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and the RWS outperforms the runic blade and can get even stronger when enchanted later on. also the runic blade doesnt come with an imbue. it comes with greaer light imbue from holy mission. which.... doesnt do much for the weapon as its lighting dmg and not etherial. and it needs a breaktrough to come with the infuse aswell.
its simply the fact that enemy resistences vs magic are overall very weak for etherial and lighting dmg. so its not the runic blade itself that is strong. its the fact its one of only 3 pure elemental weapons in the whole game.
you can learn the arena skills with a new character from an existing one right at the start. and some of the active skills are GROSSLY op like moment of truth or the technique. the passives are bit... odd indeed. too many penaltys.
enemies in caldera arent hp sponges. they dont have that much more hp than other enemies. they are just less prone to get mashed down and they have better impact resistence.
you can get geps blade at the start of a new game if you know where it can spawn. no combat required. you can get most of the artifacts LONG before you ever finish your factionquest. iirc only 3 relics cannot be obtained early on but there is still legacy chests anyway.
RWS is too gimicky to acuire ( yet another terrible decision by the devs to remove in from being bought from an npc) and once again you get it basicaly at the end of the holly mission quest line so.... by the time you get it you are basically done.
ethereal is arguably the only element in the game that is better then lightning, i honestly don't even know of the top of my head which enemies have a resistance to it outside of caldera
sorry but holly mission is defintely weak when compared to the other 3 i hoenstly wanted to defend them to when i played them, but in retrospect other people were right holly mission just cant stand up to the raw stats blue colective gets and the damage lavant gets, they are simply inferior ( candle armor still looks beat though )
caldera enemies
calygrey 350 hp, that is the weakest enemy in the zone and is basicaly the zone equivalent of a bandit
elder medyse 800 hp and decent resists, that is basicaly as tanky as a shell horror or an imaculate
drifting medyse 650 hp, with massive resists 75% physical, and only minor vulnerability, heck if you arent using an elemental weapon you will be hacking this for days, and they are litteraly all over the place
im not even going to mention all the other enemies everywhere, its kind of weird when the ash giants are the easy enemy in the zone
im sorry but you are off your rocker if you think the enemies in caldera are anything short of bullet sponges.
yea learning arena skills on a new character really doesnt help me because by the time im done with that, i honestly have zero desire to play the game through again because i beat everything, more then once already. and also that brings me to a point i forgot to mention, the game encourages you to abuse exploits
also geps blade is neat, but back to the point of already beat the game by the time i know about and have no real desire to replay through it after the pain in the ass that was the caldera, also its something new players would not know and would not be able to enjoy without looking up a guide, so whats the point
meanwhile holy mission and levant both a dmg passive.
dmg passives rule in outward for obivious reasons.
yeah sure use pure phys in caldera.... by that time you should have a build going that has atleast 2 breaktroughs already. if youre running phys build you use PERFECT STRIKE period. aka IGNORES ALL ENEMY RESISTENCE and deals absolutly insanely dmg. you can oneshot calgreys with that move with some 2 handers. ONESHOT.
raw stats mean nothing. youre not fighting caldera enemies right away without a build or gear dude.
game doesnt encourage exploits. it encourages KNOWLEDGE on the players end. kinda like morrowind and gothic did it. of course youre at an advantage once you know things. same as any game.
i do agree that the town feels kinda pointless but it seems more dlc was planned originally but the pandemic just put that to a rest for good.
the only way you are 1 shoting a calygrey with perfect strike is if you have exalted and a tsar 2 hander
also you are delusional if you think 40 mana is not strong, it is insanely strong, and only a beginer would take the lantern, i would know because that was what i did when i was new to the game.
guess what fire sigl+wind sigil>> spark== lots of damage and with more mana you can use spark more which means lost more damage, this legitimately melts ♥♥♥♥ on an absurd level and having litteraly beat every unkwown arena (except the super duper hidden one in caldera, cuz i really dont feel like spending the time to hunt down all the ancients around the map ) as a melee trust me when i say that 40 mana is more damage output then the entirety of the holly mission rewards without exalted
sorry but raw stats mean a lot, and i do mean a lot
this game flat out encourages exploits through the legacy chest and split screening, droping the bag so food timers dont advance, guess what that is all exploits and the game very much encourages it. also once you are done role playing using split screen to store loot so you dont have to get to town at a turtles pace is also a thing, honestly wish i did that, i highly regret not doing it in hind sight, but hey i do enjoy to pretend once in a while for several dozen hours.
honestly the town could have been better by simply not limiting the building options or by doing basic math, the fact that higher tier resource buildings increase in upkeep by more then they generate in resources is just an insane level of stupidity, i mean why would i upgrade the building when i can just buy more resources through the money i would pay in upkeep ??? like seriously how this oversight no only went live into the game but also did not get patched out later is beyond me.
also another thing on the bows is i like the new elemental arrows, but you cant freaking craft the things untill you are done with the game, because for some reason the devs feraking hate bows and just want to torture bow users
they nerfed stuff to change 'progression' man there is no real progression in this game beyond items and recipes and breakthroughs you can pay for. you can get some questline upgrades but by the time you get them the game is over, what else would you need them for? for the most part they don't help with caldera either:
caldera enemies are just tedious, super overtuned, throws the whole damage Res thing out the window, why does that even exist now? and forces you to use armor/barrier setups instead if you want your armor to do anything. the whole level is boring too. the town building thing probably could have been done worse but its hard to imagine how. plus they nerfed a bunch of stuff yet 2 knuckles still pretty much trivialize the game [tokebakecit and porcelain]
allllll the good stuff and good upgrades are left for the very end of the game, and even with them the caldera enemies are not really fun.
i think the game is fun but really not impressed with the """definitive edition"""
kind of agree with most of this
though i did find the gargoyls to be fun to fight once i figured out how, first one did rip me a new one though
also the definitive edition did not seem to add any cool looking armors, the chalcedony armor in particular just looks awful, i honestly dont know how anyone thought that was a good idea to add to the game. though the game in genral does not have that many good looking armor sets, candle armor is probably the best in my opinion