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That would be making an entire other game to add all that as optional features. There are so many games to go play in this genre. Trust me I know because I own them.
I'm not sure I quite understand what you're talking about, but in my opinion, there aren't any newly developed open-world RPGs worth playing. They all have generic plots, generic gameplay, copy-paste worlds, models, and playing styles. Given such limited choices, I have to pick a game with a good world, even if I don't particularly like its gameplay style. That said, I acknowledge that other players might enjoy it, so why not make it optional? I'm pretty sure it's not a very complicated feature to implement. They already have something similar in the Definitive Edition's debug mode, though that's obviously not a very convenient way to deliver it.
A game for everyone is a game for no one. The reason you don't like those other games is literally because they try to appeal to everyone. While games that take risks or make less popular choices in design tend to have more life to them and its because they aren't trying to make a game for everyone.
You're trying to push this game towards what you're already complaining about, the boils add character if we're being honest.
I disagree. I don’t think making some features optional or adding deep settings to the game makes it less niche or less appealing to other players. You can still play the game with your own settings—so what’s the problem?
Yet, when the game goes over time frame for development and budget and you have to pay more for it. You will complain then. So will the rest of the community. The majority of the players play their games from this company exactly for what you do not like. Why change what works for them??
There isn't any available poll that can confirm or deny what the community likes, but you can check both negative and positive Steam reviews to see that I’m not alone in my opinion.
I’m also aware of the project's constraints—time, budget, etc.—but a feature like this wouldn’t require a huge investment, probably just 1-2 weeks for the UI at most. And if the code isn’t written in a straightforward way, you should already have configuration options for such parameters; otherwise, balancing the game would be difficult.
So, it ultimately comes down to whether you want to attract players like me or not. I’m already on board, but I believe that most of the people who left mixed reviews could potentially change their minds if you implement this.
none of this concerning outward 1 really matters anyway, they're working on outward 2 now and we're excited for it!
p.s. nobody who actually really played this game cares about not having a map marker for the character, if you can't figure out where you are based on landmarks and the map provided it's a skill issue
also nobody is sleeping or repairing every 5 minutes if you are that's also a skill issue and no I hope they do NOT make it optional because you don't like it, just add the debug menu to your game and cheat it away if you don't like it
Yeah, I get your point—you believe the game should strictly cater to your preferred way of playing. And even though there are options to play differently, the mere fact that I can play my way somehow makes the game worse for you, even though it doesn't affect your gameplay.
I just hope your profession isn’t product management.
everything you said is just rude and irrelevant
I want them to make the game THEY want to make whether I like them or not doesn't matter
it just so happens that I do, you done whining and wanting to make the game more casual? or have you got more posts left in you
Since when is sharing an opinion considered whining? And why is writing a review about my experience in the game on a game forum irrelevant?
there is a whole section for reviews, and this isn't it
take this advice, it might seem...familiar to you
https://steamcommunity.com/app/625960/eventcomments/4695657593802130462/?ctp=16#c4695657761337262854
2) Running 2 - 3 minutes? New Sirocco isn't that big. And you could just buy resources in reserve if you are that concerned about running a bit.
3) That's so you don't have to pay the whole cost of the building up front. This way you can start building even though you don't have all the resources yet. But it would be nice if you could pay the resources for the second step while the first step is still in progress and then it would move to the second building step seamlessly.
4) + 5) I see these as tools to tackle the unknown arena bosses. Also, if there was no reward for the whole Sirocco building and all the hard dungeons in the Caldera region, people would be complaining about that too.
6) I never had trouble finding the entrance to something i knew was there. I have overlooked some small caves here and there before opening the wiki and checking the maps. But that never had anything to do with not knowing where i was on the map, that's about the real life skill of reading maps. Granted, it's a skill that many people have lost nowadays, or never learned in the first place, due to GPS. Personally I enjoy it a lot if games don't show your position on the map, but the game has to be built for this to work, and almost no game nowadays is.
7) You don't, if you build your town correctly it can easily finance itself. Granted, on your first playthrough without using the wiki, you won't know that. But basically:
a) Don't build a hunter's lodge, only mason and woodworker, and never upgrade them (it makes no sense, after an upgrade the produce 2 more resource a day, at a cost of 25 upkeep. You could spend 20 funds to buy these 2 resources.... So even if the upgrade would not take any resources itself, it would be a loss. The devs really dropped the ball here)
b) Build the city call, a food store and another shop as your first 3 specialized buildings. The food store will generate enough food for your town, that's why you don't need a hunter's lodge. And the 2 shops as well as the city hall will generate the money.
c) Wait with building the gladiator arena and enchanting guild until you have enough funds or you have enough cash in your stash to pump into the city. What else are you gonna use the money for anyway at that point. And don't build these places in the first place if you don't need them.
8) That's not a thing, you are exaggerating widely. Or your are getting beaten up by monsters constantly, which will wreck your health burn and gear durability.
And yet, you complain that you don't get the same generic gameplay and playing style in Outward...