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If I'm really trying to maximize gains, I blow off the weapons and engines, and leave everything else pristine, so you get all the hypercoils, enriched uranium, and processors, which are by far more valuable than the lost steel and copper.
Shooting for the reactor is a very bad strategy if you're trying to get salvage, because it explodes a huge amount of the surrounding tiles.
As for dismantling vs salvaging, I believe salvage does same thing as dismantle loot wise, but blowing up a ship, aka reactor goes boom vs destroying the cockpit and keeping reactor intact effects loot table.
I have noticed, when I want Rich uranium to get more reactors on my own ship, I salvage more when not targeting the reactor, it's intact so it gives more, vs if I need processors for bridge, I target reactor if it's not nearby the cockpit.
Fyi damage effects return.
So let's say you shoot an armor piece and it has 10% of it's HP left, it's an armor piece worth 8 steel
You will get 1 steel if lucky, because it has taken damage and has almost nothing left to it, where if it had 90% health, you would get almost the full 8 out of it.
This goes for cockpit and reactor aswell, but also reactor explodes dealing damage to everything around it.
Large lasers for example deal a bit of aoe vs small lasers, missiles deal tons of AOE
If you wanna get most out of a salvage using precision weapons is better than using AOE ones, but the air ones pack more of a punch so try using large laser for example to disable their weapons so they can't damage your ship, than turn them off so they stop firing, turn on small lasers to slowly pick off the cockpit etc, without dealing additional damage to rest of ships parts that you want supplies from.
Best way to optimize salvage without risking the enemy killing you, if you go all small lasers, the ships with 3 cannons+ in starting zone will wreck you, let alone anything past that point.
Does that mean after you blow up the engines, and weapons, and it turns to you, you just salvage it and get more stuff?
No, no, you blow off the engines and weapons, then transfer one crew to it, transfer back, and disassemble everything you can. Usually leaving either a corridor or an armour wedge (lowest value tile, since you can't disassemble everything). You can then shoot a weapon at the remaining tile to get rid of it.
Sure, but salvaging is still vastly inferior because it's random, while disassembly is deterministic. Salvage has a *potentially* higher yield (I actually got 3 enriched uranium from a reactor one time, disassembly is only 2), but the likelihood of that is *tiny*, and your /average/ yield is still going to be significantly lower.
This isn't exactly hard to test.
I'll admit I'm a bit biased because I've always loved the concept of taking Prize Ships after spending an unhealthy amount of my childhood playing Sid Meier's Pirates.
Select your weapons, the bottom right button will be a reticle around a play button. Click that. Then pick the reticle around another reticle; then your weapons will only fire when they are given a specific component target.
Oooh kay, but how can I select my weapons? Sorry, I feel like a noob haha
When your ship is selected, clicking on a tile in that ship selects the object in that tile, be it a single corridor, or a multi-tile weapon.