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I also downloaded a few other mods like Combat Tweaks, Shared Stashes and More Map Details, and after I did, the game has been much more enjoyable to me. The first hours almost made me want to quit, but after installing the mods and playing a bit more, I was able to take my mind off the frustrating and clunky combat and pay more attention to the others aspects of the game and the not so bad story. Exploring the game now is fun and exciting, and the visuals of the game don't disappoint. Graphics may not be the best but the detailing on the cities, dungeons and etc are superb.
Combat Tweaks does so that you can dodge/roll while you're in a attack animation, consequently canceling the attack but saving yourself from getting hit. This made combat so much more fun and fair. It has other tweaks aswell, which are all configurable in the config file.
Shared Stashes makes so all the chests from the player houses are linked. So if I buy a house in another continent, it will have a shared storage with every other player house.
And More Map Details I use simply to show my location on the map. It has other functions like showing enemies or Harmattan caravans aswell, but you can also turn it off in the config file.
IMO, these are all obligatory mods if you wanna have a better starting experience.
DE already has Shared Stashes by default. As for everything else, they are all opinions. And I would argue some of them are detrimental to the experience.
The entire point of the map is to use landmarks and your compass to find your way. If you get lost or take a wrong turn you could find something unexpected like a dungeon or secret stash. A waypoint detracts from exploration by subconsciously railroading you from A to B. Skyrim is a good example of this. How often do you actually use the map for anything other than fast travel? How often do you walk somewhere instead of teleporting as close as you can?
Combat is meant to be about commitment. You're meant to exploit the Stability of your opponent and fight carefully, rather than twitch-dodge everything. You start with Push Kick for a reason.
You can disagree and use the mods. I won't judge you for that. But to call them "obligatory" is blatantly incorrect. I don't use any mods, have no interest in those ones especially, and have had plenty of fun and success in the game. To each their own.
While I agree with everything you've said, I have to point out that some people have zero sense of direction. When I played Ark with a friend I had to constantly handhold him back to base because he got lost in some trees.
Edit: Also yes he got lost in Outward too. He somehow missed the giant lighthouse of Cierzo.
The game is far from unplayable without mods. Never even thought of installing mods for playing the game, both from the standpoint of actually experiencing the game as it was meant to be experienced, along with the headache of having to bother to learn how to mod the damned thing.
What one person considers absolutely unacceptable, a ♥♥♥♥♥♥ game, unplayable without mods, etc, another person (Such as myself and the friends I've introduced to the game) consider an absolute diamond in the rough and completely worth the experience of playing as-is.
Same thing when it comes to taste in vehicles, music, etc. It's all personal preference. Honestly, if more people who were new to the game actually bothered playing through the tutorial then there may not be so many negative reviews about the game not teaching them anything, or not being what they'd expected.
Neither point of view is wrong, it's just something that both parties will simply need to agree to disagree on.
the game does not need any of these mods to be enjoyable. it simply isnt meant for a mainstream audience. it also isnt meant for players who think the should play the combat like its dark souls cause it simply isnt. for example you can complete outward without ever once useing dodgeroll. its not needed at all. why? spaceing anc circleing enemies in outward is alot better way to approach encounters. this method requires PATIENCE tough which the majority of casual players simply dont have by default. thus they struggle alot more of course.
outward rewards looking around. ALOT. you can safe your lighthouse for free within about 15 minutes of starting the game without fighting anything. and thats just 1 example of many.
alot of people here listed issues they have which are actually simply PERSONAL issues. not actual issues with the game.
the reason for example why quest rewards arent shared are pretty much only the factions. as thier rewards are unique and the player isnt supposed to get them all on 1 character. if you could obtain all faction passives it would make the character grossly OP.
aside from that the amount of "quest rewards" that actually matter in outward is so small its just not relevant at all. questing isnt the main aspect of outward. its exploration and finding loot. most quests dont even offer a reward to begin with faction ones aside.
these "Death loops" people talk about dont exist. its a death loop in thier head only. there is always a way to recover from a death. always. people who think in straight lines will struggle with outward. its simply not meant for them.
some people even said the DE had no support after release. they released 3 patches and 1 new patch is on its way currently to fix the remaining smaller bugs. now they dont contain content anymore but that was to be expected when a game says DEFINITIVE EDITION to begin with.
outward has these reviews because its not meant for everyone. sadly there is still players out there who think any game should be for anyone which is well... the death of creativity and also pure entitlement by themselfs in the end of the day. you dont blindly buy a game. you research it and then decide if its for you or not. not buy it and DEMAND it caters to your personal needs.
Which lead to the part where I said the game is janky. Honestly, I would point this as a flaw instead of a good part.
Yes, outward is a game that is not difficult by itself, but is difficult through the lack of knowledge. If you know it, it's quite easy. If you don't, it's a lot harder. Newbie joe will struggle saving the lighthouse because he will not know about the beach, he will not know how to make money efficiently, he will die a lot more (and thus lose time + money). While I'll run to the beach, save the lighthouse and be done with it.
This is doubly true since the early game tell you to go the opposite than where the beach is (the mushroom shield quest).
