Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Salvaging and selling ships?
So I've been having a great time so far, managed to snag a second ship and turn it into a kind of freighter to carry goods around and salvage ships/mine asteroids with while my first ship does the pirate hunting.

I have two questions though and wasn't able to find an answer on google or youtube.

Is it better to blow ships up then salvage them? Or target the cockpit/reactor and claim the ship before dismantling it in the build mode?

Secondly, I've seen some people say that you can sell ships, but I can't find an option for it. Is that not currently in the game? I'd love to be able to take Prize Ships to sell at stations.
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Showing 1-15 of 26 comments
PhotriusPyrelus Oct 25, 2022 @ 7:27am 
Unless something has changed wildly since the demo, capture and dismantle. It gives *WAY* more precious resources than salvage (which gives more resources than blowing them up).

If I'm really trying to maximize gains, I blow off the weapons and engines, and leave everything else pristine, so you get all the hypercoils, enriched uranium, and processors, which are by far more valuable than the lost steel and copper.

Shooting for the reactor is a very bad strategy if you're trying to get salvage, because it explodes a huge amount of the surrounding tiles.
BLACKcOPstRIPPa Oct 25, 2022 @ 7:29am 
Selling ships I have not seen this.
As for dismantling vs salvaging, I believe salvage does same thing as dismantle loot wise, but blowing up a ship, aka reactor goes boom vs destroying the cockpit and keeping reactor intact effects loot table.

I have noticed, when I want Rich uranium to get more reactors on my own ship, I salvage more when not targeting the reactor, it's intact so it gives more, vs if I need processors for bridge, I target reactor if it's not nearby the cockpit.

Fyi damage effects return.
So let's say you shoot an armor piece and it has 10% of it's HP left, it's an armor piece worth 8 steel
You will get 1 steel if lucky, because it has taken damage and has almost nothing left to it, where if it had 90% health, you would get almost the full 8 out of it.
This goes for cockpit and reactor aswell, but also reactor explodes dealing damage to everything around it.
Large lasers for example deal a bit of aoe vs small lasers, missiles deal tons of AOE

If you wanna get most out of a salvage using precision weapons is better than using AOE ones, but the air ones pack more of a punch so try using large laser for example to disable their weapons so they can't damage your ship, than turn them off so they stop firing, turn on small lasers to slowly pick off the cockpit etc, without dealing additional damage to rest of ships parts that you want supplies from.
Best way to optimize salvage without risking the enemy killing you, if you go all small lasers, the ships with 3 cannons+ in starting zone will wreck you, let alone anything past that point.
Tom Oct 25, 2022 @ 7:36am 
Originally posted by PhotriusPyrelus:
Unless something has changed wildly since the demo, capture and dismantle. It gives *WAY* more precious resources than salvage (which gives more resources than blowing them up).

If I'm really trying to maximize gains, I blow off the weapons and engines, and leave everything else pristine, so you get all the hypercoils, enriched uranium, and processors, which are by far more valuable than the lost steel and copper.

Shooting for the reactor is a very bad strategy if you're trying to get salvage, because it explodes a huge amount of the surrounding tiles.

Does that mean after you blow up the engines, and weapons, and it turns to you, you just salvage it and get more stuff?
PhotriusPyrelus Oct 25, 2022 @ 7:40am 
Originally posted by Fang:
Originally posted by PhotriusPyrelus:
Unless something has changed wildly since the demo, capture and dismantle. It gives *WAY* more precious resources than salvage (which gives more resources than blowing them up).

If I'm really trying to maximize gains, I blow off the weapons and engines, and leave everything else pristine, so you get all the hypercoils, enriched uranium, and processors, which are by far more valuable than the lost steel and copper.

Shooting for the reactor is a very bad strategy if you're trying to get salvage, because it explodes a huge amount of the surrounding tiles.

Does that mean after you blow up the engines, and weapons, and it turns to you, you just salvage it and get more stuff?

