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Edit: Also, if you paid 6 bucks for it, good for you. You got it at a reasonable price. The game on release was outrageously overpriced for what it offered. That's why you will see a lot of negative reviews with a refund indicator on old reviews.
One interesting thing you said is "It doesn't care about you finishing it, and it doesn't care about keeping you playing it." Why would it care? its on the old model of gaming were you make a game you sell the WHOLE game then add a few expansions, then people buy it and review it. Key point, you buy it because it looks interesting and others like it. But modern gaming is total garbage, they only give you reasons to play it by making it free to play, battle pass, daily quests, login rewards, events and updates, gatcha, endless garbage to collect, and much much more. Then it hits you why you are even playing that game. I like forza horizon, but why can I only unlock certain cars during certain times? Or even worse I played the crew collected a bunch of cars now the entire game is just being deleted even though I bought it. But those games have/had plenty of reasons to play so they must be good lol.
The key to old model of game buying is get it when the price is right. Every game has a price that would seem like a good deal. The new stuff is always worse value than old stuff plain and simple. They start the price high then lower it over time. Funny thing is games get better due to patches and update plus they get cheaper. I'ts like aged wine that tastes better but somehow becomes cheaper.
The game is very hard and i think Twitch and others support help to sell many game actually.
The rules is for many games , i checked achievements on ENshrouded and Pacific drive its the sames issue.
So Outwards is a very good game but very hardcore for new players . And many players haven't the time to play .
Maybe outward 2 wiil be easier ... or not.... lol
It isn't up to a game to care if you want to play. It's made to be played, plain and simple, and if you don't play it after shelling out your hard-earned, hefty price of 6 bucks, that's on YOU and your idea of gaming, not on the game you didn't want to play.
I have over a hundred games on my Steam account (yeah, not that many) but in perusing the achievement stats on the game, Outward pretty much measures par for the course. Complex, difficult to understand games often have very, very low completion percentage while simple, lead-you-by-the-nose-and-never-challenge-you-intellectually games have higher percentage but they all fall into a pretty familiar pattern and Outward settles in nicely among them.
I think your long-winded and rather pointless arguments, while almost entertaining to read, smack of a desperation to seem relevant by pointing out only your opinions on what 'makes a game good.' Factually, it falls short.
First off, 95% of people who own this game here on steam have the "Make a character" achievement, meaning that most who get it at least try it out. So, your "never played it, never installed it" achievement counts 5% of the game owners and you could say it went out of the window faster than a Russian official that Putin doesn't like.
And yet, only 75% of the total owners even bother to get out of the first town, less than 1/5th of them bother to play the game long enough to start the actual main story and even when it comes to simple actions such as fishing, cooking a fkn gaberry jam or mining. "Complex games have similar rates for achievements"? Elden ring's achievements are far higher in acquisition percentages, with the lowest being 9% for the 'platinum' achievement. Sekiro? 9.2% for the same. Are you saying that Sekiro and Elden Ring are easier than this game?
But let's compare more similar games to this one. Rust has a similar rate of achievement %, true, but Rust is a lot harder than this one, and the achievements with very low percentages are the ones who are really hard to get, not the ones you would expect to be as high as 25 or 30% because they are part of the main story of the game. Same goes with the achievements for The Forest.
Your desperation to defend a game that is clearly flawed is telling on itself when you have to try to sound like some intellectual but end up sounding like a pompous jackass instead. And you're not even the only one. Go to the negative reviews that have their comments allowed and you will see the army of neckbeards who could kill the wendigo of Conflux mountain with their body odour alone sling insults and "git gud" comments at legitimate criticisms of the game, such as gamebreaking bugs both in solo and coop play, the emptiness of the world compared to its size and the lack of a map within dungeons. Sure, a complete map of every random dungeon would be too much, but the map being filled out by you as you explore could be done and has already been done in other games before. When Fate, Solomon's Keep and Titan Quest have that feature and are games that are almost 20 or more years old, you should be embarrassed to defend the lack of such a feature.
