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But yeah, definitions are subject to perspective anyway. But I wanted to be surprised by a narrow definiton that would fit both games, mainly because Dark Souls is not my type of game and have enjoyed Outward for some time
The Pillar Greathammer is a direct Dark Souls reference, the elemental rags are borrowed from the series, dodge rolling and stamina management are important, etc.
I appreciate you informing me cordially without insulting me passive aggressively like the other people in this thread. Here's some points.
Because the younger generations have no self esteem on account of being indoctrinated to hate themselves because they were born in the West. So instead they derive self worth from beating fights that many give up on or at least cause immense frustration. This is why Souls fans are so toxic, because anybody threatening their game is also threatening the player's sense of self worth. But souls games are less difficult and more just unbalanced and based on luck. A guys goldfish was able to beat Malenia's first phase in Elden Ring. I won't link one of the articles because I think it's against the rules in the Steam forums but essentially a streamer divided the fish tank into a grid, with each cell representing a button for him to press if the goldfish swam into it. You can find the stories and the video with a simple search though. Apparently another guy defeated Malenia in Elden Ring with a rubber band trick. The catch was that the “trick” didn’t help the gamer at all but instead was used to keep the camera spinning at all times during the fight, which added more complexity to the already challenging battle. So you don't even have to be able to keep track of the boss to beat it, it just takes a bunch of tries before you get lucky with the move sets the boss chooses during the fight.
That being said, I did enjoy Elden Ring and AC6 (even if I was disappointed they continued with Souls style combat instead of using that of the old AC games but I digress). So I'm sure there are others like me that either enjoy that CBT or at least are willing to look past it to find the parts they do like. It's just a certain demographic with an inferiority complex is VERY vocal about any criticism of their game and like to try to convince people they are some kind of god for beating it.
You're trying to argue a game isn't a souls-like when you don't even play souls-likes?
Joking aside, I have watched a lot of Dark Souls, mainly the boss battles and did try them a few times years back and have some friend playing them who talk about them a lot so have some general idea of them but it never appealed to me. Hence my interest in why the games could ever be considered similar since it didnt seem so to me
So while I'd say it's "souls-like" I wouldn't actually compare it to Dark Souls since it's a fundamentally different game.
There are a bunch of specific gameplay elements that make up a "soulslike" and basically any of them in isolation are things you'll find in non-soulslikes too, but it's the very specific combination of those specific elements in specific amounts that makes a soulslike.
Overall, I would not call Outward a soulslike, but it definitely has soulslike combat, because soulslike combat is generally defined by the following characteristics:
-Resource-focused combat, where a 'stamina' resource is used for basically everything. Offense, defense, running, dodging, etc. You're always weighing the cost of resources with every action you take.
-Slower-paced more deliberate combat, where the specific behavior and animations of individual attacks are important, and there is a lot of nuance to the weapons or weapon classes. Weapon choice matters for more than stats and cosmetics, and most weapons have their own niches/roles/playstyles/builds to focus on.
-A lot of action variety, and by that I mean the number and types of actions you can use. It's not just 'attack' and 'jump', or something. You'll have several ways to attack, several ways to modify those attacks, several ways to defend at any given moment, and good mastery of combat typically involves all of these elements.
-There is a higher skill ceiling than just button mashing and timing, it includes strategy and adaptability as well. This typically includes stuff like timed dodges, timed blocks, parry mechanics, and counter mechanics as well. Sometimes positional mechanics like flanking damage, or backstabs, too. Usually in any given situation you have a half-dozen or more different ways to engage with the target, and there will almost always be a theme of some more powerful abilities being higher-risk or higher-cost and taking more skill to execute safely.
All of these things exist in Outward. The overall scope isn't as high, because it's not as heavily a combat game as Dark Souls, but it's all there in some form.
Are you touched? Souls games are known as one of the faster combat systems out there. Hell Dark Souls 3 uses "faster gameplay and amplified combat intensity" as a selling point.
Please, elaborate on that skill ceiling when a goldfish beats soulbosses and a guy uses a rubberband to spin his character around uncontrollably and still wins. And I found another, one guy beat the game in two hours blindfolded. Anyone can win at souls games, it's just a question of trying the same fights 10-20 times until you get lucky. But please, keep telling yourself succeeding in souls games makes you some kind of ninja strategic genius. In this new dystopian world of ours everyone needs some copium.
You must not play many third person action games if you think dark souls has 'faster' combat. Nearly any third person action hack-'n-slash game that isn't trying to be a souls-like is going to have way faster combat. DMC, God of War, Nier, Darksiders, etc, etc.
Dark Souls 3 was 'faster' than previous Dark souls, sure, but that's still slower than nearly any other kind of third person action combat game.
You seem to be desperately mad at something, and I have no idea what it is. I never said the game was impossible or that some people can't beat it easily. You'll find people like that for literally every game that exists, so if that's your metric for difficulty, than congratulations, no game in existence is actually hard.
I've played plenty enough to recognize fast combat and slow combat. This game is fairly slow, souls style is fast. Maybe it wasn't with the first game, but this is tyool 2023, not 2011 and the term has changed with the times. Maybe you should too.
There's the projection I expected from a souls champion. Please, keep telling me what I'm feeling.
I never claimed to be any kind of champion. I just gave a breakdown of the traits commonly associated with souls-like combat. Not specifically Dark Souls, all souls-likes, because I've played a whole bunch of them. You decided that apparently is something that you need to take personally, since you've only been rude in response to something that wasn't even directed at you and had no hostility in it at all. I don't know what your problem is, but you've obviously got a chip on your shoulder with how upset you've been despite no provocation from anyone.
That's why I said the combat specifically. The defining traits of the overall genre are a lot longer. Outward doesn't have a bonfire mechanic, or leveling exp that you can lose on death, either.