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all power sources or all weapons and engines( PD`s don`t count as weapons).
You salvage the ship and get fraction of the materials each component is made of (mining lasers can speed up salvaging)
either slavage it for crafting material ( pickaxe symbol )
or hijack the ship by sending in your own crew ( requieres at least an existing airlock )
( the "3 bars" icon top right corner of ship hud has a "send crew" option )
however modifiing taken over ships comes with a penalty. you can add new stuff for free, but editing tiles of the original design cost extra.
in order to unlock new tech you have to by the intel from a space station.
you can use unknown tech if part of a hijacked ship. but you dont unlock the blueprint that way.
From what I can tell, "blowing stuff up" gives back mostly steel, and a few coils. It's the fastest, but least rewarding method of turning enemies into "spare parts".
Surgical destruction of key components of an enemy ship will allow you to disable it without entirely turning it into scrap metal.
Ways a ship dies:
A dead ship can be disassembled ("salvaged" in space) to get more (and better) stuff out of the components than blowing them up gives you.
Examples:- Disassembling a cockpit gives you a chance to get a processor.
- Disassembling a large thruster gives you a chance to get a hypercoil.
- Disassembling a reactor gives you some enriched uranium.
- Disassembling a storage gives you its contents.
Capturing the ship (leaving the airlock intact, followed by boarding it via crew transfer) allows you to deconstruct ("unbuild") those components, instead... which gives an even greater per-component reward, albeit still reduced as compared to deconstructing a ship that you built. Alternatively, you can repair and/or build on to that ship, and add it to your fleet... assuming you have enough crew.
Essentially, the more time you spend taking a ship apart, the more goodies you will get out of it.
All of that being said, I'm fairly certain you could just blow up more ships faster and achieve roughly the same results in the same amount of time; I'm not trying to tell you how to play.
But I found in my last grand admiral playthrough i was able to salvage everything i needed without needing to mine once. Only needed to buy 100ish diamonds once when I was upgrading a few ships at once. The less damage you do to enemy ships means more parts are still intact to salvage so I focused on precision strikes to take out cockpits 90% of the time, then i would simple send my crew to salvage it adding extra cargo holds as needed.
https://steamcommunity.com/sharedfiles/filedetails/?id=2895279917
I found fleets of strong ships worked best since I could quickly overwhelm multiple ships at the same time. Less damage I suffered the better I profited.
"A mechanic was implemented to prevent taking ownership of wrecks from being more lucrative. Any wreck you take ownership of will have a "reduced refund" where editing, repairing, or deconstructing parts (for the first time) only provides you the number of resources you'd get from salvaging that part."
... immediately followed by this from PhotriusPyrelus:
"Sure, but salvaging is still vastly inferior because it's random, while disassembly is deterministic. Salvage has a *potentially* higher yield (I actually got 3 enriched uranium from a reactor one time, disassembly is only 2), but the likelihood of that is *tiny*, and your /average/ yield is still going to be significantly lower."
https://steamcommunity.com/app/799600/discussions/0/3493130872651299620/#c3493130872651685931
I made so much loot starting out I had no trouble making a fleet and upgrading them non stop. I'll see if I really do get more loot, that would be insane. Shouldn't take all that long. Plus i wanted to build a single monster chaos ship anyways, good excuse.
We do get a little bit more of some resources by deconstructing a claimed ship instead of salvaging a ship in space.
https://steamcommunity.com/sharedfiles/filedetails/?id=2895780568
I was able to upgrade the starting model-c ship into a beast quicker by deconstructing claimed ships.
It looks like we get more Steel and Coils all the time. A little more Hyper coils but only sometimes. And I never got any more Hyperium or Enriched Uranium.
This was done in a new game in the first zone, so no stats for more advanced mats.
Also, thats a nice pain job. I hope your waaagh spreads to the entire galaxy. :)