Hell, even your "personal experience" description is irrelevant and downright stupid as an example, because what I spoke about was people never finishing the game, not people "not finishing every character playthrough they make". If you join a faction even once, you get the achievement. Even if you make another character and join the same faction or none at all, this won't affect the percentage as the client tracks the achievements on an account basis, not character basis. "Yes, sometimes I just wander, never doing story material. Sometimes I test builds. Sometimes, I wipe out all my saves and just start over, erasing old inventories and seeing if I can refill them." Yes, sometimes I just wander, never doing story material. Sometimes I test builds. Sometimes, I wipe out all my saves and just start over, erasing old inventories and seeing if I can refill them." Cool, so 85% of the playerbase got so sidetracked doing the exact same thing as you they didn't even started the main story of the game. At least try to make more valid claims if you want to defend the game, because this had as much weight as a fart in a hurricane behind it.
And if you want facts, go check the steam charts to see how many people play the game. The pattern is the same; sales come, the game is sold, people try it out for a bit and then drop it like a hot potato as indicated by the drop of players the month after the season sales end. That's why the recent reviews for the gaem until yesterday were 'Mixed'.
I already aware 80% of internet public gamers are :
- low skill, require handholding.
- don't know how to read a map.
- complain in every soul like forum, if possible also roguelike forum.
- bad rage management
- think their own taste are real quality detection.
Probably this is why I play so much brutal game,
- Lie of P, infamously most difficult soul like
- All From Software games starting from DS1, include Bloodborne
- All masterpiece roguelike, such as Slay The Spire, Dead Cell, Hades, Ziggurat, RoboQuest
Starting since birth, I already aware I am different from idiotic mainstream low brain.
This is why I enjoy outward, unlike the lowly dim witted
While I applaud your writing, I fail to even grasp why you care about a game that's 5 years old. It was already proven to be a niche game liked by few, discarded by many as being 'unlike other games.' Yet, you come here, 5 years later, and talk about statistics.
Again, I ask, WHO CARES? The people who don't like it moved on 5 years ago. Maybe you should too.
As for reviews, you should probably note that I left one of those negative reviews and it still stands today as a negative.
And yet you showed that you are exactly the dimwitted kind of neckbeard I referenced in another reply. I too have beat the souls trilogy with thousands of hours on both versions of ds2, demon's souls on an emulator which means playing only with keyboard on a laptop for both camera movement and attacking and Daggerfall and Morrowind among many other rpg games. You really aren't that special.
And this game isn't brutal; It's simply badly designed. Sure, you could apply the "brutal" tag for those who don't do the tutorial and think there is absolutely no explanation on how to do stuff, but you fkn trogspawn act like having subpar mechanics is a "100% 4D chess move by the devs". No, it's not. I work in game development for a smaller studio and this game simply misallocated a crapton of resources on splitscreen co-op, something the head of the studio has admitted himself, while ignoring a lot of problems and hoping the "brutal difficulty" explanation would fool people like you. And it did.
As I said, I work for as a game dev myself, and this game has three problems I was taught to avoid; 1) Making the game boring with an easy to disengage game loop 2) Poor quality on most mechanics, especially on core mechanics such as combat, and 3) The gimmick of the game isn't good enough to cover for the other shortcomings. If I make a looter shooter, the gunplay and loot should be good enough to cover for things my game might lack. If I make a story driven rpg with a focus on stealth instead of combat, the stealth and story should be good and not tedious to go through to cover for the lack of immediate action. Thief 4 had a massive problem with this. And if I make a moba, the gameplay should be good enough that I can keep people coming back even if my game has no lore or clear end aside from the match's end. Simple concepts, in all three of which the devs of this game dropped the ball on. And because of mentally handicapped people like you who defend subpar quality because it makes them feel "different" like some 8th grade emo kid the devs who just ship out unpolished, unfinished messes of games can keep getting away with it and turn a profit too.