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If I hire you to go hunt trogs and you choose to bring a friend, you hired your friend and are paying them out of your reward. Think of the decision to bring a friend as subcontracting.
Edit: not saying that train of thought fits every quest perfectly, but for some it would make sense.
I am not trying to start an argument though. It would be great for the whole party to receive identical rewards.
If there's two players, only 1 needs the water skin and he doesn't teach any skill to the second player. There's also only 1 water skin for free.
Excellent points. It would be nice if both could learn the skill (even if sharing one waterskin)
you can ,go back to your world and do it
No, if it's two players they should get the same help from the NPCs, even if rewards were capped.
lol no, your own world doesn't progress at all if you are in a friend's world
My friend entered my game and I teleported ahead to the content he had done in his own game
yeah? what mod is that? I've done multiple playthroughs with friends and my world has NEVER progressed unless we play in it
Don't try to discuss with people who wants to force their (playing) ways on others.
They are not here to help, but to "prove" that their reasoning is best & only option.
Cheers & Merry Christmas.
That's the beautiful thing about mods and modders, it's a win/win situation. We all get to play how we like. I'm thankful.
Merry Christmas!
But it's true, for a coop game it's not very intuitive or rewarding. I personally don't mind splitting loot with my coop partner manually.
Outward definitive edition with no mods. You can be angry all you want, this game is absolute trash.
I don't know where you're getting 'I'm angry from' your game is either modded, your friend is cheating, or your game is very bugged
you shouldn't be teleporting anywhere unless it's a defeat scenario lol, your world does not progress unless you progress it