Outward

Outward

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Gremmy Jun 18, 2022 @ 9:44pm
Progression path?
So here's my journey so far:

Gather everything in tutorial, go to Cierzo and sell it all. Gather everything in Cierzo and sell all that too. Then buy iron weapon and upgrade iron weapon into fang weapon and learn the skill from the person at the gates of Cierzo.

After this I leave Cierzo through the 'under the lighthouse' pathway and get to the beach. I then brutally murder and loot 5 bug boys and give a bandage to a half dead boy to receive the thingy for the msq.

I then return to Cierzo to turn in the quest and old B!tch goes off to swampville to live her best life.

From this point I go into mount magic to obtain 3 points of mana, then run to the swampville to buy a chakram (the basic 60 silver one from a vendor) and the discipline skill and 2 starting chakram skills for the chakram, and return to Cierzo.

From here I'm questioning what to do with my life. Do I attempt to murder everyone in the starting map using my chakram of doom? Is there an armor set I should be farming early? I just kinda have leather armor on (the really REALLY basic armor with 7 defence).

What should my next move be? What should I farm to start progressing into the mid game?
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Showing 1-9 of 9 comments
Ysthrall Jun 18, 2022 @ 11:46pm 
The Blue Sand armour is my usual starting set; just takes a few evening beach walks in Cierzo. Also murderating everything on the Cierzo map for cash. Oh, and grabbing a couple of the skills from the Cabal tower.
Nerevar Jun 19, 2022 @ 5:26am 
3 points into mana is excessive for a chakram tbh. 1 is plenty. peacemaker takes care of the rest. put 2 points if you want a little bit more leeway.

also depends on faction chosen.

if you have ALOT of mana holy mission and sorobor becomes worse because you get no hp bonuses from them. and you never wanna be below 90 hp total no matter what as then you can just die too quickly. youre a glasscannon at that point. or just glass depending on build.....
Gremmy Jun 19, 2022 @ 7:35am 
Originally posted by Nerevar:
3 points into mana is excessive for a chakram tbh. 1 is plenty. peacemaker takes care of the rest. put 2 points if you want a little bit more leeway.

also depends on faction chosen.
if you have ALOT of mana holy mission and sorobor becomes worse because you get no hp bonuses from them. and you never wanna be below 90 hp total no matter what as then you can just die too quickly. youre a glasscannon at that point. or just glass depending on build.....

https://outward.fandom.com/wiki/Build:Elatt%27s_philosopher

That was the build I was gonna attempt to follow. No builds on this damned website ever tell you how many points to put into mana.
Asmodan Jun 19, 2022 @ 10:36am 
Imho 3 Points into Mana is ok. With the Fitness passive alone thats still 110 HP. I personally like Melee Builds and my Progression is to gather all Skills and passives (e.g. Efficiency in Harmattan) that i want and then buy the Elite Hood in Berg and make the Palladium Armor and Boots in Monsoon as my first real Armor. That has 80% Decay Resistance (100% with boon) and you can go ham in the Marsh.
Last edited by Asmodan; Jun 19, 2022 @ 10:36am
Calculus Jun 19, 2022 @ 4:48pm 
For the future runs:
Don't sell everything in cierzo, if you can scrap something into iron, do it as long as you don't sell it for at least 5 times the amount of iron you get.
Then go towards the fortress vendavel, accept their generous offer of spending the night there. Scrap all the pickaxes, mine all the veins and sell all the iron (each iron piece gives you 5 silver with one of the prisoners npcs) then leave.

Also, i usually keep the tribal favour because it's pretty useful for some quests.

And try to get 2k silver for a frozen chakram, it's probably the best one in the game.
ArchaicReaper Jun 19, 2022 @ 7:13pm 
Originally posted by Calculus:
For the future runs:
Don't sell everything in cierzo, if you can scrap something into iron, do it as long as you don't sell it for at least 5 times the amount of iron you get.
Then go towards the fortress vendavel, accept their generous offer of spending the night there. Scrap all the pickaxes, mine all the veins and sell all the iron (each iron piece gives you 5 silver with one of the prisoners npcs) then leave.

Also, i usually keep the tribal favour because it's pretty useful for some quests.

And try to get 2k silver for a frozen chakram, it's probably the best one in the game.

This no longer works in DE, they nerfed the money farm that was Vendavel. Scrap now sells for 2 Silver and you only get 2 pickaxes.
Calculus Jun 19, 2022 @ 8:17pm 
Originally posted by ArchaicReaper:

This no longer works in DE, they nerfed the money farm that was Vendavel. Scrap now sells for 2 Silver and you only get 2 pickaxes.

