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Does that matter, though? Playing a game should be fun, and if what isn't there causes somebody to not enjoy the game, why keep playing? I can't speak for everyone, but I don't have enough free time to invest 10+ hours in games I don't enjoy.
RPGs are largely a matter of taste, and there are a lot of them. Plenty of opportunity for everyone to find the games they personally enjoy, and avoid the ones they don't. :)
Personally, I really enjoyed the Shadowrun RPGs and the Witcher games. The mature presentation probably played a part in that. I've also played my share of Pokemon, despite the sickening cuteness, because the gameplay was that good.
Combat could have been much more interesting with any kind of gimmick to keep the player engaged beyond, press attack option, watch familmon attack a handful of times through autopathing and repeat.
This really grated on my nerves too. Other RPGs with monsters on the overmap let you avoid them 100% if you don't want to fight. The Final Fantasy games used to have unavoidable combat at all times, but the newer ones gave you items to stay out of combat as long as you wanted.
Dude, I'm old and probably started playing RPGs before you were born. I love long RPGs if they're entertaining. I've played several dozen RPGs that were entertaining for a hundred hours +, but this one was just boring.
I already said I didn't play very far into it because it wasn't fun and an overly simplistic, ridiculously easy snoozefest. I played very far into other RPGs because they were fun and at least somewhat challenging from the beginning, and not 20 hours in. Is that so hard to grasp?
Going to pile on the bandwagon here and shoot this down.
I have enjoyed a great many RPGs in my time, and poured hundreds of hours into them.
Also, I have enjoyed a great many more JRPGs in my time, and poured hundreds of hours into them.
In fact I have been playing these types of games, and enjoying them, for nearly 30 years now.
I wholeheartedly disagree that JRPGs are mainly 'cutesy'.
Case in point:
- The early Final Fantasy series
- Chrono Cross/Trigger
- Lost Odyssey
- Xenogears
- Vagrant Story
- Grandia
- Breath of Fire
....etc etc. (need I go on?)
I am absolutely a fan of the genre, but I will say it again, Ni No Kuni simply had way too many flaws and exercises in tedium to make it worthwhile playing through the game (for me).
It was immensely more enjoyable to just watch a YouTube cut-scene video and treat it like a standalone Ghibli anime.
Many other JRPGs don't create such a predictable gameplay loop, or they at least compel the player forward with fun mechanics and/or enticing storyline.
Unfortunately, this game did not.
It doesn't come down to a matter of 'Are you a JRPG enthusiast or not'. It comes down to what this particular game had to offer.
For me? Not a whole lot I couldn't get from a YouTube video.
It sounds like you just don't like the game. The prompts to cast magic are there for a reason you know, an event needs to be triggered. you're complaining about the give heart/take heart mechanic because it'd tedious....just like feeding the familiars. It's a JRPG. You probably haven't talked to random person X to get some alchemy unlocked to make it less tedious. ~70% of the people who have bought this game haven't even gotten to alchemy yet (global stats via steam).
People have a limited tolerance for tediousness, so if certain quality of life unlocks are happening too late in the game, some players will already have moved on to something they enjoy more.
I held out for 10 hours, that was my limit. Not because of the heart mending in particular, just the gameplay in general.
Don't simplify my argument. The story was fine, when told through a different medium (YouTube).
But I stand by my position that 10+/20+ hours into the game, I don't need to be reminded (every time) to do the thing I have literally been doing for 20+ hours.
"Yes oh faithful companion, I know I should cast <such and such> to make a bridge here. I've only done it 20 times with you already."
This game provides way too much hand-holding. And I don't believe this is just a "trait of JRPGs".
And even if it is, what kind of an argument is that?!
"It's a JRPG, so these flaws are considered normal/acceptable."
Hogwash.
There are many examples of a JRPG/RPG done beautifully.
...for me, this game isn't one of them.
It's merely a whimsical and fun story wrapped in beautiful packaging ....though it's rather bland, repetitive and tedious at it's core.
I may have found the game more fun were I a lot younger and had a smaller frame-of-reference with the genre, but as it stands, I have a lot of experience with these types of games, so I have come to expect better things. Especially when older games have done so much better in terms of overall presentation.
(Case in point: Xenogears)
God forbid someone disagree to a game rated as 'Overwhelmingly Popular' though...
Because i totally agree with the OP, it starts to annoy me as well in this game and i'm not even that far into the game.
I've never played Ni No Kuni II, so I can't give an objective answer I'm afraid.