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Familiars aren't much use in that fight. the Mite is crap and the seed sprite despite having a water spell is weak to fire. its best to take control of oliver and set esther's AI to keep us healthy. she seems to die guaranteed early in the fight but if revived, should last better from then on.
This I would say actually relies on which type of Familiars you actually give your characters to play around with.
A perfect example would be; even when you unlock "Said commands", unless the familiars your party members are equipped with, doesn't mean they'll be able to take the action.
I find it best to split your parties familiars evenly, by this I simply mean, make sure each party member has a minion that can "Defend, Attack, and Heal". If each of your party members have this type of combination the game is pretty much a breeze.
It could be possible you were underleveled, though, if you're trying to catch everything you see early on, that's highly unlikely, unless you have a ridiculous amount of luck when it comes to catching monsters.
It's also worth noting, you should make sure to check the weapons/armor/accessory stores for gear for your familiars, as they can equip it. If your gear is up to date, and you're not trying to fight something that's resistant to certain weapons, or vice-versa elements your familiars are weak against, you really shouldn't have any trouble at all.
it would help if those AI commands actually stuck between fights. Each time a fight ends, they default back to "do what you like"
And yeah, the MP items are expensive. you can craft the $800 items for $200 though. just needs 2 iced coffees and a spring water to make 1 strong coffee.
Yeah, I JUST got the Travel spell, so now I can go back and buy ingredients. Might be able to make enough items now.