Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Rurouni Nov 28, 2022 @ 2:47am
Capturing ship components and ships?
Pretty new to the game and trying to figure out the UI. After defeating a ship do I have to option to salvage the tech or retrofit it onto my ship, or will the break down of components add up to the same number of credits? (E.g. hyperdrive at start of game seems to cost more than the bounties)

Same goes for capturing ships, but I saw that boarding a ship is something further down the dev roadmap.
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Showing 1-14 of 14 comments
⇧⇨⇩⇩⇩ (Banned) Nov 28, 2022 @ 5:17am 
If defeated enemy ship still has an airlock you can transfer crew and claim that ship as yours. Any guns it has you can repair and use. You do however not unlock the ability to build a gun by capturing it. If you disassemble it you only get spare parts back. (also a captured ships components give less back if you dissasemble them.
xuthus Nov 28, 2022 @ 5:19am 
You can capture a ship if it has a air hatch and at least 1 crew quarters i believe by transferring crew to it after you win the battle by destroying EITHER one :all its cockpits,
all power sources or all weapons and engines( PD`s don`t count as weapons).
You salvage the ship and get fraction of the materials each component is made of (mining lasers can speed up salvaging)
Aigle1705 Nov 28, 2022 @ 5:24am 
after the feating a ship you have 2 options.

either slavage it for crafting material ( pickaxe symbol )

or hijack the ship by sending in your own crew ( requieres at least an existing airlock )
( the "3 bars" icon top right corner of ship hud has a "send crew" option )
however modifiing taken over ships comes with a penalty. you can add new stuff for free, but editing tiles of the original design cost extra.

in order to unlock new tech you have to by the intel from a space station.
you can use unknown tech if part of a hijacked ship. but you dont unlock the blueprint that way.
umop-apisdn Nov 28, 2022 @ 5:52pm 
Originally posted by morrganstain:
also a captured ships components give less back if you dissasemble them.
This needs a little clarification.

From what I can tell, "blowing stuff up" gives back mostly steel, and a few coils. It's the fastest, but least rewarding method of turning enemies into "spare parts".

Surgical destruction of key components of an enemy ship will allow you to disable it without entirely turning it into scrap metal.

Ways a ship dies:
  • Remove the cockpit(s). No command points = Dead ship.
  • Remove the reactor(s). No power = Dead ship.
  • Remove all weapons and thrusters. No flying and no shooting = Dead ship.

A dead ship can be disassembled ("salvaged" in space) to get more (and better) stuff out of the components than blowing them up gives you.

    Examples:
  • Disassembling a cockpit gives you a chance to get a processor.
  • Disassembling a large thruster gives you a chance to get a hypercoil.
  • Disassembling a reactor gives you some enriched uranium.
  • Disassembling a storage gives you its contents.

Capturing the ship (leaving the airlock intact, followed by boarding it via crew transfer) allows you to deconstruct ("unbuild") those components, instead... which gives an even greater per-component reward, albeit still reduced as compared to deconstructing a ship that you built. Alternatively, you can repair and/or build on to that ship, and add it to your fleet... assuming you have enough crew.

Essentially, the more time you spend taking a ship apart, the more goodies you will get out of it.

All of that being said, I'm fairly certain you could just blow up more ships faster and achieve roughly the same results in the same amount of time; I'm not trying to tell you how to play.
Last edited by umop-apisdn; Nov 28, 2022 @ 5:56pm
Rurouni Nov 28, 2022 @ 6:22pm 
Thanks for the detailed tips! I guess as the game matures the options to do so will become more automated. Lots of potential with this game.
umop-apisdn Nov 28, 2022 @ 6:44pm 
Originally posted by Rurouni:
I guess as the game matures the options to do so will become more automated.
I think the way it works now is fair and balanced, to be honest; more player investment results in more resources.
Last edited by umop-apisdn; Nov 28, 2022 @ 6:44pm
The 3 Kingdoms Nov 29, 2022 @ 4:40am 
also for heads up... the higher you get in sectors the more ships you have to fight. so unless your main ship is an ultra weapon heavy killing machine.. a fleet is a must to attack multi ships. 1v1 n 2v1 and even 3v1 might be ok... but eventually it becomes fleet vs 1.
Diarmuhnd Nov 29, 2022 @ 1:30pm 
You get the same amount of stuff now from salvaging a wrecks parts or claiming it and deconstructing the same stuff. I did not see me getting any extra stuff from claiming a ship and then scrapping it.

