Outward

Outward

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[ND]Keos  [developer] Oct 17, 2023 @ 11:24am
3
October 17th 2023 - DEFED Patch Notes (Experimental)
Hey there adventurers! We are putting a potential patch on the 'public-beta' branch. It will eventually be deployed on the default branch as well as on consoles (and other pc platform).

Here is the full patch notes.

Changes
-Added an Invert Camera X axis option.
-Iron wristband can now be purchased from Cierzo's Blacksmith.
-Shield Charge can now be performed while being sheathed.
-Using Flamethrower with a Virgin Lantern enchanted with Copper Flame enchantment now inflict Extreme Poison instead of regular poison.
-Poltergeist enchantment now converts 50% of the Physical Damage to Raw Damage and repairs 0.5 durability per second.
-Desert Khopesh can now receive the "War Memento" and "Rainbow Hex" enchantments.
-Removed mana cost penalty on Master Kazite Boots.

Fix
-Fixed an issue where placing an upgrade on the Chapel would decrease housing count which could result in a progression block of the quest line.
-Fixed Jager Sullivan rewards when all the evidences are collected at the end of the Purifier quest.
-Fixed an issue where Yzan appears in both the palace and hideout after triggering the fight against Cyrene.
-Fixed runic lantern distortion FX.
-Fixed an issue where Simeon would use the wrong dialogue at the end of the Blue Chamber Quest line in Monsoon.
-Fixed an issue where corruption effects would be ignored after a player as been revived after they died from 100% corruption.
-Fixed and issue where stamina would continuously drain after drinking a potion and pressing the attack button while holding a bow.
-Fixed an issue where it would not be possible to block anymore after being knockdown while casting a spell.
-Fixed an issue where night-only enchantments could be applied during the day.
-Fixed an issue where enchanting would not taking into consideration the incense in all the pillars.
-Fixed an issue where Unerring Read and Prime altertness warning would not be properly localized.
-Fixed Blood Sigil description to match its gameplay effects.
-Fixed an issue where Virgin Lantern could not be properly used to arm a pressure plate trap.
-Fixed an issue where The Golding Matriarch would always respawn.
-Fixed an issue where pressure plate traps would be deployed in the air while standing near a ledge.
-Fixed an issue where arrow could be unequipped during the Strafing Run skill.
-Fixed an issue where Pistols would lose their loaded ammunition when a player would join another player's game.
-Fixed performance issues due to lights on various imbue.
-Fixed terrain issue near Old Sirocco.
-Fixed an issue where Runic traps would fail to detonate when deployed by the guest player too close to an enemy.
-Fixed an issue where the last grenade thrown by a guest player would not explode while in online coop.
-Fixed an issue where FXs would be visible at a level's origin in some circumstances.
-Fixed an issue where Unknown Arena would not play the proper background music.
-Fixed an issue where the player would either be stuck in the tent or respawn under the terrain if being knockback/knockdown as they confirm rest.
-Fixed an issue in online coop where area switch would not be possible anymore if the guest quit as the host is attempting to switch area and rejoin after.
-Fixed an issue where a tent would be considered "already in used" when a guest could run past in while attempting to interact with it during online coop.
-Fixed an issue where two players taking a back at the same time would result in each seeing the bag equipped on the other player during online coop.
-Attempt to fix the issue where the Parasite on the Giant Horror would be invisible when detaching from it host as it is being staggered.
-Fixed an issue where the player would not be able to attack bare fists after dropping a weapon while it was unsheathe.
-Tuned bloom to remove artifacts.
-Fixed an issue where traveling using the Caravan Wagon building upgrade would not progress in-game time.
-Fixed various localization typos.
Last edited by [ND]Keos; Oct 17, 2023 @ 11:57am
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Showing 1-15 of 53 comments
Samurai_Jack Oct 17, 2023 @ 11:33am 
Love this game
Tchernobill Oct 17, 2023 @ 11:33am 
Wow that Poltergeist !
Foostini Oct 17, 2023 @ 11:41am 
Hoping the...size of this after four months is an indicator of 9D working on some stuff. Always glad to see Outward getting worked on though, one of my favorite games ever.
Rily Oct 17, 2023 @ 11:44am 
3
this worries me
Suboptimal Prime Oct 17, 2023 @ 11:48am 
Literally one of the best games I've ever had the pleasure of playing.

Fingers crossed for Outward 2!
[ND]Keos  [developer] Oct 17, 2023 @ 11:56am 
Originally posted by Foostini:
Hoping the...size of this after four months is an indicator of 9D working on some stuff. Always glad to see Outward getting worked on though, one of my favorite games ever.
I'll break your hopes quickly. It is because of how unity package stuff.
Dat Girth Oct 17, 2023 @ 5:07pm 
I'll break your hopes quickly. It is because of how unity package stuff.

:stress: Sadge. Hope you got another in the pipeline that carries the same unforgiving open ended-ness in the pipeline!
Nobody Oct 17, 2023 @ 5:37pm 
Thank you for Outward. This game is great!
Erudite Oct 17, 2023 @ 6:07pm 
Certainly wasn't expecting such an update this late in the game, but absolutely got excited that it could have been a hint that you guys are cracking on something new. Outward's still on my very short list of aces.
Xafron Chi Oct 18, 2023 @ 12:24am 
Is there any chance of cloud save being added as a feature?
Samseng Yik Oct 18, 2023 @ 2:11am 
Can you consider remove boozu hide from Iron Knuckle crafting ingredient ?
I mean iron knuckle is almost the lowest tier item and should easily accessible in Cierzo
[ND]Keos  [developer] Oct 19, 2023 @ 5:31am 
Originally posted by Xafron Chi 宁 静:
Is there any chance of cloud save being added as a feature?
highly unlikely. because Defed is placed within the OG Outward install dir, adding cloud save to it is kind of awkward.
veldern Oct 20, 2023 @ 7:35pm 
Wow, still patching this game? You devs are amazing! I was looking for something to play until Sandrock comes out, and looks like Outward wins again!
Greed Oct 24, 2023 @ 5:38am 
So, how's Poltergeist working now? 50% Raw Damage at the cost of 50% reduced Physical Damage? Like, Tsar Mace is 70, so with this enchantment it's a clean split of 35?

Edit: Tested it myself (hope it won't kill my saves in the long run, experimental beta and all that). It is indeed 50/50%, and not 50/60% as I feared (since it was in a ratio of 30/40% before this patch). It is finally viable and on par with other options.
Last edited by Greed; Oct 24, 2023 @ 10:25am
Elrhim Oct 24, 2023 @ 10:11am 
Good evening,

do you think that in future updates, you will put fixes on the optimization of the game by chance? Especially in terms of the temperature rise of the processor and graphics card?
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Showing 1-15 of 53 comments
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