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回報翻譯問題
Sounds like it's never going to be fixed.
The Switch version is just a port of the PS3 version and it runs at the same resolution and framerate than the original game (which is 720p@30FPS).
On the PC version you can choose the resolution and framerate you want. The problem is that this game was designed to run at 30 FPS (not 60 or more). So if you run the game at this framerate you will occasionally get stuttering issues. It's not unplayable but it's a little bit annoying. The same happens if you run the game on a PS4 Pro at 60 FPS.
In short, if you want to avoid these isues just lock the framerate to 30 (like on the Switch/PS3 game). I personally prefer to play it @60 FPS almost always than @30 FPS always but that's me. I think it's not a bad PC port but a poor remaster if you want. Still a good game IMO.
What did you think it did?
After loading the fps rate drops to 15-20 for a second or 10.
Well put :) But still if they gonna call it a remaster and run it at higher res and 60 fps then it should do that flawlessly, as that's what we are paying for, so to me its a bad port or a lazy remaster or whatever, but yeah I love the game its great, and am glad more ppl will be able to experience it.
there's ALWAYS somebody who's blind to frame spikes or stutters who claim that they have no issue.
Same people defended arkham knight on release.
the engine suffers from stutter when streamign assets for the same reason lightning returns does, the original ps3 version had to keep a limited number of assets on screen at once, its why the npcs in lightning returns are constantly popping in and out due to having to be reloaded.
I had similar issues, however it was due to the read speed of the hard-drive that Ni no kuni was sat on. (Seems they haven't taken hard drive buffering into account when they ported it to PC )
Moving it to sit on my SSD fixed all performance related issues for me. Worth a shot if you are running into similar issues