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You can read a bit more about this topic in this threads.
https://steamcommunity.com/app/794260/discussions/0/3842179871520103279/
https://steamcommunity.com/app/794260/discussions/0/3842179871521425210/
https://steamcommunity.com/app/794260/discussions/0/3788128182683684677/
That or it's the backpacks. It's miserable even with Mefino's pack. I saw in a reddit post some maniac was carrying 5 different backpacks in their pack. It's insane.
Good luck!
Huh. I don't play the co-op, but I don't really understand how that is a dealbreaker. You guys still get loot, still get to explore and basically do everything in the game together.
I can't relate to that. To me they're just annoying popups while I'm playing the game.
I mean.. unless your friend is big on hunting achievements, then why don't you play as host so that you get them all?
Edit.
Alternatively, there are mods that let you share rewards. No idea if it affects achievements but might be worth looking into.
Ah, then you're down to switching up the host from time to time. If that's too much to ask then I hope you find one that fits.
As a murderhobo enthusiast I have to disagree. The combat is enjoyable, and every fight you take should be with the intention of getting something out of the fight. If you get a net loss with every fight then you aren't picking the right fights.
I just like to fight but I've never felt like combat was enjoyable in this game. I keep trying to play but every time I just get bored with how clunky the combat system is. You need to eat, drink, and buff prior to your engagements, your max health and stamina decrease after every engagement, you need to constantly rest. I suppose it's just a difference in preference, but to me this game has an extremely boring combat system and I've yet to get more than 8 hours into a playthrough without quitting.
Nothing worse than fighting and winning a combat situation, only to then have to rest to replenish your stats, and getting ambushed on an 8% chance.
Play as a hex mage, you will never need to rest. My char only need to sleep 1 hour and its done. I'll sleep like 10 days later again. Health and stamina max is restored after each kill too.
You don't need to constantly rest. Drink tea and eat Pungent Paste to restore burnt stamina, mana and health.
2/The story is kinda there. I mean the original theme/idea is cool IMO, the way it's made, not so much. Not to mention the poor quality voiceover (both in acting and scripting). You'll roll your eyes when all the merchant say "You better have some money" (punk) when they meet you.
3/Some design decision are.... special. For example, the dev don't want you to store your stuff anywhere but your home. Thing is, you only have one home for the major part of the game and since you get no teleport/fast travel to it, it can take ingame days to get back there. And in this game you need to eat and drink and sleep, so it can be annoying.
4/the "definitive" edition is basically the original with slightly more DLC integration. But now you have to deal with corruption (one of the DLC feature) in the main game, with limited access to anti corruption tool (most of the ingredient for example are only in the DLC, leaving you to buy expensive potions)
5/The last DLC unlock lots of stuff for your character, that you can't use because the game won't see new content. You only get to fight a bunch of hard boss for loot that hardly matters at this point.
6/it's janky. Yes, twice, because it really is. One of the biggest deal for me is the lack of animation cancel when you want to dodge. You simply can't cancel an attack and some have long animation time. Then you get hit and the animation is cancelled anyway because you are staggered.
7/balance is bad. Some stuff is OP other is lame as hell. Some people like it (and play the OP stuff), other don't because they may want to play the lame stuff but have a hard time. Most notoriously is the dominance of magic. Magic, even little of it, will make everything a lot easier. Going "pure" no magic is a difficult challenge. Meanwhile a pure mage is easy.
8/it's a very linear game despite its open world nature. Also not that much dungeon to explore, especially if you consider part of them are locked behind quest you can't do (there is 4faction and their storyline in game, you can only join one per playthrough)
9/the dev have a very strong case of "we know better what's fun than our player". Nerfing stuff people did for convenience while not touching many of the issues the game had when DE launched
9/DE is pretty much "launch and done". Don't expect support on it. They just dumped it and moved on.
10/it's very easy to find yourself in a "death loop" when you start the first time. You die because you don't know how the game work. Then you lose your house. Then you die more because you lose stuff when you die. They it's winter (time pass when you die) and you don't have money or anything so you die even more. I found myself in that loop in my first playthrough and I had to restart
11/obfuscated and time limited quest. One quest for example start when you go in a specific tavern. There are no reason to visit a tavern ever in this game (they are more expensive than buying a disposable tent from a vendor). So you can miss that quest altogether and it will change the main story (for the worse). Also, pretty much every quest is time limited.
There is a lot of "frustration is difficulty" in the dev design choice. The game isn't hard once you figure out how it work. But it can very well be frustrating and the dev increased that in the DE by nerfing stuff people did for convenience, while not changing the overall difficulty.