And yeah, exploration when you are a newb means being killed by a mantis, a black bird or the electric golem thingie because you have no idea what you can kill and what you simply can't at this level. And yes, I'm aware you CAN kill them, but let's be honest, it's a challenge in itself and probably no newb will be able to handle it.
Or they could have done the same think that all the coop game I know of : save the progression. That's how it's done traditionally. That's how it's done for loot.
It may come as a shock, but many people like to progress together in a coop game. They even play it for that. I played with my friend in SWTOR and we progress to the end together, that was the whole point. People play with their wife, husband, kids, whatever to progress together. Co op, for "cooperative", you work together for a common goal, not help someone else for their goal.
Death loop happen as I was in one when I started. The game kick you when you are down.
Dying often early will likely mean you lose the lighthouse (no more home).
Dying often will mean less money and resources
Then time also passes, so winter come but you don't have much money due to the issue above, so your best bet is to move from the area altogether and suffer somewhere else so you don't simply die of cold.
Also, since time passes you fail quests. Missing out on possibly important reward, and obviously "good" outcome. Which lead to the loss of more good rewards.
And then you die a lot more because you are starving, with no money, no gear, broken stuff and it's cold.
Can you still recover from it ? Yes you can. But it's a lot harder and frustrating than just restarting and avoiding the loop in the first place.
What most who don't succeed at this game seem to do is rush in a game about preparation. They don't talk to NPCs to learn how to fight or heal or where to go for a quest or get magic and then get frustrated. They think they can fight two bandits with subpar gear and no prep while not making the most of their skills or tactics and get frustrated.
And I really don't understand the gripes about co-op. Is it really so unacceptable to trade host once in a blue moon to play a different faction quest? Even if it's the same one, there's a grand total of like 9 quests I can think of that don't share quest rewards in a playthrough. The 4 Faction Quests, the 4 Parallel Quests, and a side quest in Antique Plateau. Nothing else really matters. If the reward is Silver just split it. If it's an item, odds are only one of you can use it anyway. And that's ignoring the whole "Take this unique and meaningful reward, and this copy we made for your friend." If the reward is a skill, is it even useful to you? How many builds genuinely need the Holy Mission's "Infuse Light" spell?
If your issue is replaying content I have bad news. You're gonna replay content a lot. If you want to experience a different faction you need a new character. There are 4 factions so 4 characters. That means you'll do that mushroom quest and save your house 4 times. You'll do Vendavel 4 times. You'll clear Ghost Pass 4 times. You'll do most of the game 4 times unless you're just trying to blitz through the story for the Achievements. Which is real easy to do once your build is established. Even if you only want to do 1 playthrough and do it co-op if you both pick different factions you get 2 stories for the price of 1. Win-win.
It's not perfect but it's the solution we had with my friend. Didn't want to play that half a*** coop stuff otherwise.
Won't get achievement though.
I understand some people like it better, but I think it should have been some kind of toggle/option.
Getting achievements is utterly pointless. You aren't the buying the achievements you're buying the game. Play the game dude.
Ok, I understand you enjoy getting them and it makes ya feel good, but the game should be enjoyable by default. If you aren't having fun without achievements then maybe the game isn't for you.
If you like how older rpg's played with zero hand holding, you'll love this game.
It reminds me of morrowind in ways and gothic in others. One of my favorite games in the last 20 years.
no they dont NEED and youre WAY too late to the party aswell. this game is FINISHED since over 1 year now.
so you can either adjust to it or forget about it now. crying about it on the forums wont change anything anymore by this point.
This game has over 1700 achievements. Enjoy yourself.
It's 4 times, my guy. You only change host to do the faction quest and you're good. You don't need 8 characters or 8 full playthroughs. You need 4. Again, you have like 8 quests for the first character and 4 for each after, since you can skip the parallel quests after getting the achievements once if you want. And these quests aren't huge. One quest is literally to walk up a hill, burn a plant, and read a text box.
Not every game that has co-op has the same kind. This is co-op, not the kind you want, but it is real and actual co-op no matter how much you disagree. If co-op is so vital an issue, maybe ask or research what kind of co-op a game has next time. Would save everyone time and hassle.
As I said before, if that's too much to ask then I hope you find one that fits.
Not really. It's not equivalent. You're acting like doing the stories for both characters is going to take a dozen hours each, it won't. If you just hop into your world for the story you'll bang it out in a few hours if you hammer through it. And that includes walking time. Add a couple more for the parallels. The time difference between adventuring and questing in one world versus just the story missions in the other is so vast I genuinely cannot consider doing both on one character as 2 playthroughs.
Side note, get Master Trader Boots for traveling, and the Pearlbird Mask from the birds in Chersonese if you can. It'll cut down on travel time.
Best of luck.
You asked why the game had mixed reviews, we provided insight as to why. We provided reasons why we liked the game. What you look for in a game differs from what we look for in a game. You're an achievement hunter, a lot of us aren't. We buy a game to experience PLAYING it, not getting all the achievements.
A little more research here in the discussion boards would have filled in the blanks for you and given information related to most everything being host-only progression, including achievements.
None of this means the input we provided was invalid or wrong, it just seems like you either didn't ask the right question, or failed to properly research the game and ask follow-up questions related to what YOU actually want from a game.