Oh lol, true, I discovered that my new character was on old patch because i launched it by shortcut.

Well, now i would still recommend going there early because you can get padded armour for free with some nice weapons (quaranteed old legion sword and brutal mace) and an easy ornate chest... all because they didn't fixed the gate AI exploit with this rework...
redy5 Jun 20, 2022 @ 2:39am 
On my hardcore playthroughs I usually farm around Chersonese for a few hours untill I get all skills for the build I'm going for there, but fitness, weather tolerance, reveal soul and mana push are must haves, and cost like 300 silver in total. Then conflux, you usually want to get 1 mana like always, but on my more melee focused builds I go for 2 or even 3 to not ever think about mana running out when the enemy is too hard to deal with melee (hp and stamina you get plenty later if you go for melee). On magic focused you want to always take 1 since soon enough your spells will cost 1 mana anyways.

Then I almost always go to Berg to get zhorn backpack in manticore lair, 85 capacity and 75% preservation which is on me till endgame. You only need obsidian pistol or fire sigil to kill manticore at the start of dungeon (dont try to kill white manticore outside or you will die). Then I farm around Berg and get skills I need. Then go to monsoon from berg, unlock bridge (gonna help save time later), right now there is a buffed up gargoyle in the middle of ziggurat passage but you can safely run past it.

Farm around monsoon and get skills. Then go to Levant, same, farm around and get skills. Then tp to harmattan to farm around and get skills and enchantments if I need any for my build. Order can be changed depending on how I suck without specific skills or items I need for a build. Very good skills to get are:
In Levant be sure to get frost bullet and have at least one pistol infused with it at all times, cool boon needed for it is learrned in conflux mountain. Also get armor training and repair there, very good skills for any character invested in melee. Also for melee be sure to grab discipline in monsoon and rage in berg, pop them before melee fights - you'll see the difference. Grab all the boons you can: fire in Levant, lightning in monsoon, etherial in berg, posessed in any immaculate cave (give me power) and cool in conflux. Pop them before you fight an enemy with this element. Get +15 stamina from Harmattan too.

Then I start storyline I want to do or need for my build and finish it with sidequests. Purifier and Vendavel available from start, blood under the sun after mission 2 I believe and before I start mission 3 I sometimes do harmattan sidequests but its very time consuming (like an hour if you know exactly what you are doing and just run past every enemy, and more if you dont. took me 3-4 hours first time I did it). The only sidequest you really want to do tho is Purifier if you are with Sorobor (hand to headmaster to get better prices everywhere), Vedavel if you care about Cierzo (why would you though, the only point to return there is to put an item into legacy chest which is available even if you fail), Blood under the sun if you want chimera pistol and harmattan quest if you go for hex mage rupture + shaman for extra all-elements damage and to get some free elemental particles, but I guess thore are aplenty in def ed now.

After story you can either go for Caldera (which was like 20 hours of grinding samples, but with def ed should be much quicker) or load up your legacy chests and start a new character, which is what I usually do.
redy5 Jun 20, 2022 @ 2:49am 
Originally posted by Gremmy:
Originally posted by Nerevar:
3 points into mana is excessive for a chakram tbh. 1 is plenty. peacemaker takes care of the rest. put 2 points if you want a little bit more leeway.

also depends on faction chosen.
if you have ALOT of mana holy mission and sorobor becomes worse because you get no hp bonuses from them. and you never wanna be below 90 hp total no matter what as then you can just die too quickly. youre a glasscannon at that point. or just glass depending on build.....

https://outward.fandom.com/wiki/Build:Elatt%27s_philosopher

That was the build I was gonna attempt to follow. No builds on this damned website ever tell you how many points to put into mana.
For your build you will need 3 mana only if you want to focus more on sigil magic, but you can also be totally fine with 2 since you have passive regen, and if you slap on a turmmip pottage before battle you should be fine. 1 will be bad since fire sigil + wind sigil are 20 mana already, and then you will have 4 uber sparks right off the bat if you go for 2 mana, which is enough for anything till much later.
What I advise you to do though is get tuanosaur axe and try melee, conterstrike, brace, mana push + rage boon with shamanic resonance is crazy so you can go brr with axe and then throw some chacrams when enemy gets up. For really tough guys go for sigils and spark. And start monsoon story since your build requires it.
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Date Posted: Jun 18, 2022 @ 9:44pm
Posts: 9