borg cube best cube", which is a very good thing. Having the bulk of weapons on the outside actually increases the need for tactical approach in both design and battle itself. Being able to position and target certain components over others, aswell as try to avoid having your own components exposed and destroyed is part of this game's charm, more so than just ramming eachothers face into eachother where the one with bigger armor just simply wins.
"Wäääh I dont understand why this 2D game uses 2D logic for most of its weapons."
XD