But I found in my last grand admiral playthrough i was able to salvage everything i needed without needing to mine once. Only needed to buy 100ish diamonds once when I was upgrading a few ships at once. The less damage you do to enemy ships means more parts are still intact to salvage so I focused on precision strikes to take out cockpits 90% of the time, then i would simple send my crew to salvage it adding extra cargo holds as needed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2895279917
I found fleets of strong ships worked best since I could quickly overwhelm multiple ships at the same time. Less damage I suffered the better I profited.
umop-apisdn Nov 29, 2022 @ 6:21pm 
Originally posted by Diarmuhnd:
You get the same amount of stuff now from salvaging a wrecks parts or claiming it and deconstructing the same stuff. I did not see me getting any extra stuff from claiming a ship and then scrapping it.
Huh. And here I thought it was 50% return for deconstructing enemy ships vs 25% return for "mining" them. Not sure where I heard/read that, but I definitely did.
umop-apisdn Nov 29, 2022 @ 6:50pm 
... and with a little more research, I find this from CptnRedstone, whose name is gold and starred in these forums:

"A mechanic was implemented to prevent taking ownership of wrecks from being more lucrative. Any wreck you take ownership of will have a "reduced refund" where editing, repairing, or deconstructing parts (for the first time) only provides you the number of resources you'd get from salvaging that part."

... immediately followed by this from PhotriusPyrelus:

"Sure, but salvaging is still vastly inferior because it's random, while disassembly is deterministic. Salvage has a *potentially* higher yield (I actually got 3 enriched uranium from a reactor one time, disassembly is only 2), but the likelihood of that is *tiny*, and your /average/ yield is still going to be significantly lower."

https://steamcommunity.com/app/799600/discussions/0/3493130872651299620/#c3493130872651685931
Diarmuhnd Nov 29, 2022 @ 7:24pm 
Originally posted by umop-apisdn:
...
...
excerpt from : PhotriusPyrelus:
"Sure, but salvaging is still vastly inferior because it's random, while disassembly is deterministic. Salvage has a *potentially* higher yield (I actually got 3 enriched uranium from a reactor one time, disassembly is only 2), but the likelihood of that is *tiny*, and your /average/ yield is still going to be significantly lower."
Interseting. I'll just start a 3rd grand admiral play through and test that info.
I made so much loot starting out I had no trouble making a fleet and upgrading them non stop. I'll see if I really do get more loot, that would be insane. Shouldn't take all that long. Plus i wanted to build a single monster chaos ship anyways, good excuse.
umop-apisdn Nov 29, 2022 @ 8:03pm 
Originally posted by Diarmuhnd:
Originally posted by umop-apisdn:
...
...
excerpt from : PhotriusPyrelus:
"Sure, but salvaging is still vastly inferior because it's random, while disassembly is deterministic. Salvage has a *potentially* higher yield (I actually got 3 enriched uranium from a reactor one time, disassembly is only 2), but the likelihood of that is *tiny*, and your /average/ yield is still going to be significantly lower."
Interseting. I'll just start a 3rd grand admiral play through and test that info.
I made so much loot starting out I had no trouble making a fleet and upgrading them non stop. I'll see if I really do get more loot, that would be insane. Shouldn't take all that long. Plus i wanted to build a single monster chaos ship anyways, good excuse.
It seems some testing is in order; please do report back with your findings.
Diarmuhnd Nov 30, 2022 @ 6:41pm 
Originally posted by umop-apisdn:
It seems some testing is in order; please do report back with your findings.
Welp, I am convinced. https://steamcommunity.com/sharedfiles/filedetails/?id=2895644692
We do get a little bit more of some resources by deconstructing a claimed ship instead of salvaging a ship in space.
https://steamcommunity.com/sharedfiles/filedetails/?id=2895780568
I was able to upgrade the starting model-c ship into a beast quicker by deconstructing claimed ships.

It looks like we get more Steel and Coils all the time. A little more Hyper coils but only sometimes. And I never got any more Hyperium or Enriched Uranium.

This was done in a new game in the first zone, so no stats for more advanced mats.
Last edited by Diarmuhnd; Nov 30, 2022 @ 6:42pm
⇧⇨⇩⇩⇩ (Banned) Dec 1, 2022 @ 3:24am 
Cool find. Something I hope for in future patches is some sort of large deconstruction unit so you can tractorbeam entire ships (both defeated and owned ships) or sections of them into the grinder and get a chunk of stuff.

Also, thats a nice pain job. I hope your waaagh spreads to the entire galaxy. :)
Last edited by ⇧⇨⇩⇩⇩; Dec 1, 2022 @ 3:25am
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Date Posted: Nov 28, 2022 @ 2:47am
Posts: 14