No, no, you blow off the engines and weapons, then transfer one crew to it, transfer back, and disassemble everything you can. Usually leaving either a corridor or an armour wedge (lowest value tile, since you can't disassemble everything). You can then shoot a weapon at the remaining tile to get rid of it.
CptnRedstone Oct 25, 2022 @ 9:45am 
A mechanic was implemented to prevent taking ownership of wrecks from being more lucrative. Any wreck you take ownership of will have a "reduced refund" where editing, repairing, or deconstructing parts (for the first time) only provides you the number of resources you'd get from salvaging that part.
PhotriusPyrelus Oct 25, 2022 @ 9:57am 
Originally posted by CptnRedstone:
A mechanic was implemented to prevent taking ownership of wrecks from being more lucrative. Any wreck you take ownership of will have a "reduced refund" where editing, repairing, or deconstructing parts (for the first time) only provides you the number of resources you'd get from salvaging that part.

Sure, but salvaging is still vastly inferior because it's random, while disassembly is deterministic. Salvage has a *potentially* higher yield (I actually got 3 enriched uranium from a reactor one time, disassembly is only 2), but the likelihood of that is *tiny*, and your /average/ yield is still going to be significantly lower.

This isn't exactly hard to test.
CharmingConfusion Oct 25, 2022 @ 1:48pm 
Bit of a shame there isn't an option to pilot derelicts back to a station to sell them for a small sum of credits. Would give players an option to make money other than doing missions.

I'll admit I'm a bit biased because I've always loved the concept of taking Prize Ships after spending an unhealthy amount of my childhood playing Sid Meier's Pirates.
Miko Oct 25, 2022 @ 11:41pm 
… but my question is: How is it possible to stop the fight after I shoot down all weapons and engines? My ship is destroying everything automatic… How can I tell them to every time i want?
PhotriusPyrelus Oct 25, 2022 @ 11:45pm 
Originally posted by hundertwasser46:
… but my question is: How is it possible to stop the fight after I shoot down all weapons and engines? My ship is destroying everything automatic… How can I tell them to every time i want?

Select your weapons, the bottom right button will be a reticle around a play button. Click that. Then pick the reticle around another reticle; then your weapons will only fire when they are given a specific component target.
Miko Oct 26, 2022 @ 12:11am 
Originally posted by PhotriusPyrelus:
Originally posted by hundertwasser46:
… but my question is: How is it possible to stop the fight after I shoot down all weapons and engines? My ship is destroying everything automatic… How can I tell them to every time i want?

Select your weapons, the bottom right button will be a reticle around a play button. Click that. Then pick the reticle around another reticle; then your weapons will only fire when they are given a specific component target.

Oooh kay, but how can I select my weapons? Sorry, I feel like a noob haha
PhotriusPyrelus Oct 26, 2022 @ 12:45am 
Originally posted by hundertwasser46:
Oooh kay, but how can I select my weapons? Sorry, I feel like a noob haha

When your ship is selected, clicking on a tile in that ship selects the object in that tile, be it a single corridor, or a multi-tile weapon.
Last edited by PhotriusPyrelus; Oct 26, 2022 @ 12:46am
CptnRedstone Oct 26, 2022 @ 9:41am 
Depending on your settings you might need to hold ctrl to select individual parts on your ship.
Diarmuhnd Oct 26, 2022 @ 11:18am 
Originally posted by CptnRedstone:
A mechanic was implemented to prevent taking ownership of wrecks from being more lucrative. Any wreck you take ownership of will have a "reduced refund" where editing, repairing, or deconstructing parts (for the first time) only provides you the number of resources you'd get from salvaging that part.
Thats a bummer, it was a nice reward for working so hard at only damaging the cockpit. Oh well. Thanks for the info.
CptnRedstone Oct 26, 2022 @ 12:02pm 
If it helps, iirc the reasoning was that it would be less "a cool bonus for strategically capturing a ship" and more "a tedious requirement for those wanting or needing to play as efficiently as possible".
Mal Oct 26, 2022 @ 12:44pm 
Originally posted by CptnRedstone:
If it helps, iirc the reasoning was that it would be less "a cool bonus for strategically capturing a ship" and more "a tedious requirement for those wanting or needing to play as efficiently as possible".
I agree with this entirely.
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Date Posted: Oct 25, 2022 @ 7:13am
Posts: 26