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Ein Übersetzungsproblem melden
How good a unit is depends significantly on everything else you're doing in the deck; there are tier lists out there that'll brainlessly tell you the SSGSS Vegito from SH1 is top tier, for example, but not that he contributes literally nothing special unless he gets a Super off, because all of his skills and damage modifiers are associated with that, moreso with 10+ Hero Energy.
So in order to utilize him properly, for instance, you want to have a team that generates a lot of Hero Energy as quickly as possible, both because that's how you use Supers, and because he also benefits from having 10+ of it. You'll do that either via units that specifically boost Hero Energy through their own skills, units that have a lot of Stamina or regenerate their Stamina to let you raise your Power Level more quickly, since your Hero Energy generation is tied to that, and/or units that themselves raise the team's Power Level in some fashion, assuming that rise doesn't have the disclaimer that it doesn't raise Hero Energy in it. With this focus in mind, you should have Vegito ready to do his thing by the beginning of Round 2, and if you survive the opposing team to your attack phase by then, you've probably won, because not only is he going to deal a lot of damage by himself, but the entirety of your team should have their Supers ready by then for if you screw up the CI, leave them with a sliver, or they somehow tanked the initial hit.
That's not even accounting for whatever supplemental damage your team may have, via Double/Triple attacks/Meteors/Ki Blasts/whateverthehellelse.
The point is you're better off assessing units' viability yourself as a result, so you learn to consider how they can work with other units you plan to use. This can admittedly be pretty damn daunting considering how many other units there are, but just being told which units are good doesn't tell you why they're good.
So with that in mind, a ton of other general tips to help you learn what to value in the game:
All I can think of for now, and is probably plenty for you and anyone else who could ask. If not, feel free to ask other stuff, because I obviously have a lot of free time.
Is there any gacha gate I should be pulling as a beginner?
The short response is that every set has something you can use, but again, the promo set's pretty poor, and it has a frickin' ton of cards, so shooting for anything in particular on it is a waste of your time.
However "which set is the best to start with" isn't an easy answer -- or rather, it would be if you didn't get two of UVM1's highlight units for free by being an early buyer of the game; otherwise, that'd be the easy answer, with a lot of good units you can make use of, and a couple great ones that have long-term viability. SH8 is really good too, but most of its noteworthy units are high-rarity. Crappy guides will tell you that UVM2 is the best set to start, solely because it has some of the best units, but they won't tell you that all of those units either need dedicated team support, or are useful against stronger opponents, making them lousy for new players, because you can't properly utilize them right away. Be advised, and don't brainlessly chase strong units, because as I keep parroting, team composition is super important in this game; learn to strike the balance between making use of what you have and working on stuff to take the next step.
Otherwise, there are some sets to outright stay away from unless you're after its big gets; I'd put group SH4 and SH5 in that category. SH1 is getting there. Otherwise, it's hard to go super wrong, as long as you stay the hell out of Promo, as I mentioned.
I can go into each set if I feel like it later and you enjoy reading big blocks of daunting-but-probably-readable explanation, but that general outline'll do ya, too.
And even if they do become obsolete, you can easily circumvent this by creating your own custom version of that character's card.
In other words, you can take joke characters like Yamcha and make them into some of the most powerful characters in your deck!
Don't like how the billions of other cards did something? Screw it, do it yourself!
Is there any gacha gate I should be pulling as a beginner?
actually for startes the first set is great.
there rn't to many cards in it so it easy to complete and there is alot of synergy in them.
many "GT" cards that benefit from eachother
-trunks, goten -> gotenks
-gohan gt, pan -> great duo combined
-goku gt + vegeta gt
-think 2-3 SSJ 4 gt chars for massive damage.
the damage ain't over the top bus as starters this gt combo can really get u far.
I thought the promo was a nice option, blew like 50 gacha tickets there. Not a big deal anyway
I'd recommend saving on Gacha Tickets until after you've completed a story mode chapter and unlock the bonus side missions that go with them. They require specific cards in order to play the missions, so you should wait to see which kind they want, then focus on acquiring them first.